]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge remote branch 'origin/terencehill/physics_panel_updates'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 3d393755a0f3749d33793dc7b6de1e574c1284c2..0ba761f453cc05c3cdb091d447b58123861e302c 100644 (file)
@@ -311,7 +311,7 @@ entity SelectSpawnPoint (float anypoint)
        if (!spot)
        {
                if(autocvar_spawn_debug)
-                       GotoNextMap();
+                       GotoNextMap(0);
                else
                {
                        if(some_spawn_has_been_used)
@@ -341,160 +341,36 @@ string CheckPlayerModel(string plyermodel) {
                // to change a cvar default, we'll have a small leak here.
                FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
        }
-       if(strlen(plyermodel) < 4)
-               return FallbackPlayerModel;
+       // only in right path
        if( substring(plyermodel,0,14) != "models/player/")
                return FallbackPlayerModel;
-       else if(autocvar_sv_servermodelsonly)
+       // only good file extensions
+       if(substring(plyermodel,-4,4) != ".zym")
+       if(substring(plyermodel,-4,4) != ".dpm")
+       if(substring(plyermodel,-4,4) != ".iqm")
+       if(substring(plyermodel,-4,4) != ".md3")
+       if(substring(plyermodel,-4,4) != ".psk")
+               return FallbackPlayerModel;
+       // forbid the LOD models
+       if(substring(plyermodel, -9,5) == "_lod1")
+               return FallbackPlayerModel;
+       if(substring(plyermodel, -9,5) == "_lod2")
+               return FallbackPlayerModel;
+       if(plyermodel != strtolower(plyermodel))
+               return FallbackPlayerModel;
+       // also, restrict to server models
+       if(autocvar_sv_servermodelsonly)
        {
-               if(substring(plyermodel,-4,4) != ".zym")
-               if(substring(plyermodel,-4,4) != ".dpm")
-               if(substring(plyermodel,-4,4) != ".iqm")
-               if(substring(plyermodel,-4,4) != ".md3")
-               if(substring(plyermodel,-4,4) != ".psk")
-                       return FallbackPlayerModel;
-               // forbid the LOD models
-               if(substring(plyermodel, -9,5) == "_lod1")
-                       return FallbackPlayerModel;
-               if(substring(plyermodel, -9,5) == "_lod2")
-                       return FallbackPlayerModel;
-               if(plyermodel != strtolower(plyermodel))
-                       return FallbackPlayerModel;
                if(!fexists(plyermodel))
                        return FallbackPlayerModel;
        }
        return plyermodel;
 }
 
-/*
-=============
-Client_customizeentityforclient
-
-LOD reduction
-=============
-*/
-void Client_uncustomizeentityforclient()
-{
-       if(self.modelindex == 0) // no need to uncustomize then
-               return;
-       self.modelindex = self.modelindex_lod0;
-       self.skin = self.skinindex;
-}
-
-float Client_customizeentityforclient()
-{
-       entity modelsource;
-
-       if(self.modelindex == 0)
-               return TRUE;
-
-       // forcemodel stuff
-
-#ifdef PROFILING
-       float t0;
-       t0 = gettime(GETTIME_HIRES); // reference
-#endif
-
-       modelsource = self;
-
-#ifdef ALLOW_FORCEMODELS
-       if(other.cvar_cl_forceplayermodelsfromxonotic)
-               if not(self.modelindex_lod0_from_xonotic)
-                       modelsource = other;
-       if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
-               modelsource = other;
-#endif
-
-       self.skin = modelsource.skinindex;
-
-#if 0
-       if(modelsource == self)
-               self.skin = modelsource.skinindex;
-       else
-               self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
-#endif
-
-       // self: me
-       // other: the player viewing me
-       float distance;
-       float f;
-
-       if(other.cvar_cl_playerdetailreduction <= 0)
-       {
-               if(other.cvar_cl_playerdetailreduction <= -2)
-                       self.modelindex = modelsource.modelindex_lod2;
-               else if(other.cvar_cl_playerdetailreduction <= -1)
-                       self.modelindex = modelsource.modelindex_lod1;
-               else
-                       self.modelindex = modelsource.modelindex_lod0;
-       }
-       else
-       {
-               distance = vlen(self.origin - other.origin);
-               f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
-               if(f > sv_loddistance2)
-                       self.modelindex = modelsource.modelindex_lod2;
-               else if(f > sv_loddistance1)
-                       self.modelindex = modelsource.modelindex_lod1;
-               else
-                       self.modelindex = modelsource.modelindex_lod0;
-       }
-
-#ifdef PROFILING
-       float t1;
-       t1 = gettime(GETTIME_HIRES); // reference
-       client_cefc_accumulator += (t1 - t0);
-#endif
-
-       return TRUE;
-}
-
-void setmodel_lod(entity e, string modelname)
+void setplayermodel(entity e, string modelname)
 {
-       string s;
-
-       if(sv_loddistance1)
-       {
-               // FIXME: this only supports 3-letter extensions
-               s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
-               if(fexists(s))
-               {
-                       setmodel(e, s); // players have high precision
-                       self.modelindex_lod1 = self.modelindex;
-               }
-               else
-                       self.modelindex_lod1 = -1;
-
-               s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
-               if(fexists(s))
-               {
-                       setmodel(e, s); // players have high precision
-                       self.modelindex_lod2 = self.modelindex;
-               }
-               else
-                       self.modelindex_lod2 = -1;
-
-               precache_model(modelname);
-               setmodel(e, modelname); // players have high precision
-               self.modelindex_lod0 = self.modelindex;
-
-               if(self.modelindex_lod1 < 0)
-                       self.modelindex_lod1 = self.modelindex;
-
-               if(self.modelindex_lod2 < 0)
-                       self.modelindex_lod2 = self.modelindex;
-       }
-       else
-       {
-               precache_model(modelname);
-               setmodel(e, modelname); // players have high precision
-               self.modelindex_lod0 = self.modelindex;
-                       // save it for possible player model forcing
-       }
-
-       s = whichpack(self.model);
-       self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
-
+       precache_model(modelname);
+       setmodel(e, modelname);
        player_setupanimsformodel();
        UpdatePlayerSounds();
 }
@@ -580,7 +456,7 @@ void PutObserverInServer (void)
        self.health = -666;
        self.takedamage = DAMAGE_NO;
        self.solid = SOLID_NOT;
-       self.movetype = MOVETYPE_FLY_WORLDONLY; //(self.cvar_cl_clippedspectating ? MOVETYPE_NOCLIP : MOVETYPE_FLY); // it's too early for this anyway, lets just set it in playerprethink
+       self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
        self.flags = FL_CLIENT | FL_NOTARGET;
        self.armorvalue = 666;
        self.effects = 0;
@@ -590,7 +466,7 @@ void PutObserverInServer (void)
        self.pauseregen_finished = 0;
        self.damageforcescale = 0;
        self.death_time = 0;
-       self.dead_frame = 0;
+       self.respawn_time = 0;
        self.alpha = 0;
        self.scale = 0;
        self.fade_time = 0;
@@ -598,6 +474,7 @@ void PutObserverInServer (void)
        self.pain_finished = 0;
        self.strength_finished = 0;
        self.invincible_finished = 0;
+       self.superweapons_finished = 0;
        self.pushltime = 0;
        self.think = SUB_Null;
        self.nextthink = 0;
@@ -609,16 +486,18 @@ void PutObserverInServer (void)
        self.fixangle = TRUE;
        self.crouch = FALSE;
 
-       self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
-       setorigin (self, spot.origin);
-       setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
+       setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
        self.prevorigin = self.origin;
        self.items = 0;
        self.weapons = 0;
        self.model = "";
        FixPlayermodel();
-       self.model = "";
-       self.modelindex = 0;
+       setmodel(self, "null");
+       self.drawonlytoclient = self;
+
+       setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
+       self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
+
        self.weapon = 0;
        self.weaponname = "";
        self.switchingweapon = 0;
@@ -633,9 +512,6 @@ void PutObserverInServer (void)
        self.oldvelocity = self.velocity;
        self.fire_endtime = -1;
 
-       if(sv_loddistance1)
-               SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
-
        if(g_arena)
        {
                if(self.version_mismatch)
@@ -709,42 +585,35 @@ void FixPlayermodel()
                }
        }
 
-       if(self.modelindex == 0 && self.deadflag == DEAD_NO)
-       {
-               if(self.model != "")
-                       bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
-               self.model = ""; // force the != checks to return true
-       }
-
        if(defaultmodel != "")
        {
                if (defaultmodel != self.model)
                {
                        m1 = self.mins;
                        m2 = self.maxs;
-                       setmodel_lod (self, defaultmodel);
+                       setplayermodel (self, defaultmodel);
                        setsize (self, m1, m2);
                        chmdl = TRUE;
                }
 
-               oldskin = self.skinindex;
-               self.skinindex = defaultskin;
+               oldskin = self.skin;
+               self.skin = defaultskin;
        } else {
                if (self.playermodel != self.model || self.playermodel == "")
                {
                        self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
                        m1 = self.mins;
                        m2 = self.maxs;
-                       setmodel_lod (self, self.playermodel);
+                       setplayermodel (self, self.playermodel);
                        setsize (self, m1, m2);
                        chmdl = TRUE;
                }
 
-               oldskin = self.skinindex;
-               self.skinindex = stof(self.playerskin);
+               oldskin = self.skin;
+               self.skin = stof(self.playerskin);
        }
 
-       if(chmdl || oldskin != self.skinindex)
+       if(chmdl || oldskin != self.skin)
                self.species = player_getspecies(); // model or skin has changed
 
        if(!teamplay)
@@ -776,6 +645,7 @@ Called when a client spawns in the server
 =============
 */
 //void() ctf_playerchanged;
+
 void PutClientInServer (void)
 {
        if(clienttype(self) == CLIENTTYPE_BOT)
@@ -849,6 +719,7 @@ void PutClientInServer (void)
                        self.effects = EF_FULLBRIGHT;
                else
                        self.effects = 0;
+               self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
                self.air_finished = time + 12;
                self.dmg = 2;
                if(autocvar_g_balance_nex_charge)
@@ -881,6 +752,11 @@ void PutClientInServer (void)
                        self.weapons = start_weapons;
                }
 
+               if(self.weapons & WEPBIT_SUPERWEAPONS) // exception for minstagib, as minstanex is a superweapon
+                       self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
+               else
+                       self.superweapons_finished = 0;
+
                if(g_weaponarena_random)
                {
                        if(g_weaponarena_random_with_laser)
@@ -891,7 +767,6 @@ void PutClientInServer (void)
                }
 
                self.items = start_items;
-               self.jump_interval = time;
 
                self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
                self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
@@ -907,8 +782,7 @@ void PutClientInServer (void)
                }
                self.damageforcescale = 2;
                self.death_time = 0;
-               self.dead_frame = 0;
-               self.alpha = 0;
+               self.respawn_time = 0;
                self.scale = 0;
                self.fade_time = 0;
                self.pain_frame = 0;
@@ -946,11 +820,9 @@ void PutClientInServer (void)
                        WriteByte(MSG_ONE, TE_CSQC_SPAWN);
                });
 
-               if(sv_loddistance1)
-                       SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
-
                self.model = "";
                FixPlayermodel();
+               self.drawonlytoclient = world;
 
                self.crouch = FALSE;
                self.view_ofs = PL_VIEW_OFS;
@@ -1096,6 +968,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
        WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
        WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
+       WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
        return TRUE;
 }
 
@@ -1249,7 +1122,7 @@ void KillIndicator_Think()
                return;
        }
 
-       if (!self.owner.modelindex)
+       if (self.owner.alpha < 0)
        {
                self.owner.killindicator = world;
                remove(self);
@@ -1309,13 +1182,13 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
 
     if(!self.killindicator)
        {
-               if(self.modelindex && self.deadflag == DEAD_NO)
+               if(self.deadflag == DEAD_NO)
                {
                        killtime = max(killtime, self.clientkill_nexttime - time);
                        self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
                }
 
-               if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
+               if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
                {
                        ClientKill_Now();
                }
@@ -1637,8 +1510,6 @@ void ClientConnect (void)
        else
                stuffcmd(self, "set _teams_available 0\n");
 
-       stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
-
        if(g_arena || g_ca)
        {
                self.classname = "observer";
@@ -1661,7 +1532,7 @@ void ClientConnect (void)
        }
 
        self.jointime = time;
-       self.allowedTimeouts = autocvar_sv_timeout_number;
+       self.allowed_timeouts = autocvar_sv_timeout_number;
 
        if(clienttype(self) == CLIENTTYPE_REAL)
        {
@@ -1723,9 +1594,15 @@ void ClientConnect (void)
        if(!autocvar_g_campaign)
                Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), autocvar_welcome_message_time, 0);
 
+       CSQCMODEL_AUTOINIT();
+
        self.model_randomizer = random();
+    
+    if(clienttype(self) != CLIENTTYPE_REAL)
+        return;
+        
+    sv_notice_join();
 }
-
 /*
 =============
 ClientDisconnect
@@ -1831,7 +1708,7 @@ void ClientDisconnect (void)
 void ChatBubbleThink()
 {
        self.nextthink = time;
-       if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
+       if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
        {
                if(self.owner) // but why can that ever be world?
                        self.owner.chatbubbleentity = world;
@@ -1850,7 +1727,7 @@ void ChatBubbleThink()
 
 void UpdateChatBubble()
 {
-       if (!self.modelindex)
+       if (self.alpha < 0)
                return;
        // spawn a chatbubble entity if needed
        if (!self.chatbubbleentity)
@@ -1887,31 +1764,24 @@ void UpdateChatBubble()
        else self.colormod = '1 1 1';
 }*/
 
-.float oldcolormap;
 void respawn(void)
 {
-       if(self.modelindex != 0 && autocvar_g_respawn_ghosts)
+       if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
        {
                self.solid = SOLID_NOT;
                self.takedamage = DAMAGE_NO;
                self.movetype = MOVETYPE_FLY;
                self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
                self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
-               self.effects |= EF_ADDITIVE;
-               self.oldcolormap = self.colormap;
-               self.colormap = 0; // this originally was 512, but raises a warning in the engine, so get rid of it
+               self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
                pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
                if(autocvar_g_respawn_ghosts_maxtime)
                        SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
        }
 
        CopyBody(1);
+
        self.effects |= EF_NODRAW; // prevent another CopyBody
-       if(self.oldcolormap)
-       {
-               self.colormap = self.oldcolormap;
-               self.oldcolormap = 0;
-       }
        PutClientInServer();
 }
 
@@ -1939,9 +1809,9 @@ void player_powerups (void)
                self.modelflags &~= MF_ROCKET;
        }
 
-       self.effects &~= (EF_DIMLIGHT | EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
+       self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
 
-       if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
+       if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
                return;
 
        Fire_ApplyDamage(self);
@@ -1976,7 +1846,7 @@ void player_powerups (void)
                if (self.items & IT_INVINCIBLE)
                {
                        play_countdown(self.invincible_finished, "misc/poweroff.wav");
-                       if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
+                       if (time > self.invincible_finished)
                        {
                                self.items = self.items - (self.items & IT_INVINCIBLE);
                                sprint(self, "^3Speed has worn off\n");
@@ -1997,7 +1867,7 @@ void player_powerups (void)
                {
                        play_countdown(self.strength_finished, "misc/poweroff.wav");
                        self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
-                       if (time > self.strength_finished && autocvar_g_balance_powerup_timer)
+                       if (time > self.strength_finished)
                        {
                                self.items = self.items - (self.items & IT_STRENGTH);
                                sprint(self, "^3Strength has worn off\n");
@@ -2015,7 +1885,7 @@ void player_powerups (void)
                {
                        play_countdown(self.invincible_finished, "misc/poweroff.wav");
                        self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
-                       if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
+                       if (time > self.invincible_finished)
                        {
                                self.items = self.items - (self.items & IT_INVINCIBLE);
                                sprint(self, "^3Shield has worn off\n");
@@ -2029,26 +1899,68 @@ void player_powerups (void)
                                sprint(self, "^3Shield surrounds you\n");
                        }
                }
+               if (self.items & IT_SUPERWEAPON)
+               {
+                       //if(W_WeaponBit(self.weapon) & WEPBIT_SUPERWEAPONS)
+                       //      self.effects = self.effects | EF_RED;
+                       if (!(self.weapons & WEPBIT_SUPERWEAPONS))
+                       {
+                               self.superweapons_finished = 0;
+                               self.items = self.items - (self.items & IT_SUPERWEAPON);
+                               sprint(self, "^3Superweapons have been lost\n");
+                       }
+                       else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
+                       {
+                               // don't let them run out
+                       }
+                       else
+                       {
+                               play_countdown(self.superweapons_finished, "misc/poweroff.wav");
+                               if (time > self.superweapons_finished)
+                               {
+                                       self.items = self.items - (self.items & IT_SUPERWEAPON);
+                                       self.weapons &~= WEPBIT_SUPERWEAPONS;
+                                       sprint(self, "^3Superweapons have broken down\n");
+                               }
+                       }
+               }
+               else if(self.weapons & WEPBIT_SUPERWEAPONS)
+               {
+                       if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
+                       {
+                               self.items = self.items | IT_SUPERWEAPON;
+                               sprint(self, "^3You now have a superweapon\n");
+                       }
+                       else
+                       {
+                               self.superweapons_finished = 0;
+                               self.weapons &~= WEPBIT_SUPERWEAPONS; // just in case
+                       }
+               }
+               else
+               {
+                       self.superweapons_finished = 0;
+               }
+       }
+       
+       if(autocvar_g_nodepthtestplayers)
+               self.effects = self.effects | EF_NODEPTHTEST;
 
-               if(autocvar_g_nodepthtestplayers)
-                       self.effects = self.effects | EF_NODEPTHTEST;
-
-               if(autocvar_g_fullbrightplayers)
-                       self.effects = self.effects | EF_FULLBRIGHT;
+       if(autocvar_g_fullbrightplayers)
+               self.effects = self.effects | EF_FULLBRIGHT;
 
-               // midair gamemode: damage only while in the air
-               // if in midair mode, being on ground grants temporary invulnerability
-               // (this is so that multishot weapon don't clear the ground flag on the
-               // first damage in the frame, leaving the player vulnerable to the
-               // remaining hits in the same frame)
-               if (self.flags & FL_ONGROUND)
-               if (g_midair)
-                       self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
+       // midair gamemode: damage only while in the air
+       // if in midair mode, being on ground grants temporary invulnerability
+       // (this is so that multishot weapon don't clear the ground flag on the
+       // first damage in the frame, leaving the player vulnerable to the
+       // remaining hits in the same frame)
+       if (self.flags & FL_ONGROUND)
+       if (g_midair)
+               self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
 
-               if (time >= game_starttime)
-               if (time < self.spawnshieldtime)
-                       self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
-       }
+       if (time >= game_starttime)
+       if (time < self.spawnshieldtime)
+               self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
 
        MUTATOR_CALLHOOK(PlayerPowerups);
 }
@@ -2392,13 +2304,13 @@ void ShowRespawnCountdown()
                return;
        else
        {
-               number = ceil(self.death_time - time);
+               number = ceil(self.respawn_time - time);
                if(number <= 0)
                        return;
                if(number <= self.respawn_countdown)
                {
                        self.respawn_countdown = number - 1;
-                       if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
+                       if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
                                AnnounceTo(self, strcat(ftos(number), ""));
                }
        }
@@ -2407,7 +2319,7 @@ void ShowRespawnCountdown()
 .float prevent_join_msgtime;
 void LeaveSpectatorMode()
 {
-       if(nJoinAllowed(1)) {
+       if(nJoinAllowed(self)) {
                if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
                        self.classname = "player";
 
@@ -2457,26 +2369,36 @@ void LeaveSpectatorMode()
  * it checks whether the number of currently playing players exceeds g_maxplayers.
  * @return int number of free slots for players, 0 if none
  */
-float nJoinAllowed(float includeMe) {
+float nJoinAllowed(entity ignore) {
+       if(!ignore)
+       // this is called that way when checking if anyone may be able to join (to build qcstatus)
+       // so report 0 free slots if restricted
+       {
+               if(autocvar_g_forced_team_otherwise == "spectate")
+                       return 0;
+               if(autocvar_g_forced_team_otherwise == "spectator")
+                       return 0;
+       }
+
        if(self.team_forced < 0)
-               return FALSE; // forced spectators can never join
+               return 0; // forced spectators can never join
 
        // TODO simplify this
        entity e;
-
        float totalClients;
        FOR_EACH_CLIENT(e)
-               totalClients += 1;
+               if(e != ignore)
+                       totalClients += 1;
 
        if (!autocvar_g_maxplayers)
-               return maxclients - totalClients + includeMe;
+               return maxclients - totalClients;
 
        float currentlyPlaying;
        FOR_EACH_REALPLAYER(e)
                currentlyPlaying += 1;
 
        if(currentlyPlaying < autocvar_g_maxplayers)
-               return min(maxclients - totalClients + includeMe, autocvar_g_maxplayers - currentlyPlaying);
+               return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
 
        return 0;
 }
@@ -2734,7 +2656,7 @@ void PlayerPreThink (void)
                }
 
                //don't allow the player to turn around while game is paused!
-               if(timeoutStatus == 2) {
+               if(timeout_status == TIMEOUT_ACTIVE) {
                        // FIXME turn this into CSQC stuff
                        self.v_angle = self.lastV_angle;
                        self.angles = self.lastV_angle;
@@ -2743,42 +2665,26 @@ void PlayerPreThink (void)
 
                if(frametime)
                {
-                       if(self.health <= 0 && autocvar_g_deathglow)
-                       {
-                               if(self.glowmod_x > 0)
-                                       self.glowmod_x -= autocvar_g_deathglow * frametime;
-                               else
-                                       self.glowmod_x = -1;
-                               if(self.glowmod_y > 0)
-                                       self.glowmod_y -= autocvar_g_deathglow * frametime;
-                               else
-                                       self.glowmod_y = -1;
-                               if(self.glowmod_z > 0)
-                                       self.glowmod_z -= autocvar_g_deathglow * frametime;
-                               else
-                                       self.glowmod_z = -1;
-                       }
-                       else
+#ifndef NO_LEGACY_NETWORKING
+                       self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+#endif
+
+                       if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
                        {
-                               // set weapon and player glowmod
-                               self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+                               self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+                               self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+                               self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
 
-                               if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
+                               if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
                                {
-                                       self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-                                       self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-                                       self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-
-                                       if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
-                                       {
-                                               self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
-                                               self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
-                                               self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
-                                       }
+                                       self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+                                       self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+                                       self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
                                }
-                               else
-                                       self.weaponentity_glowmod = self.glowmod;
                        }
+                       else
+                               self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+
                        player_powerups();
                }
 
@@ -2790,9 +2696,9 @@ void PlayerPreThink (void)
                        float button_pressed, force_respawn;
                        if(self.personal && g_race_qualifying)
                        {
-                               if(time > self.death_time)
+                               if(time > self.respawn_time)
                                {
-                                       self.death_time = time + 1; // only retry once a second
+                                       self.respawn_time = time + 1; // only retry once a second
                                        respawn();
                                        self.impulse = 141;
                                }
@@ -2822,9 +2728,9 @@ void PlayerPreThink (void)
                                }
                                else if (self.deadflag == DEAD_RESPAWNING)
                                {
-                                       if(time > self.death_time)
+                                       if(time > self.respawn_time)
                                        {
-                                               self.death_time = time + 1; // only retry once a second
+                                               self.respawn_time = time + 1; // only retry once a second
                                                respawn();
                                        }
                                }
@@ -3070,10 +2976,8 @@ void PlayerPostThink (void)
                stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
        }
 
-       if(sv_maxidle && frametime)
+       if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
        {
-               // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
-               float timeleft;
                if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
                {
                        if(self.idlekick_lasttimeleft)
@@ -3081,34 +2985,37 @@ void PlayerPostThink (void)
                                Send_CSQC_Centerprint_Generic_Expire(self, CPID_DISCONNECT_IDLING);
                                self.idlekick_lasttimeleft = 0;
                        }
-                       return;
-               }
-               timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
-               if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
-               {
-                       if(!self.idlekick_lasttimeleft)
-                               Send_CSQC_Centerprint_Generic(self, CPID_DISCONNECT_IDLING, "^3Stop idling!\n^3Disconnecting in %d seconds...", 1, timeleft);
                }
-               if(timeleft <= 0)
-               {
-                       bprint("^3", self.netname, "^3 was kicked for idling.\n");
-                       AnnounceTo(self, "terminated");
-                       dropclient(self);
-                       return;
-               }
-               else if(timeleft <= 10)
+               else
                {
-                       if(timeleft != self.idlekick_lasttimeleft)
-                               AnnounceTo(self, ftos(timeleft));
-                       self.idlekick_lasttimeleft = timeleft;
+                       float timeleft;
+                       timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
+                       if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
+                       {
+                               if(!self.idlekick_lasttimeleft)
+                                       Send_CSQC_Centerprint_Generic(self, CPID_DISCONNECT_IDLING, "^3Stop idling!\n^3Disconnecting in %d seconds...", 1, timeleft);
+                       }
+                       if(timeleft <= 0)
+                       {
+                               bprint("^3", self.netname, "^3 was kicked for idling.\n");
+                               AnnounceTo(self, "terminated");
+                               dropclient(self);
+                               return;
+                       }
+                       else if(timeleft <= 10)
+                       {
+                               if(timeleft != self.idlekick_lasttimeleft)
+                                       AnnounceTo(self, ftos(timeleft));
+                               self.idlekick_lasttimeleft = timeleft;
+                       }
                }
        }
 
 #ifdef TETRIS
        if(self.impulse == 100)
                ImpulseCommands();
-       if (TetrisPostFrame())
-               return;
+       if (!TetrisPostFrame())
+       {
 #endif
 
        CheatFrame();
@@ -3129,6 +3036,10 @@ void PlayerPostThink (void)
                //do nothing
        }
        
+#ifdef TETRIS
+       }
+#endif
+
        /*
        float i;
        for(i = 0; i < 1000; ++i)
@@ -3191,4 +3102,6 @@ void PlayerPostThink (void)
        if(g_race)
                dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
        */
+
+       CSQCMODEL_AUTOUPDATE();
 }