WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
if(sv_foginterval && world.fog != "")
WriteString(MSG_ENTITY, world.fog);
else
if(frametime)
{
- self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+ if(self.health <= 0 && cvar("g_deathglow"))
+ {
+ if(self.glowmod_x > 0)
+ self.glowmod_x -= cvar("g_deathglow") * frametime;
+ else
+ self.glowmod_x = -1;
+ if(self.glowmod_y > 0)
+ self.glowmod_y -= cvar("g_deathglow") * frametime;
+ else
+ self.glowmod_y = -1;
+ if(self.glowmod_z > 0)
+ self.glowmod_z -= cvar("g_deathglow") * frametime;
+ else
+ self.glowmod_z = -1;
+ }
+ else
+ self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
player_powerups();
}