]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_impulse.qc
Merge branch 'master' into terencehill/tooltips_cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_impulse.qc
index 61c8d49aa65228be6fc78b82cb1ab80a9a7958e1..8b36e17531c6a221d70d8ca2fa088b12b29c5f00 100644 (file)
@@ -1,4 +1,3 @@
-#include "_all.qh"
 #include "round_handler.qh"
 
 #include "bot/waypoints.qh"
 #include "weapons/tracing.qh"
 #include "weapons/weaponsystem.qh"
 
+#include "../common/minigames/sv_minigames.qh"
+
 #include "../common/weapons/all.qh"
+#include "../common/vehicles/sv_vehicles.qh"
+
+#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
+
+.entity vehicle;
 
-/*
+/**
  * Impulse map:
  *
  * 0 reserved (no input)
@@ -49,7 +55,7 @@
  */
 
 void ImpulseCommands (void)
-{
+{SELFPARAM();
        int imp;
        vector org;
        float i;
@@ -61,6 +67,10 @@ void ImpulseCommands (void)
                return;
        self.impulse = 0;
 
+       if ( self.active_minigame )
+       if ( MinigameImpulse(imp) )
+               return;
+
        // allow only weapon change impulses when not in round time
        if(round_handler_IsActive() && !round_handler_IsRoundStarted())
        if(imp == 17 || (imp >= 20 && imp < 200) || imp > 253)
@@ -128,7 +138,10 @@ void ImpulseCommands (void)
                                        W_PreviousWeapon(1);
                                        break;
                                case 20:
-                                       if(!forbidWeaponUse(self)) { WEP_ACTION(self.weapon, WR_RELOAD); }
+                                       if(!forbidWeaponUse(self)) {
+                                               Weapon w = get_weaponinfo(self.weapon);
+                                               w.wr_reload(w);
+                                       }
                                        break;
                        }
                }
@@ -152,11 +165,11 @@ void ImpulseCommands (void)
                else
                        self.impulse = imp; // retry in next frame
        }
-       else if(imp >= 230 && imp <= 253)
+       else if(imp >= WEP_IMPULSE_BEGIN && imp <= WEP_IMPULSE_END)
        {
                if(!self.vehicle)
                if(self.deadflag == DEAD_NO)
-                       W_SwitchWeapon (imp - 230 + WEP_FIRST);
+                       W_SwitchWeapon (imp - WEP_IMPULSE_BEGIN + WEP_FIRST);
                else
                        self.impulse = imp; // retry in next frame
        }
@@ -305,7 +318,7 @@ void ImpulseCommands (void)
                                        {
                                                if(e.wpcost >= 10000000)
                                                {
-                                                       print("unreachable: ", etos(e), " ", vtos(e.origin), "\n");
+                                                       LOG_INFO("unreachable: ", etos(e), " ", vtos(e.origin), "\n");
                                                        e.colormod_z = 8;
                                                        e.effects |= EF_NODEPTHTEST | EF_BLUE;
                                                        ++i;
@@ -313,14 +326,14 @@ void ImpulseCommands (void)
                                                }
                                        }
                                        if(i)
-                                               print(ftos(i), " waypoints cannot be reached from here in any way (marked with blue light)\n");
+                                               LOG_INFO(ftos(i), " waypoints cannot be reached from here in any way (marked with blue light)\n");
                                        navigation_markroutes_inverted(e2);
                                        i = 0;
                                        for(e = findchain(classname, "waypoint"); e; e = e.chain)
                                        {
                                                if(e.wpcost >= 10000000)
                                                {
-                                                       print("cannot reach me: ", etos(e), " ", vtos(e.origin), "\n");
+                                                       LOG_INFO("cannot reach me: ", etos(e), " ", vtos(e.origin), "\n");
                                                        e.colormod_x = 8;
                                                        if(!(e.effects & EF_NODEPTHTEST)) // not already reported before
                                                                ++m;
@@ -329,9 +342,9 @@ void ImpulseCommands (void)
                                                }
                                        }
                                        if(i)
-                                               print(ftos(i), " waypoints cannot walk to here in any way (marked with red light)\n");
+                                               LOG_INFO(ftos(i), " waypoints cannot walk to here in any way (marked with red light)\n");
                                        if(m)
-                                               print(ftos(m), " waypoints have been marked total\n");
+                                               LOG_INFO(ftos(m), " waypoints have been marked total\n");
                                        i = 0;
                                        for(e = findchain(classname, "info_player_deathmatch"); e; e = e.chain)
                                        {
@@ -347,9 +360,9 @@ void ImpulseCommands (void)
                                                else
                                                {
                                                        setorigin(e, org);
-                                                       print("spawn without waypoint: ", etos(e), " ", vtos(e.origin), "\n");
+                                                       LOG_INFO("spawn without waypoint: ", etos(e), " ", vtos(e.origin), "\n");
                                                        e.effects |= EF_NODEPTHTEST;
-                                                       setmodel(e, self.model);
+                                                       _setmodel(e, self.model);
                                                        e.frame = self.frame;
                                                        e.skin = self.skin;
                                                        e.colormod = '8 0.5 8';
@@ -358,7 +371,7 @@ void ImpulseCommands (void)
                                                }
                                        }
                                        if(i)
-                                               print(ftos(i), " spawnpoints have no nearest waypoint (marked by player model)\n");
+                                               LOG_INFO(ftos(i), " spawnpoints have no nearest waypoint (marked by player model)\n");
                                        i = 0;
                                        entity start;
                                        start = findchainflags(flags, FL_ITEM);
@@ -374,14 +387,14 @@ void ImpulseCommands (void)
                                                }
                                                else
                                                {
-                                                       print("item without waypoint: ", etos(e), " ", vtos(e.origin), "\n");
+                                                       LOG_INFO("item without waypoint: ", etos(e), " ", vtos(e.origin), "\n");
                                                        e.effects |= EF_NODEPTHTEST | EF_RED;
                                                        e.colormod_x = 8;
                                                        ++i;
                                                }
                                        }
                                        if(i)
-                                               print(ftos(i), " items have no nearest waypoint and cannot be walked away from (marked with red light)\n");
+                                               LOG_INFO(ftos(i), " items have no nearest waypoint and cannot be walked away from (marked with red light)\n");
                                        i = 0;
                                        for(e = start; e; e = e.chain)
                                        {
@@ -391,20 +404,16 @@ void ImpulseCommands (void)
                                                }
                                                else
                                                {
-                                                       print("item without waypoint: ", etos(e), " ", vtos(e.origin), "\n");
+                                                       LOG_INFO("item without waypoint: ", etos(e), " ", vtos(e.origin), "\n");
                                                        e.effects |= EF_NODEPTHTEST | EF_BLUE;
                                                        e.colormod_z = 8;
                                                        ++i;
                                                }
                                        }
                                        if(i)
-                                               print(ftos(i), " items have no nearest waypoint and cannot be walked to (marked with blue light)\n");
+                                               LOG_INFO(ftos(i), " items have no nearest waypoint and cannot be walked to (marked with blue light)\n");
                                        break;
                        }
                }
        }
-#ifdef TETRIS
-       else if(imp == 100)
-               TetrisImpulse();
-#endif
 }