]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
Merge branch 'master' into fruitiex/newpanelhud_stable
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index 5e70e79bd4d29902e71e6a32b247e924e80be631..3a405c40be8f52fe179c71cb631ec044da90213c 100644 (file)
@@ -21,7 +21,7 @@ float sv_warsowbunny_accel;
 float sv_warsowbunny_topspeed;
 float sv_warsowbunny_turnaccel;
 float sv_warsowbunny_backtosideratio;
-float sv_speedlimit;
+float sv_airspeedlimit_nonqw;
 
 .float ladder_time;
 .entity ladder_entity;
@@ -488,7 +488,7 @@ float AdjustAirAccelQW(float accelqw, float factor)
 //   sv_airaccel_sideways_friction 0
 //   prvm_globalset server speedclamp_mode 1
 //     (or 2)
-void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float sidefric)
+void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float sidefric, float speedlimit)
 {
        float vel_straight;
        float vel_z;
@@ -515,8 +515,8 @@ void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float acce
        step = accel * frametime * wishspeed0;
 
        vel_xy_current  = vlen(vel_xy);
-       if(sv_speedlimit)
-               accelqw = AdjustAirAccelQW(accelqw, (sv_speedlimit - bound(wishspeed, vel_xy_current, sv_speedlimit)) / max(1, sv_speedlimit - wishspeed));
+       if(speedlimit)
+               accelqw = AdjustAirAccelQW(accelqw, (speedlimit - bound(wishspeed, vel_xy_current, speedlimit)) / max(1, speedlimit - wishspeed));
        vel_xy_forward  = vel_xy_current + bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
        vel_xy_backward = vel_xy_current - bound(0, wishspeed + vel_xy_current, step) * accelqw - step * (1 - accelqw);
        if(vel_xy_backward < 0)
@@ -657,6 +657,7 @@ void SV_PlayerPhysics()
                self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(sv_airstrafeaccel_qw, autocvar_g_movement_highspeed);
        else
                self.stat_sv_airstrafeaccel_qw = 0;
+       self.stat_sv_airspeedlimit_nonqw = sv_airspeedlimit_nonqw * autocvar_g_movement_highspeed;
 
     if(self.PlayerPhysplug)
         if(self.PlayerPhysplug())
@@ -932,7 +933,7 @@ void SV_PlayerPhysics()
                if (wishspeed > sv_maxspeed*maxspd_mod)
                        wishspeed = sv_maxspeed*maxspd_mod;
                if (time >= self.teleport_time)
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0, 0);
        }
        else if (self.waterlevel >= WATERLEVEL_SWIMMING)
        {
@@ -955,7 +956,7 @@ void SV_PlayerPhysics()
                self.velocity = self.velocity * (1 - frametime * sv_friction);
 
                // water acceleration
-               PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
+               PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0, 0);
        }
        else if (time < self.ladder_time)
        {
@@ -998,7 +999,7 @@ void SV_PlayerPhysics()
                if (time >= self.teleport_time)
                {
                        // water acceleration
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0, 0);
                }
        }
        else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!cvar("g_jetpack_fuel") || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO))
@@ -1158,7 +1159,7 @@ void SV_PlayerPhysics()
                if (self.crouch)
                        wishspeed = wishspeed * 0.5;
                if (time >= self.teleport_time)
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0, 0);
        }
        else
        {
@@ -1224,7 +1225,7 @@ void SV_PlayerPhysics()
                        if(sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement_x != 0)
                                PM_AirAccelerate(wishdir, wishspeed);
                        else
-                               PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, sv_airaccel_sideways_friction / maxairspd);
+                               PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, sv_airaccel_sideways_friction / maxairspd, self.stat_sv_airspeedlimit_nonqw);
 
                        if(sv_aircontrol)
                                CPM_PM_Aircontrol(wishdir, wishspeed2);