]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge remote branch 'origin/master' into tzork/vehicles-2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 3ba9b3f8907b26488069d8dc7c9fc7d20761c463..1261e9d188ecc44f5f1e4b1973ea187760f65bf0 100644 (file)
@@ -112,7 +112,7 @@ void spawnfunc_info_player_deathmatch (void)
 
 void spawnpoint_use()
 {
-       if(teams_matter)
+       if(teamplay)
        if(have_team_spawns > 0)
        {
                self.team = activator.team;
@@ -333,7 +333,7 @@ entity SelectSpawnPoint (float anypoint)
                {
                        // we request a spawn for a team, and we have team
                        // spawns, but that team has no spawns?
-                       if(have_team_spawns[0])
+                       if(have_team_spawns_forteam[0])
                                // try noteam spawns
                                teamcheck = 0;
                        else
@@ -343,7 +343,7 @@ entity SelectSpawnPoint (float anypoint)
                else
                        teamcheck = self.team; // MUST be team
        }
-       else if(have_team_spawns == 0 && have_team_spawns[0])
+       else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
                teamcheck = 0; // MUST be noteam
        else
                teamcheck = -1;
@@ -596,7 +596,7 @@ void FixPlayermodel();
 void PutObserverInServer (void)
 {
        entity  spot;
-
+    self.hud = HUD_NORMAL;
        race_PreSpawnObserver();
 
        spot = SelectSpawnPoint (TRUE);
@@ -622,6 +622,9 @@ void PutObserverInServer (void)
                self.alivetime = 0;
        }
 
+       if(self.vehicle)
+           vehicles_exit(VHEF_RELESE);
+
        if(self.flagcarried)
                DropFlag(self.flagcarried, world, world);
 
@@ -748,7 +751,7 @@ void FixPlayermodel()
        if(autocvar_sv_defaultcharacter == 1) {
                defaultskin = 0;
 
-               if(teams_matter)
+               if(teamplay)
                {
                        string s;
                        s = Team_ColorNameLowerCase(self.team);
@@ -804,7 +807,7 @@ void FixPlayermodel()
        if(chmdl || oldskin != self.skinindex)
                self.species = player_getspecies(); // model or skin has changed
 
-       if(!teams_matter)
+       if(!teamplay)
                if(strlen(autocvar_sv_defaultplayercolors))
                        if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
                                setcolor(self, stof(autocvar_sv_defaultplayercolors));
@@ -1084,7 +1087,11 @@ void PutClientInServer (void)
                oldself = self;
                self = spot;
                        activator = oldself;
+                               string s;
+                               s = self.target;
+                               self.target = string_null;
                                SUB_UseTargets();
+                               self.target = s;
                        activator = world;
                self = oldself;
 
@@ -1134,7 +1141,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
        WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
        WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
-       WriteByte(MSG_ENTITY, autocvar_g_balance_sniperrifle_secondary); // client has to know if it should zoom or not
+       WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
        WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
@@ -1260,6 +1267,16 @@ void ClientKill_Now_TeamChange()
 
 void ClientKill_Now()
 {
+       if(self.vehicle)
+       {
+           vehicles_exit(VHEF_RELESE);
+           if(!self.killindicator_teamchange)
+           {
+            self.vehicle_health = -1;
+            Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');            
+           }
+       }
+       
        remove(self.killindicator);
        self.killindicator = world;
 
@@ -1418,7 +1435,7 @@ void CTS_ClientKill (entity e) // silent version of ClientKill, used when player
 void DoTeamChange(float destteam)
 {
        float t, c0;
-       if(!teams_matter)
+       if(!teamplay)
        {
                if(destteam >= 0)
                        SetPlayerColors(self, destteam);
@@ -1525,6 +1542,7 @@ Called when a client connects to the server
 string ColoredTeamName(float t);
 void DecodeLevelParms (void);
 //void dom_player_join_team(entity pl);
+void set_dom_state(entity e);
 void ClientConnect (void)
 {
        float t;
@@ -1564,7 +1582,7 @@ void ClientConnect (void)
        playerdemo_init();
 
        anticheat_init();
-       
+
        race_PreSpawnObserver();
 
        //if(g_domination)
@@ -1608,7 +1626,7 @@ void ClientConnect (void)
        else
                self.team_forced = 0;
 
-       if(!teams_matter)
+       if(!teamplay)
                if(self.team_forced > 0)
                        self.team_forced = 0;
 
@@ -1617,7 +1635,7 @@ void ClientConnect (void)
        if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
                self.classname = "observer";
        } else {
-               if(teams_matter)
+               if(teamplay)
                {
                        if(autocvar_g_balance_teams || autocvar_g_balance_teams_force)
                        {
@@ -1638,6 +1656,9 @@ void ClientConnect (void)
 
        self.playerid = (playerid_last = playerid_last + 1);
 
+    if(clienttype(self) == CLIENTTYPE_BOT)
+        PlayerStats_AddPlayer(self);
+
        if(autocvar_sv_eventlog)
                GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
 
@@ -1678,7 +1699,7 @@ void ClientConnect (void)
        GetCvars(0);
 
        // notify about available teams
-       if(teams_matter)
+       if(teamplay)
        {
                CheckAllowedTeams(self);
                t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
@@ -1700,8 +1721,7 @@ void ClientConnect (void)
                ctf_clientconnect();
        }*/
 
-       if(teams_matter || radar_showennemies)
-               attach_entcs();
+       attach_entcs();
 
        bot_relinkplayerlist();
 
@@ -1766,9 +1786,10 @@ void ClientConnect (void)
        else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
                send_CSQC_teamnagger();
 
-       CheatInitClient();
+       if (g_domination)
+               set_dom_state(self);
 
-       PlayerStats_AddPlayer(self);
+       CheatInitClient();
 }
 
 /*
@@ -1779,10 +1800,12 @@ Called when a client disconnects from the server
 =============
 */
 .entity chatbubbleentity;
-.entity teambubbleentity;
 void ReadyCount();
 void ClientDisconnect (void)
 {
+       if(self.vehicle)
+           vehicles_exit(VHEF_RELESE);
+
        if not(self.flags & FL_CLIENT)
        {
                print("Warning: ClientDisconnect without ClientConnect\n");
@@ -1833,9 +1856,6 @@ void ClientDisconnect (void)
        if (self.chatbubbleentity)
                remove (self.chatbubbleentity);
 
-       if (self.teambubbleentity)
-               remove (self.teambubbleentity);
-
        if (self.killindicator)
                remove (self.killindicator);
 
@@ -1916,52 +1936,6 @@ void UpdateChatBubble()
 }
 
 
-void TeamBubbleThink()
-{
-       self.nextthink = time;
-       if (!self.owner.modelindex || self.owner.teambubbleentity != self)
-       {
-               if(self.owner) // but why can that ever be world?
-                       self.owner.teambubbleentity = world;
-               remove(self);
-               return;
-       }
-//     setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');  // bandwidth hog. setattachment does this now
-       if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
-               self.model = "";
-       else
-               self.model = self.mdl;
-
-};
-
-float TeamBubble_customizeentityforclient()
-{
-       return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
-}
-
-void UpdateTeamBubble()
-{
-       if (!self.modelindex || !teams_matter)
-               return;
-       // spawn a teambubble entity if needed
-       if (!self.teambubbleentity && teams_matter)
-       {
-               self.teambubbleentity = spawn();
-               self.teambubbleentity.owner = self;
-               self.teambubbleentity.exteriormodeltoclient = self;
-               self.teambubbleentity.think = TeamBubbleThink;
-               self.teambubbleentity.nextthink = time;
-               setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
-//             setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
-               setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
-               setattachment(self.teambubbleentity, self, "");  // sticks to moving player better, also conserves bandwidth
-               self.teambubbleentity.mdl = self.teambubbleentity.model;
-               self.teambubbleentity.model = self.teambubbleentity.mdl;
-               self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
-               self.teambubbleentity.effects = EF_LOWPRECISION;
-       }
-}
-
 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
 // added to the model skins
 /*void UpdateColorModHack()
@@ -1969,7 +1943,7 @@ void UpdateTeamBubble()
        local float c;
        c = self.clientcolors & 15;
        // LordHavoc: only bothering to support white, green, red, yellow, blue
-            if (!teams_matter) self.colormod = '0 0 0';
+            if (!teamplay) self.colormod = '0 0 0';
        else if (c ==  0) self.colormod = '1.00 1.00 1.00';
        else if (c ==  3) self.colormod = '0.10 1.73 0.10';
        else if (c ==  4) self.colormod = '1.73 0.10 0.10';
@@ -2059,7 +2033,7 @@ void player_powerups (void)
 {
        // add a way to see what the items were BEFORE all of these checks for the mutator hook
        olditems = self.items;
-       
+
        if((self.items & IT_USING_JETPACK) && !self.deadflag)
        {
                SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
@@ -2075,7 +2049,7 @@ void player_powerups (void)
 
        if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
                return;
-       
+
        Fire_ApplyDamage(self);
        Fire_ApplyEffect(self);
 
@@ -2181,7 +2155,7 @@ void player_powerups (void)
                if (time < self.spawnshieldtime)
                        self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
        }
-       
+
        MUTATOR_CALLHOOK(PlayerPowerups);
 }
 
@@ -2396,17 +2370,40 @@ void SpectateCopy(entity spectatee) {
        self.dmg_save = spectatee.dmg_save;
        self.dmg_inflictor = spectatee.dmg_inflictor;
        self.angles = spectatee.v_angle;
-       self.fixangle = TRUE;
+       //self.fixangle = TRUE;
        setorigin(self, spectatee.origin);
        setsize(self, spectatee.mins, spectatee.maxs);
        SetZoomState(spectatee.zoomstate);
 
        anticheat_spectatecopy(spectatee);
+
+       //self.vehicle = spectatee.vehicle;
+
+       self.hud = spectatee.hud;
+       if(spectatee.vehicle)
+    {
+        setorigin(self, spectatee.origin);
+        self.velocity = spectatee.vehicle.velocity;
+        //self.v_angle += spectatee.vehicle.angles;
+        //self.v_angle_x *= -1;
+        self.vehicle_health = spectatee.vehicle_health;
+        self.vehicle_shield = spectatee.vehicle_shield;
+        self.vehicle_energy = spectatee.vehicle_energy;
+        self.vehicle_ammo1 = spectatee.vehicle_ammo1;
+        self.vehicle_ammo2 = spectatee.vehicle_ammo2;
+        self.vehicle_reload1 = spectatee.vehicle_reload1;
+        self.vehicle_reload2 = spectatee.vehicle_reload2;
+        
+        msg_entity = self;
+        WriteByte (MSG_ONE, SVC_SETVIEWPORT);
+        WriteEntity(MSG_ONE, spectatee);
+        //self.tur_head = spectatee.vehicle.vehicle_viewport;
+    }
 }
 
 float SpectateUpdate() {
        if(!self.enemy)
-               return 0;
+           return 0;           
 
        if (self == self.enemy)
                return 0;
@@ -2429,17 +2426,28 @@ float SpectateNext() {
                self.enemy = other;
 
        if(self.enemy.classname == "player") {
-               msg_entity = self;
-               WriteByte(MSG_ONE, SVC_SETVIEW);
-               WriteEntity(MSG_ONE, self.enemy);
-               //stuffcmd(self, "set viewsize $tmpviewsize \n");
-               self.movetype = MOVETYPE_NONE;
-               accuracy_resend(self);
-
-               if(!SpectateUpdate())
-                       PutObserverInServer();
-
-               return 1;
+           if(self.enemy.vehicle)
+           {      
+            msg_entity = self;
+            WriteByte(MSG_ONE, SVC_SETVIEWPORT);
+            WriteEntity(MSG_ONE, self.enemy);
+            //stuffcmd(self, "set viewsize $tmpviewsize \n");
+            self.movetype = MOVETYPE_NONE;
+            accuracy_resend(self);
+           }
+           else 
+           {           
+            msg_entity = self;
+            WriteByte(MSG_ONE, SVC_SETVIEW);
+            WriteEntity(MSG_ONE, self.enemy);
+            //stuffcmd(self, "set viewsize $tmpviewsize \n");
+            self.movetype = MOVETYPE_NONE;
+            accuracy_resend(self);
+
+            if(!SpectateUpdate())
+                PutObserverInServer();
+        }
+        return 1;
        } else {
                return 0;
        }
@@ -2474,7 +2482,7 @@ void ShowRespawnCountdown()
 void LeaveSpectatorMode()
 {
        if(nJoinAllowed(1)) {
-               if(!teams_matter || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
+               if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
                        self.classname = "player";
 
                        if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
@@ -2618,6 +2626,25 @@ void SpectatorThink()
        self.flags |= FL_CLIENT | FL_NOTARGET;
 }
 
+float ctf_usekey();
+void PlayerUseKey()
+{
+       if(self.classname != "player")
+               return;
+
+       if(self.vehicle)
+       {
+        vehicles_exit(VHEF_NORMAL);
+        return;
+       }
+       
+       // a use key was pressed; call handlers
+       if(ctf_usekey())
+               return;
+
+       MUTATOR_CALLHOOK(PlayerUseKey);
+}
+
 .float touchexplode_time;
 
 /*
@@ -2627,6 +2654,7 @@ PlayerPreThink
 Called every frame for each client before the physics are run
 =============
 */
+.float usekeypressed;
 void() ctf_setstatus;
 void() nexball_setstatus;
 .float items_added;
@@ -2704,6 +2732,10 @@ void PlayerPreThink (void)
 
        MUTATOR_CALLHOOK(PlayerPreThink);
 
+       if(self.BUTTON_USE && !self.usekeypressed)
+               PlayerUseKey();
+       self.usekeypressed = self.BUTTON_USE;
+
        if(self.classname == "player") {
 //             if(self.netname == "Wazat")
 //                     bprint(self.classname, "\n");
@@ -2718,11 +2750,9 @@ void PlayerPreThink (void)
                        return;                                 // the think tics
                }
 
-               if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
-                       UpdateSelectedPlayer();
-
                //don't allow the player to turn around while game is paused!
                if(timeoutStatus == 2) {
+                       // FIXME turn this into CSQC stuff
                        self.v_angle = self.lastV_angle;
                        self.angles = self.lastV_angle;
                        self.fixangle = TRUE;
@@ -2950,7 +2980,7 @@ void PlayerPreThink (void)
        }
 
        if(!zoomstate_set)
-               SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_SNIPERRIFLE && autocvar_g_balance_sniperrifle_secondary == 0));
+               SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
 
        float oldspectatee_status;
        oldspectatee_status = self.spectatee_status;
@@ -3091,7 +3121,6 @@ void PlayerPostThink (void)
        if(self.classname == "player") {
                CheckRules_Player();
                UpdateChatBubble();
-               UpdateTeamBubble();
                if (self.impulse)
                        ImpulseCommands();
                if (intermission_running)
@@ -3125,7 +3154,7 @@ void PlayerPostThink (void)
 
        if(self.waypointsprite_attachedforcarrier)
                WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
-       
+
        if(self.classname == "player" && self.deadflag == DEAD_NO && autocvar_r_showbboxes)
        {
                if(!self.showheadshotbbox)