#include "weapons/selection.qh"
#include "weapons/tracing.qh"
#include "weapons/weaponsystem.qh"
-#include "../common/vehicles/sv_vehicles.qh"
#include "waypointsprites.qh"
#include "../common/weapons/all.qh"
if(self.vehicle)
if(self.vehicle.deadflag == DEAD_NO)
- if(self.vehicle.vehicles_impulse)
- if(self.vehicle.vehicles_impulse(imp))
- return;
+ {
+ if(self.vehicle.vehicles_impulse)
+ if(self.vehicle.vehicles_impulse(imp))
+ return;
+ if(vehicle_impulse(imp))
+ return;
+ }
if(CheatImpulse(imp))
{
case 33:
if(self.deadflag == DEAD_NO && teamplay)
{
- if (!MUTATOR_CALLHOOK(HelpMePing))
+ if (!MUTATOR_CALLHOOK(HelpMePing, self))
{
wp = WaypointSprite_Attach("helpme", true, RADARICON_HELPME, '1 0.5 0');
if(!wp)