]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Factor out animation decisions and gameplay
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 9d6bcf798d8b3026e6fb542731491923ba99b715..71431693ae22e138fbe8f49102d2b81b7e62943b 100644 (file)
@@ -2785,7 +2785,7 @@ void PlayerPreThink (void)
                self.prevorigin = self.origin;
 
                if (!self.vehicle)
-               if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x && !self.freezetag_frozen) // prevent crouching if using melee attack
+               if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && !self.freezetag_frozen) // FIXME-CSAD: prevent crouching if using melee attack
                {
                        if (!self.crouch)
                        {