self.flags &~= FL_JUMPRELEASED;
animdecide_setaction(self, ANIMACTION_JUMP, TRUE);
+
+ if(autocvar_g_jump_grunt)
+ PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
self.restart_jump = -1; // restart jump anim next time
// value -1 is used to not use the teleport bit (workaround for tiny hitch when re-jumping)