]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Swim down with crouch, swim up at full speed (to match +moveup)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 912086389082e2eb9c0eb44feaf9f23bbc703047..a47e14e162b1d39042fe4efc0f70fa85e2a2a80f 100644 (file)
@@ -462,6 +462,8 @@ void PutClientInServer(entity this)
        if (IS_OBSERVER(this)) {
                PutObserverInServer(this);
        } else if (IS_PLAYER(this)) {
+               if (this.vehicle) vehicles_exit(this.vehicle, VHEF_RELEASE);
+               
                PlayerState_attach(this);
                accuracy_resend(this);
 
@@ -2279,6 +2281,8 @@ void PlayerPreThink (entity this)
         .entity weaponentity = weaponentities[0]; // TODO: unhardcode
                if (this.hook.state) {
                        do_crouch = false;
+               } else if (this.waterlevel >= WATERLEVEL_SWIMMING) {
+                       do_crouch = false;
                } else if (this.vehicle) {
                        do_crouch = false;
                } else if (STAT(FROZEN, this)) {
@@ -2377,13 +2381,13 @@ void PlayerPreThink (entity this)
                entity e = this.teamkill_soundsource;
                entity oldpusher = e.pusher;
                e.pusher = this;
-               PlayerSound(e, playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
+               PlayerSound(e, playersound_teamshoot, CH_VOICE, VOL_BASEVOICE, VOICETYPE_LASTATTACKER_ONLY);
                e.pusher = oldpusher;
        }
 
        if (this.taunt_soundtime && time > this.taunt_soundtime) {
                this.taunt_soundtime = 0;
-               PlayerSound(this, playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
+               PlayerSound(this, playersound_taunt, CH_VOICE, VOL_BASEVOICE, VOICETYPE_AUTOTAUNT);
        }
 
        target_voicescript_next(this);
@@ -2402,7 +2406,7 @@ void DrownPlayer(entity this)
        if (this.waterlevel != WATERLEVEL_SUBMERGED || this.vehicle)
        {
                if(this.air_finished < time)
-                       PlayerSound(this, playersound_gasp, CH_PLAYER, VOICETYPE_PLAYERSOUND);
+                       PlayerSound(this, playersound_gasp, CH_PLAYER, VOL_BASE, VOICETYPE_PLAYERSOUND);
                this.air_finished = time + autocvar_g_balance_contents_drowndelay;
                this.dmg = 2;
        }