]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
Merge remote-tracking branch 'origin/master' into Mario/classname_checks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index 51bfc62c6382a3fcf3c64e5aa22e4ebb8812c654..b65e62a85ca7915bd52e2e70625d2673e7c8df25 100644 (file)
@@ -48,13 +48,7 @@ void PlayerJump (void)
        mjumpheight = autocvar_sv_jumpvelocity;
        if (self.waterlevel >= WATERLEVEL_SWIMMING)
        {
-               if (self.watertype == CONTENT_WATER)
-                       self.velocity_z = 200;
-               else if (self.watertype == CONTENT_SLIME)
-                       self.velocity_z = 80;
-               else
-                       self.velocity_z = 50;
-
+               self.velocity_z = self.stat_sv_maxspeed * 0.7;
                return;
        }
 
@@ -169,10 +163,7 @@ void PlayerJump (void)
        self.flags &~= FL_ONGROUND;
        self.flags &~= FL_JUMPRELEASED;
 
-       if (self.crouch)
-               setanim(self, self.anim_duckjump, FALSE, TRUE, TRUE);
-       else if (self.animstate_startframe != self.anim_melee_x || (self.animstate_startframe == self.anim_melee_x && time - self.animstate_starttime >= 21/20)) // jump animation shouldn't override melee until we have animation blending (or until the anim finished, 21/20 = numframes/fps)
-               setanim(self, self.anim_jump, FALSE, TRUE, TRUE);
+       animdecide_setaction(self, ANIMACTION_JUMP, TRUE);
 
        if(g_jump_grunt)
                PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
@@ -361,7 +352,7 @@ void RaceCarPhysics()
                rigvel_z -= frametime * autocvar_sv_gravity; // 4x gravity plays better
                rigvel_xy = vec2(rigvel);
 
-               if(g_bugrigs_planar_movement_car_jumping && !g_touchexplode) // touchexplode is a better way to handle collisions
+               if(g_bugrigs_planar_movement_car_jumping)
                        mt = MOVE_NORMAL;
                else
                        mt = MOVE_NOMONSTERS;
@@ -707,28 +698,12 @@ void SV_PlayerPhysics()
        WarpZone_PlayerPhysics_FixVAngle();
        
        maxspd_mod = 1;
-       if(g_minstagib && (self.items & IT_INVINCIBLE))
-               maxspd_mod *= autocvar_g_minstagib_speed_highspeed;
        if(self.ballcarried)
                if(g_nexball)
                        maxspd_mod *= autocvar_g_nexball_basketball_carrier_highspeed;
                else if(g_keepaway)
                        maxspd_mod *= autocvar_g_keepaway_ballcarrier_highspeed;
 
-       if(g_runematch)
-       {
-               if(self.runes & RUNE_SPEED)
-               {
-                       if(self.runes & CURSE_SLOW)
-                               maxspd_mod *= autocvar_g_balance_rune_speed_combo_highspeed;
-                       else
-                               maxspd_mod *= autocvar_g_balance_rune_speed_highspeed;
-               }
-               else if(self.runes & CURSE_SLOW)
-               {
-                       maxspd_mod *= autocvar_g_balance_curse_slow_highspeed;
-               }
-       }
        maxspd_mod *= autocvar_g_movement_highspeed;
 
        // fix physics stats for g_movement_highspeed
@@ -829,7 +804,7 @@ void SV_PlayerPhysics()
                        self.punchvector = '0 0 0';
        }
 
-       if (clienttype(self) == CLIENTTYPE_BOT)
+       if (IS_BOT_CLIENT(self))
        {
                if(playerdemo_read())
                        return;
@@ -838,7 +813,7 @@ void SV_PlayerPhysics()
        
        self.items &~= IT_USING_JETPACK;
 
-       if(self.classname == "player")
+       if(IS_PLAYER(self))
        {
                if(self.race_penalty)
                        if(time > self.race_penalty)
@@ -892,20 +867,20 @@ void SV_PlayerPhysics()
        if(self.conveyor.state)
                self.velocity -= self.conveyor.movedir;
 
-       if(self.classname != "player")
+       if not(IS_PLAYER(self))
        {
                maxspd_mod = autocvar_sv_spectator_speed_multiplier;
                if(!self.spectatorspeed)
                        self.spectatorspeed = maxspd_mod;
-               if(self.impulse && self.impulse <= 19)
+               if(self.impulse && self.impulse <= 19 || self.impulse >= 200 && self.impulse <= 209 || self.impulse >= 220 && self.impulse <= 229)
                {
                        if(self.lastclassname != "player")
                        {
-                               if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
+                               if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || self.impulse >= 200 && self.impulse <= 209)
                                        self.spectatorspeed = bound(1, self.spectatorspeed + 0.5, 5);
                                else if(self.impulse == 11)
                                        self.spectatorspeed = maxspd_mod;
-                               else if(self.impulse == 12 || self.impulse == 16  || self.impulse == 19)
+                               else if(self.impulse == 12 || self.impulse == 16  || self.impulse == 19 || self.impulse >= 220 && self.impulse <= 229)
                                        self.spectatorspeed = bound(1, self.spectatorspeed - 0.5, 5);
                                else if(self.impulse >= 1 && self.impulse <= 9)
                                        self.spectatorspeed = 1 + 0.5 * (self.impulse - 1);
@@ -941,7 +916,7 @@ void SV_PlayerPhysics()
        }
 
        if(self.flags & FL_ONGROUND)
-       if(self.classname == "player") // no fall sounds for observers thank you very much
+       if(IS_PLAYER(self)) // no fall sounds for observers thank you very much
        if(self.wasFlying)
        {
                self.wasFlying = 0;
@@ -966,7 +941,7 @@ void SV_PlayerPhysics()
        if(IsFlying(self))
                self.wasFlying = 1;
 
-       if(self.classname == "player")
+       if(IS_PLAYER(self))
                CheckPlayerJump();
 
        if (self.flags & FL_WATERJUMP )
@@ -979,7 +954,7 @@ void SV_PlayerPhysics()
                        self.teleport_time = 0;
                }
        }
-       else if (g_bugrigs && self.classname == "player")
+       else if (g_bugrigs && IS_PLAYER(self))
        {
                RaceCarPhysics();
        }
@@ -1074,7 +1049,7 @@ void SV_PlayerPhysics()
                        PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
                }
        }
-       else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO))
+       else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.freezetag_frozen)
        {
                //makevectors(self.v_angle_y * '0 1 0');
                makevectors(self.v_angle);
@@ -1176,7 +1151,7 @@ void SV_PlayerPhysics()
        else if (self.flags & FL_ONGROUND)
        {
                // we get here if we ran out of ammo
-               if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32))
+               if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32) && self.ammo_fuel < 0.01)
                        sprint(self, "You don't have any fuel for the ^2Jetpack\n");
 
                // walking
@@ -1259,7 +1234,7 @@ void SV_PlayerPhysics()
        {
                float wishspeed0;
                // we get here if we ran out of ammo
-               if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32))
+               if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32) && self.ammo_fuel < 0.01)
                        sprint(self, "You don't have any fuel for the ^2Jetpack\n");
 
                if(maxspd_mod < 1)
@@ -1331,7 +1306,7 @@ void SV_PlayerPhysics()
                }
        }
 
-       if((g_cts || g_race) && self.classname != "observer") {
+       if((g_cts || g_race) && !IS_OBSERVER(self)) {
                if(vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed) {
                        speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
                        speedaward_holder = self.netname;