WriteByte(0, TE_CSQC_TEAMNAGGER);
}
-void send_CSQC_nexvelocity(entity e) {
+void send_CSQC_cr_maxbullets(entity e) {
msg_entity = e;
WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_NEX_VELOCITY);
- WriteShort(MSG_ONE, cvar("g_balance_nex_velocitydependent_minspeed"));
- WriteShort(MSG_ONE, cvar("g_balance_nex_velocitydependent_maxspeed"));
+ WriteByte(MSG_ONE, TE_CSQC_CR_MAXBULLETS);
+ WriteByte(MSG_ONE, cvar("g_balance_campingrifle_magazinecapacity"));
}
void Announce(string snd) {
self.effects = 0;
self.air_finished = time + 12;
self.dmg = 2;
+ if(cvar("g_balance_nex_charge"))
+ self.nex_charge = cvar("g_balance_nex_charge_start");
if(inWarmupStage)
{
else if(cvar("sv_teamnagger") && !(cvar("bot_vs_human") && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
send_CSQC_teamnagger();
- send_CSQC_nexvelocity(self);
+ send_CSQC_cr_maxbullets(self);
CheatInitClient();
}