]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
First step to implementing removal of spawned objects. Currently in debugging state...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 34534b74cd96334b3f5c0297edc09788896f8799..de4c7431d5aafad3db68fe68f1da5e7ad5208070 100644 (file)
@@ -118,7 +118,7 @@ void spawnpoint_use()
                self.team = activator.team;
                some_spawn_has_been_used = 1;
        }
-};
+}
 
 // Returns:
 //   _x: prio (-1 if unusable)
@@ -153,7 +153,7 @@ vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoi
 
        // filter out spots for assault
        if(spot.target != "") {
-               local entity ent;
+               entity ent;
                float good, found;
                ent = find(world, targetname, spot.target);
 
@@ -224,7 +224,7 @@ float spawn_allbad;
 float spawn_allgood;
 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
 {
-       local entity spot, spotlist, spotlistend;
+       entity spot, spotlist, spotlistend;
        spawn_allgood = TRUE;
        spawn_allbad = TRUE;
 
@@ -299,7 +299,7 @@ entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exp
 {
        // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
        // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
-       local entity spot;
+       entity spot;
 
        RandomSelection_Init();
        for(spot = firstspot; spot; spot = spot.chain)
@@ -317,9 +317,9 @@ Finds a point to respawn
 */
 entity SelectSpawnPoint (float anypoint)
 {
-       local float teamcheck;
-       local entity firstspot_new;
-       local entity spot, firstspot, playerlist;
+       float teamcheck;
+       entity firstspot_new;
+       entity spot, firstspot, playerlist;
 
        spot = find (world, classname, "testplayerstart");
        if (spot)
@@ -662,6 +662,7 @@ void PutObserverInServer (void)
        
        self.classname = "observer";
        self.iscreature = FALSE;
+       self.damagedbycontents = FALSE;
        self.health = -666;
        self.takedamage = DAMAGE_NO;
        self.solid = SOLID_NOT;
@@ -694,9 +695,9 @@ void PutObserverInServer (void)
        self.fixangle = TRUE;
        self.crouch = FALSE;
 
-       self.view_ofs = '0 0 0'; // so that you can't go inside walls with MOVETYPE_FLY, previously "PL_VIEW_OFS" - for some reason this is diff from normal players
+       self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
        setorigin (self, spot.origin);
-       setsize (self, '-16 -16 -24', '16 16 24'); // so that you can't go inside walls with MOVETYPE_FLY
+       setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
        self.prevorigin = self.origin;
        self.items = 0;
        self.weapons = 0;
@@ -705,6 +706,8 @@ void PutObserverInServer (void)
        self.model = "";
        self.modelindex = 0;
        self.weapon = 0;
+       self.weaponname = "";
+       self.switchingweapon = 0;
        self.weaponmodel = "";
        self.weaponentity = world;
        self.exteriorweaponentity = world;
@@ -739,15 +742,22 @@ void PutObserverInServer (void)
                else
                        self.frags = FRAGS_LMS_LOSER;
        }
+       else if(g_ca)
+       {
+               if(self.caplayer)
+                       self.frags = FRAGS_LMS_LOSER;
+               else
+                       self.frags = FRAGS_SPECTATOR;
+       }
        else
                self.frags = FRAGS_SPECTATOR;
 }
 
 void FixPlayermodel()
 {
-       local string defaultmodel;
-       local float defaultskin, chmdl, oldskin;
-       local vector m1, m2;
+       string defaultmodel;
+       float defaultskin, chmdl, oldskin;
+       vector m1, m2;
 
        defaultmodel = "";
 
@@ -851,6 +861,9 @@ void PutClientInServer (void)
                WriteByte(MSG_ONE, SVC_SETVIEW);
                WriteEntity(MSG_ONE, self);
        }
+       
+       // reset player keys
+       self.itemkeys = 0;
 
        // player is dead and becomes observer
        // FIXME fix LMS scoring for new system
@@ -890,6 +903,7 @@ void PutClientInServer (void)
                self.classname = "player";
                self.wasplayer = TRUE;
                self.iscreature = TRUE;
+               self.damagedbycontents = TRUE;
                self.movetype = MOVETYPE_WALK;
                self.solid = SOLID_SLIDEBOX;
                self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
@@ -898,7 +912,7 @@ void PutClientInServer (void)
                if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
                        self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
                self.frags = FRAGS_PLAYER;
-               if(independent_players)
+               if(INDEPENDENT_PLAYERS)
                        MAKE_INDEPENDENT_PLAYER(self);
                self.flags = FL_CLIENT;
                self.takedamage = DAMAGE_AIM;
@@ -1041,8 +1055,6 @@ void PutClientInServer (void)
                        self.killcount = 0;
                }
 
-               self.cnt = WEP_LASER;
-
                CL_SpawnWeaponentity();
                self.alpha = default_player_alpha;
                self.colormod = '1 1 1' * autocvar_g_player_brightness;
@@ -1084,9 +1096,8 @@ void PutClientInServer (void)
                        entity e;
                        e = get_weaponinfo(j);
                        if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
-                               self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
+                               self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
                }
-               self.weapon_forbidchange = FALSE;
 
                oldself = self;
                self = spot;
@@ -1102,8 +1113,10 @@ void PutClientInServer (void)
                MUTATOR_CALLHOOK(PlayerSpawn);
 
                self.switchweapon = w_getbestweapon(self);
-               self.cnt = self.switchweapon;
+               self.cnt = -1; // W_LastWeapon will not complain
                self.weapon = 0;
+               self.weaponname = "";
+               self.switchingweapon = 0;
 
                if(!self.alivetime)
                        self.alivetime = time;
@@ -1335,9 +1348,11 @@ void KillIndicator_Think()
        }
 }
 
+float clientkilltime;
 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
 {
        float killtime;
+       float starttime;
        entity e;
 
        if (gameover)
@@ -1373,13 +1388,16 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
                }
                else
                {
+                       starttime = max(time, clientkilltime);
+
                        self.killindicator = spawn();
                        self.killindicator.owner = self;
                        self.killindicator.scale = 0.5;
                        setattachment(self.killindicator, self, "");
                        setorigin(self.killindicator, '0 0 52');
                        self.killindicator.think = KillIndicator_Think;
-                       self.killindicator.nextthink = time + (self.lip) * 0.05;
+                       self.killindicator.nextthink = starttime + (self.lip) * 0.05;
+                       clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
                        self.killindicator.cnt = ceil(killtime);
                        self.killindicator.count = bound(0, ceil(killtime), 10);
                        //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
@@ -1394,7 +1412,8 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
                                setattachment(e.killindicator, e, "");
                                setorigin(e.killindicator, '0 0 52');
                                e.killindicator.think = KillIndicator_Think;
-                               e.killindicator.nextthink = time + (e.lip) * 0.05;
+                               e.killindicator.nextthink = starttime + (e.lip) * 0.05;
+                               clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
                                e.killindicator.cnt = ceil(killtime);
                        }
                        self.lip = 0;
@@ -1659,8 +1678,7 @@ void ClientConnect (void)
        bprint("\n");
 
        stuffcmd(self, strcat(clientstuff, "\n"));
-       stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
-       stuffcmd(self, "cl_particles_reloadeffects\n");
+       stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
 
        FixClientCvars(self);
 
@@ -1828,6 +1846,7 @@ void ClientDisconnect (void)
 
        Portal_ClearAll(self);
 
+       RemoveGrapplingHook(self);
        if(self.flagcarried)
                DropFlag(self.flagcarried, world, world);
        if(self.ballcarried && g_nexball)
@@ -1895,7 +1914,7 @@ void ChatBubbleThink()
                self.model = self.mdl;
        else
                self.model = "";
-};
+}
 
 void UpdateChatBubble()
 {
@@ -1924,7 +1943,7 @@ void UpdateChatBubble()
 // added to the model skins
 /*void UpdateColorModHack()
 {
-       local float c;
+       float c;
        c = self.clientcolors & 15;
        // LordHavoc: only bothering to support white, green, red, yellow, blue
             if (!teamplay) self.colormod = '0 0 0';
@@ -1934,7 +1953,7 @@ void UpdateChatBubble()
        else if (c == 12) self.colormod = '1.22 1.22 0.10';
        else if (c == 13) self.colormod = '0.10 0.10 1.73';
        else self.colormod = '1 1 1';
-};*/
+}*/
 
 .float oldcolormap;
 void respawn(void)
@@ -2300,6 +2319,7 @@ void SpectateCopy(entity spectatee) {
        self.pressedkeys = spectatee.pressedkeys;
        self.weapons = spectatee.weapons;
        self.switchweapon = spectatee.switchweapon;
+       self.switchingweapon = spectatee.switchingweapon;
        self.weapon = spectatee.weapon;
        self.nex_charge = spectatee.nex_charge;
        self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
@@ -2313,7 +2333,8 @@ void SpectateCopy(entity spectatee) {
        self.dmg_save = spectatee.dmg_save;
        self.dmg_inflictor = spectatee.dmg_inflictor;
        self.angles = spectatee.v_angle;
-       self.fixangle = TRUE;
+       if(!self.BUTTON_USE)
+               self.fixangle = TRUE;
        setorigin(self, spectatee.origin);
        setsize(self, spectatee.mins, spectatee.maxs);
        SetZoomState(spectatee.zoomstate);
@@ -2359,12 +2380,41 @@ float SpectateUpdate() {
        return 1;
 }
 
-float SpectateNext() {
-       other = find(self.enemy, classname, "player");
 
-       if (!other)
+// Returns next available player to spectate if g_ca_spectate_enemies == 0
+entity CA_SpectateNext(entity start) {
+       if (start.team == self.team) {
+               return start;
+       }
+       
+       other = start;
+       // continue from current player
+       while(other && other.team != self.team) {
+               other = find(other, classname, "player");
+       }
+       
+       if (!other) {
+               // restart from begining
                other = find(other, classname, "player");
+               while(other && other.team != self.team) {
+                       other = find(other, classname, "player");
+               }
+       }
+       
+       return other;
+}
 
+float SpectateNext() {
+       other = find(self.enemy, classname, "player");
+       if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
+               // CA and ca players when spectating enemies is forbidden
+               other = CA_SpectateNext(other);
+       } else {
+               // other modes and ca spectators or spectating enemies is allowed
+               if (!other)
+                       other = find(other, classname, "player");
+       }
+       
        if (other)
                self.enemy = other;
 
@@ -2422,6 +2472,7 @@ void ShowRespawnCountdown()
        }
 }
 
+.float prevent_join_msgtime;
 void LeaveSpectatorMode()
 {
        if(nJoinAllowed(1)) {
@@ -2443,6 +2494,12 @@ void LeaveSpectatorMode()
                        if (time < self.jointime + autocvar_welcome_message_time)
                                Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD); // clear MOTD
 
+                       if (self.prevent_join_msgtime)
+                       {
+                               Send_CSQC_Centerprint_Generic_Expire(self, CPID_PREVENT_JOIN);
+                               self.prevent_join_msgtime = 0;
+                       }
+
                        return;
                } else {
                        if (g_ca && self.caplayer) {
@@ -2454,7 +2511,11 @@ void LeaveSpectatorMode()
        }
        else {
                //player may not join because of g_maxplayers is set
-               centerprint(self, PREVENT_JOIN_TEXT);
+               if (time - self.prevent_join_msgtime > 2)
+               {
+                       Send_CSQC_Centerprint_Generic(self, CPID_PREVENT_JOIN, PREVENT_JOIN_TEXT, 0, 0);
+                       self.prevent_join_msgtime = time;
+               }
        }
 }
 
@@ -2469,16 +2530,16 @@ float nJoinAllowed(float includeMe) {
                return FALSE; // forced spectators can never join
 
        // TODO simplify this
-       local entity e;
+       entity e;
 
-       local float totalClients;
+       float totalClients;
        FOR_EACH_CLIENT(e)
                totalClients += 1;
 
        if (!autocvar_g_maxplayers)
                return maxclients - totalClients + includeMe;
 
-       local float currentlyPlaying;
+       float currentlyPlaying;
        FOR_EACH_REALPLAYER(e)
                currentlyPlaying += 1;
 
@@ -2501,6 +2562,42 @@ void checkSpectatorBlock() {
        }
 }
 
+.float motd_actived_time; // used for both motd and campaign_message
+void PrintWelcomeMessage()
+{
+       if (self.motd_actived_time == 0) { // is there already a message showing?
+               if (autocvar_g_campaign) {
+                       if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
+                               self.motd_actived_time = time;
+                               Send_CSQC_Centerprint_Generic(self, CPID_MOTD, campaign_message, -1, 0);
+                       }
+               } else {
+                       if ((time - self.jointime > autocvar_welcome_message_time) && self.BUTTON_INFO) {
+                               self.motd_actived_time = time;
+                               Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), -1, 0);
+                       }
+               }
+       } else { // showing MOTD or campaign message
+               if (autocvar_g_campaign) {
+                       if (self.BUTTON_INFO)
+                               self.motd_actived_time = time;
+                       else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
+                               self.motd_actived_time = 0;
+                               Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
+                       }
+               } else {
+                       if ((time - self.jointime) > autocvar_welcome_message_time) {
+                               if (self.BUTTON_INFO)
+                                       self.motd_actived_time = time;
+                               else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
+                                       self.motd_actived_time = 0;
+                                       Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
+                               }
+                       }
+               }
+       }
+}
+
 void ObserverThink()
 {
        float prefered_movetype;
@@ -2529,6 +2626,8 @@ void ObserverThink()
                        }
                }
        }
+
+       PrintWelcomeMessage();
 }
 
 void SpectatorThink()
@@ -2567,6 +2666,7 @@ void SpectatorThink()
                        PutObserverInServer();
        }
 
+       PrintWelcomeMessage();
        self.flags |= FL_CLIENT | FL_NOTARGET;
 }
 
@@ -2602,7 +2702,6 @@ Called every frame for each client before the physics are run
 void() ctf_setstatus;
 void() nexball_setstatus;
 .float items_added;
-.float motd_actived_time; // used for both motd and campaign_message
 void PlayerPreThink (void)
 {
        WarpZone_PlayerPhysics_FixVAngle();
@@ -2637,10 +2736,12 @@ void PlayerPreThink (void)
                if(self.cvar_g_xonoticversion)
                        if(time > self.version_nagtime)
                        {
-                               if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
+                               // don't notify git users
+                               if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
                                {
-                                       if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0)
+                                       if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
                                        {
+                                               // notify release users if connecting to git
                                                dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
                                                sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
                                        }
@@ -2650,12 +2751,14 @@ void PlayerPreThink (void)
                                                r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
                                                if(r < 0)
                                                {
-                                                       dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
-                                                       sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
+                                                       // give users new version
+                                                       dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
+                                                       sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n"));
                                                }
                                                else if(r > 0)
                                                {
-                                                       dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
+                                                       // notify users about old server version
+                                                       print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
                                                        sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
                                                }
                                        }
@@ -2677,44 +2780,15 @@ void PlayerPreThink (void)
 
        MUTATOR_CALLHOOK(PlayerPreThink);
 
-       if(self.BUTTON_USE && !self.usekeypressed)
-               PlayerUseKey();
-       self.usekeypressed = self.BUTTON_USE;
-
-       if (self.motd_actived_time == 0) {
-               if (autocvar_g_campaign) {
-                       if (self.classname == "player" && self.BUTTON_INFO) {
-                               self.motd_actived_time = time;
-                               Send_CSQC_Centerprint_Generic(self, CPID_MOTD, campaign_message, -1, 0);
-                       }
-               } else {
-                       if ((self.classname == "player" || time - self.jointime > autocvar_welcome_message_time) && self.BUTTON_INFO) {
-                               self.motd_actived_time = time;
-                               Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), -1, 0);
-                       }
-               }
-       } else { // showing MOTD or campaign message
-               if (autocvar_g_campaign) {
-                       if (self.classname == "player") {
-                               if (self.BUTTON_INFO)
-                                       self.motd_actived_time = time;
-                               else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
-                                       self.motd_actived_time = 0;
-                                       Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
-                               }
-                       }
-               } else {
-                       if (self.classname == "player" || (time - self.jointime) > autocvar_welcome_message_time) {
-                               if (self.BUTTON_INFO)
-                                       self.motd_actived_time = time;
-                               else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
-                                       self.motd_actived_time = 0;
-                                       Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
-                               }
-                       }
-               }
+       if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
+       {
+               if(self.BUTTON_USE && !self.usekeypressed)
+                       PlayerUseKey();
+               self.usekeypressed = self.BUTTON_USE;
        }
 
+       PrintWelcomeMessage();
+
        if(self.classname == "player") {
 //             if(self.netname == "Wazat")
 //                     bprint(self.classname, "\n");
@@ -2878,14 +2952,14 @@ void PlayerPreThink (void)
 
                self.prevorigin = self.origin;
 
-               if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
+               if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack
                {
                        if (!self.crouch)
                        {
                                self.crouch = TRUE;
                                self.view_ofs = PL_CROUCH_VIEW_OFS;
                                setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
-                               setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
+                               // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
                        }
                }
                else
@@ -3104,6 +3178,8 @@ void PlayerPostThink (void)
 
        CheatFrame();
 
+       //CheckPlayerJump();
+
        if(self.classname == "player") {
                CheckRules_Player();
                UpdateChatBubble();