#pragma once
+void ClientState_attach(entity this);
+
CLASS(Client, Object)
/** Client name */
- ATTRIB(Client, netname, string, this.netname)
- ATTRIB(Client, colormap, int, this.colormap)
- ATTRIB(Client, team, int, this.team)
- ATTRIB(Client, clientcolors, int, this.clientcolors)
+ ATTRIB(Client, netname, string, this.netname);
+ ATTRIB(Client, colormap, int, this.colormap);
+ ATTRIB(Client, team, int, this.team);
+ ATTRIB(Client, clientcolors, int, this.clientcolors);
/** Client IP */
- ATTRIB(Client, netaddress, string, this.netaddress)
- ATTRIB(Client, playermodel, string, this.playermodel)
- ATTRIB(Client, playerskin, int, this.playerskin)
+ ATTRIB(Client, netaddress, string, this.netaddress);
+ ATTRIB(Client, playermodel, string, this.playermodel);
+ ATTRIB(Client, playerskin, int, this.playerskin);
/** fingerprint of CA key the player used to authenticate */
- ATTRIB(Client, crypto_keyfp, string, this.crypto_keyfp)
+ ATTRIB(Client, crypto_keyfp, string, this.crypto_keyfp);
/** fingerprint of CA key the server used to authenticate to the player */
- ATTRIB(Client, crypto_mykeyfp, string, this.crypto_mykeyfp)
+ ATTRIB(Client, crypto_mykeyfp, string, this.crypto_mykeyfp);
/** fingerprint of ID used by the player entity, or string_null if not identified */
- ATTRIB(Client, crypto_idfp, string, this.crypto_idfp)
+ ATTRIB(Client, crypto_idfp, string, this.crypto_idfp);
/** set if the player's ID has been signed */
- ATTRIB(Client, crypto_idfp_signed, bool, this.crypto_idfp_signed)
+ ATTRIB(Client, crypto_idfp_signed, bool, this.crypto_idfp_signed);
/** the string "AES128" if encrypting, and string_null if plaintext */
- ATTRIB(Client, crypto_encryptmethod, string, this.crypto_encryptmethod)
+ ATTRIB(Client, crypto_encryptmethod, string, this.crypto_encryptmethod);
/** the string "HMAC-SHA256" if signing, and string_null if plaintext */
- ATTRIB(Client, crypto_signmethod, string, this.crypto_signmethod)
+ ATTRIB(Client, crypto_signmethod, string, this.crypto_signmethod);
+
+ // custom
+
+ ATTRIB(Client, playerid, int, this.playerid);
+
+ METHOD(Client, m_unwind, bool(Client this));
+
+ STATIC_METHOD(Client, Add, void(Client this, int _team));
+ STATIC_METHOD(Client, Remove, void(Client this));
+
INIT(Client) {
- this.flags = FL_CLIENT;
+ if (this.m_unwind(this)) return this;
+ make_impure(this);
+ this.classname = "player_joining";
+ static int playerid_last;
+ this.playerid = ++playerid_last;
+ ClientState_attach(this);
+ }
+ DESTRUCTOR(Client) {
+ Client_Remove(this);
+ }
+ CONSTRUCTOR(Client, string name) {
+ CONSTRUCT(Client);
+ this.netname = name;
+ this.netaddress = "local";
+ this.playermodel = "models/player/megaerebus.iqm";
}
ENDCLASS(Client)
+CLASS(Observer, Client)
+ INIT(Observer) {
+ this.classname = STR_OBSERVER;
+ }
+ DESTRUCTOR(Observer) { }
+ENDCLASS(Observer)
+
+CLASS(Spectator, Client)
+ INIT(Spectator) {
+ this.classname = STR_SPECTATOR;
+ }
+ DESTRUCTOR(Spectator) { }
+ENDCLASS(Spectator)
+
+CLASS(Player, Client)
+ INIT(Player) {
+ this.classname = STR_PLAYER;
+ }
+ DESTRUCTOR(Player) { }
+ENDCLASS(Player)
+
+METHOD(Client, m_unwind, bool(Client this))
+{
+ TC(Client, this);
+ #define UNWIND(class) MACRO_BEGIN if (this.instanceOf##class) { METHOD_REFERENCE(class, dtorimpl)(this); } MACRO_END
+ switch (this.classname) {
+ case "Observer":
+ UNWIND(Spectator);
+ UNWIND(Player);
+ return true;
+ case "Spectator":
+ UNWIND(Observer);
+ UNWIND(Player);
+ return true;
+ case "Player":
+ UNWIND(Observer);
+ UNWIND(Spectator);
+ return true;
+ }
+ #undef UNWIND
+ return false;
+}
+
float c1, c2, c3, c4;
-void play_countdown(float finished, Sound samp);
+void play_countdown(entity this, float finished, Sound samp);
float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit);
-float Spectate(entity pl);
+bool Spectate(entity this, entity pl);
#define SPECTATE_COPY() [[accumulate]] void SpectateCopy(entity this, entity spectatee)
#define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); }