else
deadbits = ANIMSTATE_DEAD2;
float animbits = deadbits;
- if(self.freezetag_frozen)
+ if(self.frozen)
animbits |= ANIMSTATE_FROZEN;
if(self.crouch)
animbits |= ANIMSTATE_DUCK;
if(vbot || IS_REAL_CLIENT(self))
if(abot || IS_REAL_CLIENT(attacker))
if(attacker && self != attacker)
- if(IsDifferentTeam(self, attacker))
+ if(DIFF_TEAM(self, attacker))
{
if(DEATH_ISSPECIAL(deathtype))
awep = attacker.weapon;
if not(IS_PLAYER(source))
{
if not(intermission_running)
- if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !(inWarmupStage || gameover)))
+ if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !(warmup_stage || gameover)))
teamsay = -1; // spectators
}