+ if (self != attacker) {
+ float realdmg = damage - excess;
+ if (IS_PLAYER(attacker)) {
+ PlayerScore_Add(attacker, SP_DMG, realdmg);
+ }
+ if (IS_PLAYER(self)) {
+ PlayerScore_Add(self, SP_DMGTAKEN, realdmg);
+ }
+ }
+
+ bool abot = (IS_BOT_CLIENT(attacker));
+ bool vbot = (IS_BOT_CLIENT(self));