}
if(self.vehicle)
- vehicles_exit(VHEF_RELESE);
+ vehicles_exit(VHEF_RELESE);
if(self.flagcarried)
DropFlag(self.flagcarried, world, world);
return;
}
- if (self.owner.alpha < 0)
+ if (self.owner.alpha < 0 && !self.owner.vehicle)
{
self.owner.killindicator = world;
remove(self);