]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge remote branch 'origin/master' into fruitiex/racefixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index c8fee27ae76f6e25d91f774cae7793869d9d7b20..76f81c8d7497080cc9ea3a3171631d42f824d859 100644 (file)
@@ -6,6 +6,13 @@ void send_CSQC_teamnagger() {
        WriteByte(0, TE_CSQC_TEAMNAGGER);
 }
 
+void send_CSQC_cr_maxbullets(entity e) {
+       msg_entity = e;
+       WriteByte(MSG_ONE, SVC_TEMPENTITY);
+       WriteByte(MSG_ONE, TE_CSQC_CR_MAXBULLETS);
+       WriteByte(MSG_ONE, cvar("g_balance_campingrifle_magazinecapacity"));
+}
+
 void Announce(string snd) {
        WriteByte(MSG_ALL, SVC_TEMPENTITY);
        WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
@@ -13,10 +20,13 @@ void Announce(string snd) {
 }
 
 void AnnounceTo(entity e, string snd) {
-       msg_entity = e;
-       WriteByte(MSG_ONE, SVC_TEMPENTITY);
-       WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
-       WriteString(MSG_ONE, snd);
+       if (clienttype(e) == CLIENTTYPE_REAL)
+       {
+               msg_entity = e;
+               WriteByte(MSG_ONE, SVC_TEMPENTITY);
+               WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
+               WriteString(MSG_ONE, snd);
+       }
 }
 
 float ClientData_Send(entity to, float sf)
@@ -395,8 +405,15 @@ Checks if the argument string can be a valid playermodel.
 Returns a valid one in doubt.
 =============
 */
-string FallbackPlayerModel = "models/player/marine.zym";
+string FallbackPlayerModel;
 string CheckPlayerModel(string plyermodel) {
+       if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
+       {
+               // note: we cannot summon Don Strunzone here, some player may
+               // still have the model string set. In case anyone manages how
+               // to change a cvar default, we'll have a small leak here.
+               FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
+       }
        if(strlen(plyermodel) < 4)
                return FallbackPlayerModel;
        if( substring(plyermodel,0,14) != "models/player/")
@@ -405,6 +422,7 @@ string CheckPlayerModel(string plyermodel) {
        {
                if(substring(plyermodel,-4,4) != ".zym")
                if(substring(plyermodel,-4,4) != ".dpm")
+               if(substring(plyermodel,-4,4) != ".iqm")
                if(substring(plyermodel,-4,4) != ".md3")
                if(substring(plyermodel,-4,4) != ".psk")
                        return FallbackPlayerModel;
@@ -504,7 +522,6 @@ float Client_customizeentityforclient()
        return TRUE;
 }
 
-void UpdatePlayerSounds();
 void setmodel_lod(entity e, string modelname)
 {
        string s;
@@ -856,10 +873,11 @@ void PutClientInServer (void)
                self.iscreature = TRUE;
                self.movetype = MOVETYPE_WALK;
                self.solid = SOLID_SLIDEBOX;
+               self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
                if(cvar("g_playerclip_collisions"))
-                       self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
-               else
-                       self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
+                       self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
+               if(clienttype(self) == CLIENTTYPE_BOT && cvar("g_botclip_collisions"))
+                       self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
                self.frags = FRAGS_PLAYER;
                if(independent_players)
                        MAKE_INDEPENDENT_PLAYER(self);
@@ -871,6 +889,8 @@ void PutClientInServer (void)
                        self.effects = 0;
                self.air_finished = time + 12;
                self.dmg = 2;
+               if(cvar("g_balance_nex_charge"))
+                       self.nex_charge = cvar("g_balance_nex_charge_start");
 
                if(inWarmupStage)
                {
@@ -929,6 +949,7 @@ void PutClientInServer (void)
                self.nextthink = 0;
                self.hook_time = 0;
                self.dmg_team = 0;
+               self.ballistics_density = cvar("g_ballistics_density_player");
 
                self.metertime = 0;
 
@@ -1052,22 +1073,69 @@ float ClientInit_SendEntity(entity to, float sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
        WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
-       WriteCoord(MSG_ENTITY, hook_shotorigin_x);
-       WriteCoord(MSG_ENTITY, hook_shotorigin_y);
-       WriteCoord(MSG_ENTITY, hook_shotorigin_z);
-
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
        if(sv_foginterval && world.fog != "")
                WriteString(MSG_ENTITY, world.fog);
        else
                WriteString(MSG_ENTITY, "");
-       WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
-       WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);
+       WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
+       WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
+       WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_secondary_bouncefactor
+       WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_secondary_bouncestop
+       WriteByte(MSG_ENTITY, cvar("g_balance_nex_secondary")); // client has to know if it should zoom or not
+       WriteByte(MSG_ENTITY, cvar("g_balance_campingrifle_secondary")); // client has to know if it should zoom or not
        return TRUE;
 }
 
+void ClientInit_CheckUpdate()
+{
+       self.nextthink = time;
+       if(self.count != cvar("g_balance_armor_blockpercent"))
+       {
+               self.count = cvar("g_balance_armor_blockpercent");
+               self.SendFlags |= 1;
+       }
+       if(self.cnt != cvar("g_balance_weaponswitchdelay"))
+       {
+               self.cnt = cvar("g_balance_weaponswitchdelay");
+               self.SendFlags |= 1;
+       }
+       if(self.bouncefactor != cvar("g_balance_grenadelauncher_secondary_bouncefactor"))
+       {
+               self.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
+               self.SendFlags |= 1;
+       }
+       if(self.bouncestop != cvar("g_balance_grenadelauncher_secondary_bouncestop"))
+       {
+               self.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
+               self.SendFlags |= 1;
+       }
+}
+
 void ClientInit_Spawn()
 {
-       Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
+       entity o;
+       entity e;
+       e = spawn();
+       e.classname = "clientinit";
+       e.think = ClientInit_CheckUpdate;
+       Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
+
+       o = self;
+       self = e;
+       ClientInit_CheckUpdate();
+       self = o;
 }
 
 /*
@@ -1237,7 +1305,28 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
 
 void ClientKill (void)
 {
-       ClientKill_TeamChange(0);
+       if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
+       {
+               // do nothing
+       }
+       else
+               ClientKill_TeamChange(0);
+}
+
+void CTS_ClientKill_Think (void)
+{
+       self = self.owner; // set self to the player to be killed
+       sprint(self, "^1You were killed in order to prevent cheating!");
+       ClientKill_Now();
+}
+
+void CTS_ClientKill (float t) // silent version of ClientKill
+{
+       entity e;
+       e = spawn();
+       e.owner = self;
+       e.think = CTS_ClientKill_Think;
+       e.nextthink = t;
 }
 
 void DoTeamChange(float destteam)
@@ -1296,8 +1385,9 @@ void FixClientCvars(entity e)
        if(g_race || g_cts)
                stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
        if(cvar("g_antilag") == 3) // client side hitscan
-               //stuffcmd(e, "cl_cmd settemp cl_prydoncursor -1\ncl_cmd settemp cl_prydoncursor_notrace 0\n");
                stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
+       if(sv_gentle)
+               stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
        /*
         * we no longer need to stuff this. Remove this comment block if you feel
         * 2.3 and higher (or was it 2.2.3?) don't need these any more
@@ -1328,10 +1418,6 @@ Called when a client connects to the server
 string ColoredTeamName(float t);
 void DecodeLevelParms (void);
 //void dom_player_join_team(entity pl);
-#ifdef UID
-.float uid_kicktime;
-.string uid;
-#endif
 void ClientConnect (void)
 {
        float t;
@@ -1347,6 +1433,10 @@ void ClientConnect (void)
 
        DecodeLevelParms();
 
+#ifdef WATERMARK
+       sprint(self, strcat("^4SVQC Build information: ", WATERMARK(), "\n"));
+#endif
+
        self.classname = "player_joining";
 
        self.flags = FL_CLIENT;
@@ -1505,12 +1595,6 @@ void ClientConnect (void)
        else
                self.hitplotfh = -1;
 
-#ifdef UID
-       if(clienttype(self) == CLIENTTYPE_REAL)
-       if not(self.uid)
-               self.uid_kicktime = time + 60;
-#endif
-
        if(g_race || g_cts) {
                string rr;
                if(g_cts)
@@ -1519,11 +1603,12 @@ void ClientConnect (void)
                        rr = RACE_RECORD;
                t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
 
+               msg_entity = self;
                race_send_recordtime(MSG_ONE);
                race_send_speedaward(MSG_ONE);
 
                speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
-               speedaward_alltimebest_holder = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"));
+               speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
                race_send_speedaward_alltimebest(MSG_ONE);
 
                float i;
@@ -1531,9 +1616,11 @@ void ClientConnect (void)
                        race_SendRankings(i, 0, 0, MSG_ONE);
                }
        }
-       else if(cvar("sv_teamnagger") && !g_ca) // teamnagger is currently bad for ca
+       else if(cvar("sv_teamnagger") && !(cvar("bot_vs_human") && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
                send_CSQC_teamnagger();
 
+       send_CSQC_cr_maxbullets(self);
+
        CheatInitClient();
 }
 
@@ -1744,10 +1831,31 @@ void UpdateTeamBubble()
        else self.colormod = '1 1 1';
 };*/
 
+.float oldcolormap;
 void respawn(void)
 {
+       if(self.modelindex != 0 && cvar("g_respawn_ghosts"))
+       {
+               self.solid = SOLID_NOT;
+               self.takedamage = DAMAGE_NO;
+               self.movetype = MOVETYPE_FLY;
+               self.velocity = '0 0 1' * cvar("g_respawn_ghosts_speed");
+               self.avelocity = randomvec() * cvar("g_respawn_ghosts_speed") * 3 - randomvec() * cvar("g_respawn_ghosts_speed") * 3;
+               self.effects |= EF_ADDITIVE;
+               self.oldcolormap = self.colormap;
+               self.colormap = 512;
+               pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
+               if(cvar("g_respawn_ghosts_maxtime"))
+                       SUB_SetFade (self, time + cvar("g_respawn_ghosts_maxtime") / 2 + random () * (cvar("g_respawn_ghosts_maxtime") - cvar("g_respawn_ghosts_maxtime") / 2), 1.5);
+       }
+
        CopyBody(1);
        self.effects |= EF_NODRAW; // prevent another CopyBody
+       if(self.oldcolormap)
+       {
+               self.colormap = self.oldcolormap;
+               self.oldcolormap = 0;
+       }
        PutClientInServer();
 }
 
@@ -2454,9 +2562,9 @@ void PlayerPreThink (void)
                if(self.cvar_g_xonoticversion)
                        if(time > self.version_nagtime)
                        {
-                               if(strstr(self.cvar_g_xonoticversion, "svn", 0) < 0)
+                               if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
                                {
-                                       if(strstr(cvar_string("g_xonoticversion"), "svn", 0) >= 0)
+                                       if(strstr(cvar_string("g_xonoticversion"), "git", 0) >= 0)
                                        {
                                                dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
                                                sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
@@ -2527,7 +2635,23 @@ void PlayerPreThink (void)
 
                if(frametime)
                {
-                       self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+                       if(self.health <= 0 && cvar("g_deathglow"))
+                       {
+                               if(self.glowmod_x > 0)
+                                       self.glowmod_x -= cvar("g_deathglow") * frametime;
+                               else
+                                       self.glowmod_x = -1;
+                               if(self.glowmod_y > 0)
+                                       self.glowmod_y -= cvar("g_deathglow") * frametime;
+                               else
+                                       self.glowmod_y = -1;
+                               if(self.glowmod_z > 0)
+                                       self.glowmod_z -= cvar("g_deathglow") * frametime;
+                               else
+                                       self.glowmod_z = -1;
+                       }
+                       else
+                               self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
                        player_powerups();
                }
 
@@ -2587,7 +2711,6 @@ void PlayerPreThink (void)
                FOR_EACH_PLAYER(other) if(self != other)
                {
                        if(time > other.touchexplode_time)
-                       if(other.classname == "player")
                        if(other.deadflag == DEAD_NO)
                        if not(IS_INDEPENDENT_PLAYER(other))
                        if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
@@ -2705,7 +2828,7 @@ void PlayerPreThink (void)
        }
 
        if(!zoomstate_set)
-               SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
+               SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_CAMPINGRIFLE && cvar("g_balance_campingrifle_secondary") == 0));
 
        float oldspectatee_status;
        oldspectatee_status = self.spectatee_status;
@@ -2758,9 +2881,16 @@ float isInvisibleString(string s)
                switch(c)
                {
                        case 0:
-                       case 32:
-                       case 160:
+                       case 32: // space
                                break;
+                       case 192: // charmap space
+                               if (!cvar("utf8_enable"))
+                                       break;
+                               return FALSE;
+                       case 160: // space in unicode fonts
+                       case 0xE000 + 192: // utf8 charmap space
+                               if (cvar("utf8_enable"))
+                                       break;
                        default:
                                return FALSE;
                }
@@ -2776,6 +2906,18 @@ Called every frame for each client after the physics are run
 =============
 */
 .float idlekick_lasttimeleft;
+.entity showheadshotbbox;
+void showheadshotbbox_think()
+{
+       if(self.owner.showheadshotbbox != self)
+       {
+               remove(self);
+               return;
+       }
+       self.nextthink = time;
+       setorigin(self, self.owner.origin);
+       setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
+}
 void PlayerPostThink (void)
 {
        // Savage: Check for nameless players
@@ -2793,16 +2935,6 @@ void PlayerPostThink (void)
                self.stat_count -= 1;
        }
 
-#ifdef UID
-       if(self.uid_kicktime)
-       if(time > self.uid_kicktime)
-       {
-               bprint("^3", self.netname, "^3 was kicked for missing UID.\n");
-               dropclient(self);
-               return;
-       }
-#endif
-
        if(sv_maxidle && frametime)
        {
                // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
@@ -2877,8 +3009,40 @@ void PlayerPostThink (void)
        if(self.waypointsprite_attachedforcarrier)
                WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
        
+       if(self.classname == "player" && self.deadflag == DEAD_NO && cvar("r_showbboxes"))
+       {
+               if(!self.showheadshotbbox)
+               {
+                       self.showheadshotbbox = spawn();
+                       self.showheadshotbbox.classname = "headshotbbox";
+                       self.showheadshotbbox.owner = self;
+                       self.showheadshotbbox.think = showheadshotbbox_think;
+                       self.showheadshotbbox.nextthink = time;
+                       self = self.showheadshotbbox;
+                       self.think();
+                       self = self.owner;
+               }
+       }
+       else
+       {
+               if(self.showheadshotbbox)
+                       remove(self.showheadshotbbox);
+       }
+
        playerdemo_write();
 
+       if((g_cts || g_race) && self.cvar_cl_allow_uid2name)
+       {
+               if(!self.stored_netname)
+                       self.stored_netname = strzone(uid2name(self.crypto_idfp));
+               if(self.stored_netname != self.netname)
+               {
+                       db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname);
+                       strunzone(self.stored_netname);
+                       self.stored_netname = strzone(self.netname);
+               }
+       }
+
        /*
        if(g_race)
                dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));