clone.solid = this.solid;
clone.ballistics_density = this.ballistics_density;
clone.takedamage = this.takedamage;
- clone.customizeentityforclient = this.customizeentityforclient;
+ setcefc(clone, getcefc(this));
clone.uncustomizeentityforclient = this.uncustomizeentityforclient;
clone.uncustomizeentityforclient_set = this.uncustomizeentityforclient_set;
if (keepvelocity == 1)