// if we get here, player is not allowed to cheat. Log it.
if(i)
- bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", this.netname, i);
+ bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", playername(this, false), i);
else if(argc)
- bprintf("Player %s^7 tried to use cheat '%s'\n", this.netname, argv(0));
+ bprintf("Player %s^7 tried to use cheat '%s'\n", playername(this, false), argv(0));
else if(fr)
- bprintf("Player %s^7 tried to use cheat frame %d\n", this.netname, fr);
+ bprintf("Player %s^7 tried to use cheat frame %d\n", playername(this, false), fr);
else
- bprintf("Player %s^7 tried to use an unknown cheat\n", this.netname);
+ bprintf("Player %s^7 tried to use an unknown cheat\n", playername(this, false));
return 0;
}
this.personal.ammo_plasma = this.ammo_plasma;
this.personal.ammo_shells = this.ammo_shells;
this.personal.ammo_fuel = this.ammo_fuel;
- this.personal.health = this.health;
+ this.personal.health = max(1, this.health);
this.personal.armorvalue = this.armorvalue;
this.personal.weapons = this.weapons;
this.personal.items = this.items;
CheatCommand(this, tokenize_console("give all"));
break; // already counted as cheat
case CHIMPULSE_SPEEDRUN.impulse:
- IS_CHEAT(this, imp, 0, 0);
+ if(!autocvar_g_allow_checkpoints)
+ IS_CHEAT(this, imp, 0, 0);
if(this.personal)
{
this.speedrunning = true;
this.strength_finished = time + this.personal.strength_finished - this.personal.teleport_time;
this.invincible_finished = time + this.personal.invincible_finished - this.personal.teleport_time;
- DID_CHEAT();
+ if(!autocvar_g_allow_checkpoints)
+ DID_CHEAT();
break;
}
if(IS_DEAD(this))
// effectname
effectnum = _particleeffectnum(argv(1));
W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0);
- traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, this);
+ traceline(w_shotorg, w_shotorg + w_shotdir * max_shot_distance, MOVE_NORMAL, this);
__trailparticles(this, effectnum, w_shotorg, trace_endpos);
DID_CHEAT();
break;
e.nextthink = time;
e.solid = 0; // nothing special
setmodel(e, MDL_MARKER);
- setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
+ setsize(e, STAT(PL_MIN, this), STAT(PL_MAX, this));
e.skin = 2;
if(argc == 3)
e.cnt = stof(argv(1));