]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
Factor out animation decisions and gameplay
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index 3e2268d89748d1eb193892407968c8ee721f66a5..95dba951df6efb1109ab3c1f29d810c8b348a099 100644 (file)
@@ -169,10 +169,7 @@ void PlayerJump (void)
        self.flags &~= FL_ONGROUND;
        self.flags &~= FL_JUMPRELEASED;
 
-       if (self.crouch)
-               setanim(self, self.anim_duckjump, FALSE, TRUE, TRUE);
-       else if (self.animstate_startframe != self.anim_melee_x || (self.animstate_startframe == self.anim_melee_x && time - self.animstate_starttime >= 21/20)) // jump animation shouldn't override melee until we have animation blending (or until the anim finished, 21/20 = numframes/fps)
-               setanim(self, self.anim_jump, FALSE, TRUE, TRUE);
+       animdecide_setaction(self, ANIMACTION_JUMP, TRUE);
 
        if(g_jump_grunt)
                PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);