-#include "_all.qh"
#include "round_handler.qh"
#include "bot/waypoints.qh"
#include "../common/minigames/sv_minigames.qh"
#include "../common/weapons/all.qh"
+#include "../common/vehicles/sv_vehicles.qh"
-/*
+#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
+
+.entity vehicle;
+
+/**
* Impulse map:
*
* 0 reserved (no input)
W_PreviousWeapon(1);
break;
case 20:
- if(!forbidWeaponUse(self)) { WEP_ACTION(self.weapon, WR_RELOAD); }
+ if(!forbidWeaponUse(self)) {
+ Weapon w = get_weaponinfo(self.weapon);
+ w.wr_reload(w);
+ }
break;
}
}
else
self.impulse = imp; // retry in next frame
}
- else if(imp >= 230 && imp <= 253)
+ else if(imp >= WEP_IMPULSE_BEGIN && imp <= WEP_IMPULSE_END)
{
if(!self.vehicle)
if(self.deadflag == DEAD_NO)
- W_SwitchWeapon (imp - 230 + WEP_FIRST);
+ W_SwitchWeapon (imp - WEP_IMPULSE_BEGIN + WEP_FIRST);
else
self.impulse = imp; // retry in next frame
}