PlayerSound(playersound_fall, CH_PAIN, VOICETYPE_PLAYERSOUND);
else if(self.health > 75) // TODO make a "gentle" version?
PlayerSound(playersound_pain100, CH_PAIN, VOICETYPE_PLAYERSOUND);
PlayerSound(playersound_fall, CH_PAIN, VOICETYPE_PLAYERSOUND);
else if(self.health > 75) // TODO make a "gentle" version?
PlayerSound(playersound_pain100, CH_PAIN, VOICETYPE_PLAYERSOUND);