]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
store the champion name in a global string so that we can reset the champion entity...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index 494a80b369ec7954cde34aa8e2b82521cfc0acd3..db8bc4bfc94ec7b8bda49b0a2146bc58576348eb 100644 (file)
@@ -660,7 +660,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                // call the corpse damage function just in case it wants to gib
                self.event_damage(inflictor, attacker, 0, deathtype, hitloc, force);
                // set up to fade out later
-               SUB_SetFade (self, time + 12 + random () * 4, 1);
+               SUB_SetFade (self, time + 6 + random (), 1);
 
                // remove laserdot
                if(self.weaponentity)