]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into mirceakitsune/weapon_hagar_secondary_load
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 4856f54ba5ad72240f3fefc8163d5aec49920382..3ba9b3f8907b26488069d8dc7c9fc7d20761c463 100644 (file)
@@ -2746,7 +2746,26 @@ void PlayerPreThink (void)
                                        self.glowmod_z = -1;
                        }
                        else
+                       {
+                               // set weapon and player glowmod
                                self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+
+                               if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
+                               {
+                                       self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+                                       self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+                                       self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+
+                                       if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
+                                       {
+                                               self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+                                               self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+                                               self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+                                       }
+                               }
+                               else
+                                       self.weaponentity_glowmod = self.glowmod;
+                       }
                        player_powerups();
                }