]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cheats.qc
Merge remote-tracking branch 'origin/debugger/dualscreenresolution'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
index 746a22d8940c622f1ffbb7e51060b082886d3c89..f04fc8472288e11ae3b9c6e3da1a0c47e4ed6e82 100644 (file)
@@ -48,7 +48,7 @@ float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as a
        // dead people cannot cheat
        if(self.deadflag != DEAD_NO)
                return 0;
-       if(gamestart_sv_cheats < 2 && self.classname != "player")
+       if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
                return 0;
        
        // sv_clones
@@ -144,7 +144,7 @@ float CheatImpulse(float i)
                        self.personal.ammo_fuel = self.ammo_fuel;
                        self.personal.health = self.health;
                        self.personal.armorvalue = self.armorvalue;
-                       WEPSET_COPY_EE(self.personal, self);
+                       self.personal.weapons = self.weapons;
                        self.personal.items = self.items;
                        self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
                        self.personal.pauserothealth_finished = self.pauserothealth_finished;
@@ -201,7 +201,7 @@ float CheatImpulse(float i)
                                self.ammo_fuel = self.personal.ammo_fuel;
                                self.health = self.personal.health;
                                self.armorvalue = self.personal.armorvalue;
-                               WEPSET_COPY_EE(self, self.personal);
+                               self.weapons = self.personal.weapons;
                                self.items = self.personal.items;
                                self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
                                self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
@@ -236,7 +236,7 @@ float CheatImpulse(float i)
                                        break;
                                }
                        }
-                       if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 1024, 256))
+                       if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
                        {
                                sprint(self, "Emergency teleport used random location\n");
                                self.angles_x = -self.angles_x;
@@ -252,7 +252,7 @@ float CheatImpulse(float i)
                        RandomSelection_Init();
                        FOR_EACH_PLAYER(e)
                                if(e.deadflag == DEAD_NO)
-                                       if(IsDifferentTeam(e, self))
+                                       if(DIFF_TEAM(e, self))
                                                RandomSelection_Add(e, 0, string_null, 1, 1);
                        if(RandomSelection_chosen_ent)
                                e = RandomSelection_chosen_ent;
@@ -260,7 +260,7 @@ float CheatImpulse(float i)
                                e = self;
 
                        pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1);
-                       sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                       sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
 
                        e2 = spawn();
                        setorigin(e2, e.origin);
@@ -771,7 +771,7 @@ float CheatFrame()
                                                                drag = TRUE;
                                                        break;
                                                case 2: // owner and team mates can grab
-                                                       if(!IsDifferentTeam(trace_ent.owner, self) || !IsDifferentTeam(trace_ent.realowner, self) || trace_ent.team == self.team)
+                                                       if(SAME_TEAM(trace_ent.owner, self) || SAME_TEAM(trace_ent.realowner, self) || trace_ent.team == self.team)
                                                                drag = TRUE;
                                                        break;
                                                case 3: // anyone can grab
@@ -880,7 +880,7 @@ void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
        draggee.draggravity = draggee.gravity;
        draggee.movetype = MOVETYPE_WALK;
        draggee.gravity = 0.00001;
-       draggee.flags &~= FL_ONGROUND;
+       draggee.flags &= ~FL_ONGROUND;
        draggee.draggedby = dragger;
 
        dragger.dragentity = draggee;
@@ -943,9 +943,9 @@ float Drag_IsDraggable(entity draggee)
                return FALSE;
 //     if(draggee.model == "")
 //             return FALSE;
-       if(draggee.classname == "spectator")
+       if(IS_SPEC(draggee))
                return FALSE;
-       if(draggee.classname == "observer")
+       if(IS_OBSERVER(draggee))
                return FALSE;
        if(draggee.classname == "exteriorweaponentity")
                return FALSE;
@@ -985,7 +985,7 @@ void Drag_Update(entity dragger)
        entity draggee;
 
        draggee = dragger.dragentity;
-       draggee.flags &~= FL_ONGROUND;
+       draggee.flags &= ~FL_ONGROUND;
 
        curorigin = gettaginfo(draggee, 0);
        curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
@@ -1011,7 +1011,7 @@ void Drag_Update(entity dragger)
 
 float Drag_CanDrag(entity dragger)
 {
-       return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
+       return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
 }
 
 float Drag_IsDragging(entity dragger)