]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
working on/off switch for panels via a hud dialog
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index c5717f592c86e81eaa6c48bb8b6a1b56be66680e..b3f0e3ee5aac7fd72f57ea2a4b9e3c5eb570519f 100644 (file)
@@ -142,6 +142,7 @@ void CopyBody(float keepvelocity)
        self.movetype = oldself.movetype;
        self.nextthink = oldself.nextthink;
        self.solid = oldself.solid;
+       self.ballistics_density = oldself.ballistics_density;
        self.takedamage = oldself.takedamage;
        self.think = oldself.think;
        self.customizeentityforclient = oldself.customizeentityforclient;
@@ -165,14 +166,13 @@ void CopyBody(float keepvelocity)
 
 float player_getspecies()
 {
+       float s;
        get_model_parameters(self.playermodel, self.skinindex);
-       if(get_model_parameters_species >= 0)
-       {
-               get_model_parameters(string_null, 0);
-               return get_model_parameters_species;
-       }
+       s = get_model_parameters_species;
        get_model_parameters(string_null, 0);
-       return SPECIES_HUMAN;
+       if(s < 0)
+               return SPECIES_HUMAN;
+       return s;
 }
 
 void player_setupanimsformodel()
@@ -622,6 +622,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                self.movetype = MOVETYPE_TOSS;
                // shootable corpse
                self.solid = SOLID_CORPSE;
+               self.ballistics_density = cvar("g_ballistics_density_corpse");
                // don't stick to the floor
                self.flags &~= FL_ONGROUND;
                // dying animation