#include "cheats.qh"
#include "g_damage.qh"
#include "g_subs.qh"
-#include "g_violence.qh"
#include "miscfunctions.qh"
#include "portals.qh"
#include "teamplay.qh"
#include "weapons/throwing.qh"
#include "command/common.qh"
+#include "../common/anim.qh"
#include "../common/animdecide.qh"
#include "../common/csqcmodel_settings.qh"
#include "../common/deathtypes/all.qh"
MUTATOR_CALLHOOK(DropSpecialItems, player);
}
-void CopyBody_Think(void)
+void CopyBody_Think()
{SELFPARAM();
if(self.CopyBody_nextthink && time > self.CopyBody_nextthink)
{
{SELFPARAM();
if (self.effects & EF_NODRAW)
return;
- setself(spawn());
+ setself(new(body));
self.enemy = this;
self.lip = this.lip;
self.colormap = this.colormap;
self.angles = this.angles;
self.v_angle = this.v_angle;
self.avelocity = this.avelocity;
- self.classname = "body";
self.damageforcescale = this.damageforcescale;
self.effects = this.effects;
self.glowmod = this.glowmod;
setself(this);
}
-float player_getspecies()
-{SELFPARAM();
- float s;
- get_model_parameters(self.model, self.skin);
- s = get_model_parameters_species;
- get_model_parameters(string_null, 0);
- if(s < 0)
- return SPECIES_HUMAN;
- return s;
-}
-
void player_setupanimsformodel()
{SELFPARAM();
// load animation info
animdecide_setstate(self, 0, false);
}
-void player_anim (void)
+void player_anim ()
{SELFPARAM();
int deadbits = (self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
if(self.deadflag) {
animbits |= ANIMSTATE_DUCK;
animdecide_setstate(self, animbits, false);
animdecide_setimplicitstate(self, (self.flags & FL_ONGROUND));
-
- int slot = 0; // TODO: unhardcode
- {
- if (self.weaponentity[slot])
- {
- updateanim(self.weaponentity[slot]);
- if (!self.weaponentity[slot].animstate_override)
- setanim(self.weaponentity[slot], self.weaponentity[slot].anim_idle, true, false, false);
- }
- }
}
void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
// exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two
{
if(deathtype == DEATH_FALL.m_id)
- PlayerSound(playersound_fall, CH_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(self, playersound_fall, CH_PAIN, VOICETYPE_PLAYERSOUND);
else if(self.health > 75) // TODO make a "gentle" version?
- PlayerSound(playersound_pain100, CH_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(self, playersound_pain100, CH_PAIN, VOICETYPE_PLAYERSOUND);
else if(self.health > 50)
- PlayerSound(playersound_pain75, CH_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(self, playersound_pain75, CH_PAIN, VOICETYPE_PLAYERSOUND);
else if(self.health > 25)
- PlayerSound(playersound_pain50, CH_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(self, playersound_pain50, CH_PAIN, VOICETYPE_PLAYERSOUND);
else
- PlayerSound(playersound_pain25, CH_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(self, playersound_pain25, CH_PAIN, VOICETYPE_PLAYERSOUND);
}
}
}
PlayerScore_Add(self, SP_DMGTAKEN, realdmg);
}
}
-
+
bool abot = (IS_BOT_CLIENT(attacker));
bool vbot = (IS_BOT_CLIENT(self));
if(DIFF_TEAM(self, attacker))
{
if(DEATH_ISSPECIAL(deathtype))
- awep = get_weaponinfo(attacker.weapon);
+ awep = Weapons_from(attacker.weapon);
else
awep = DEATH_WEAPONOF(deathtype);
valid_damage_for_weaponstats = 1;
if(sound_allowed(MSG_BROADCAST, attacker))
{
if(deathtype == DEATH_DROWN.m_id)
- PlayerSound(playersound_drown, CH_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(self, playersound_drown, CH_PAIN, VOICETYPE_PLAYERSOUND);
else
- PlayerSound(playersound_death, CH_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(self, playersound_death, CH_PAIN, VOICETYPE_PLAYERSOUND);
}
// get rid of kill indicator
MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, self, deathtype);
excess = frag_damage;
- Weapon wep = get_weaponinfo(self.weapon);
+ Weapon wep = Weapons_from(self.weapon);
wep.wr_playerdeath(wep);
RemoveGrapplingHook(self);
// clear waypoints
WaypointSprite_PlayerDead();
// throw a weapon
- SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);
+ SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, PS(self).m_switchweapon.m_id);
// become fully visible
self.alpha = default_player_alpha;
// reset fields the weapons may use just in case
for (j = WEP_FIRST; j <= WEP_LAST; ++j)
{
- Weapon w = get_weaponinfo(j);
+ Weapon w = Weapons_from(j);
w.wr_resetplayer(w);
for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
}
}
-float Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol)
-// message "": do not say, just test flood control
-// return value:
-// 1 = accept
-// 0 = reject
-// -1 = fake accept
+void MoveToTeam(entity client, int team_colour, int type)
+{
+ int lockteams_backup = lockteams; // backup any team lock
+ lockteams = 0; // disable locked teams
+ TeamchangeFrags(client); // move the players frags
+ SetPlayerColors(client, team_colour - 1); // set the players colour
+ Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, client.origin, '0 0 0'); // kill the player
+ lockteams = lockteams_backup; // restore the team lock
+ LogTeamchange(client.playerid, client.team, type);
+}
+
+/**
+ * message "": do not say, just test flood control
+ * return value:
+ * 1 = accept
+ * 0 = reject
+ * -1 = fake accept
+ */
+int Say(entity source, float teamsay, entity privatesay, string msgin, bool floodcontrol)
{
string msgstr, colorstr, cmsgstr, namestr, fullmsgstr, sourcemsgstr, fullcmsgstr, sourcecmsgstr, colorprefix;
float flood;
return ret;
}
-
-float GetVoiceMessageVoiceType(string type)
-{
- if(type == "taunt")
- return VOICETYPE_TAUNT;
- if(type == "teamshoot")
- return VOICETYPE_LASTATTACKER;
- return VOICETYPE_TEAMRADIO;
-}
-
-.string GetVoiceMessageSampleField(string type)
-{
- GetPlayerSoundSampleField_notFound = 0;
- switch(type)
- {
-#define _VOICEMSG(m) case #m: return playersound_##m;
- ALLVOICEMSGS
-#undef _VOICEMSG
- }
- GetPlayerSoundSampleField_notFound = 1;
- return playersound_taunt;
-}
-
-.string GetPlayerSoundSampleField(string type)
-{
- GetPlayerSoundSampleField_notFound = 0;
- switch(type)
- {
-#define _VOICEMSG(m) case #m: return playersound_##m;
- ALLPLAYERSOUNDS
-#undef _VOICEMSG
- }
- GetPlayerSoundSampleField_notFound = 1;
- return playersound_taunt;
-}
-
-void PrecacheGlobalSound(string samplestring)
-{
- float n, i;
- tokenize_console(samplestring);
- n = stof(argv(1));
- if(n > 0)
- {
- for(i = 1; i <= n; ++i)
- precache_sound(strcat(argv(0), ftos(i), ".wav"));
- }
- else
- {
- precache_sound(strcat(argv(0), ".wav"));
- }
-}
-
-void PrecachePlayerSounds(string f)
-{
- int fh = fopen(f, FILE_READ);
- if (fh < 0)
- return;
- for (string s; (s = fgets(fh)); )
- {
- int n = tokenize_console(s);
- if (n != 3)
- {
- if (n != 0) LOG_TRACEF("Invalid sound info line: %s\n", s);
- continue;
- }
- PrecacheGlobalSound(strcat(argv(1), " ", argv(2)));
- }
- fclose(fh);
-
- if (!allvoicesamples)
- {
-#define _VOICEMSG(m) allvoicesamples = strcat(allvoicesamples, " ", #m);
- ALLVOICEMSGS
-#undef _VOICEMSG
- allvoicesamples = strzone(substring(allvoicesamples, 1, strlen(allvoicesamples) - 1));
- }
-}
-
-void ClearPlayerSounds()
-{SELFPARAM();
-#define _VOICEMSG(m) if(self.playersound_##m) { strunzone(self.playersound_##m); self.playersound_##m = string_null; }
- ALLPLAYERSOUNDS
- ALLVOICEMSGS
-#undef _VOICEMSG
-}
-
-float LoadPlayerSounds(string f, float first)
-{SELFPARAM();
- float fh;
- string s;
- var .string field;
- fh = fopen(f, FILE_READ);
- if(fh < 0)
- {
- LOG_TRACE("Player sound file not found: ", f, "\n");
- return 0;
- }
- while((s = fgets(fh)))
- {
- if(tokenize_console(s) != 3)
- continue;
- field = GetPlayerSoundSampleField(argv(0));
- if(GetPlayerSoundSampleField_notFound)
- field = GetVoiceMessageSampleField(argv(0));
- if(GetPlayerSoundSampleField_notFound)
- continue;
- if (self.(field))
- strunzone(self.(field));
- self.(field) = strzone(strcat(argv(1), " ", argv(2)));
- }
- fclose(fh);
- return 1;
-}
-
-void UpdatePlayerSounds()
-{SELFPARAM();
- if(self.modelindex == self.modelindex_for_playersound)
- if(self.skin == self.skin_for_playersound)
- return;
- self.modelindex_for_playersound = self.modelindex;
- self.skin_for_playersound = self.skin;
- ClearPlayerSounds();
- LoadPlayerSounds("sound/player/default.sounds", 1);
- if(!autocvar_g_debug_defaultsounds)
- if(!LoadPlayerSounds(get_model_datafilename(self.model, self.skin, "sounds"), 0))
- LoadPlayerSounds(get_model_datafilename(self.model, 0, "sounds"), 0);
-}
-
-void FakeGlobalSound(string sample, float chan, float voicetype)
-{SELFPARAM();
- float n;
- float tauntrand;
-
- if(sample == "")
- return;
-
- tokenize_console(sample);
- n = stof(argv(1));
- if(n > 0)
- sample = strcat(argv(0), ftos(floor(random() * n + 1)), ".wav"); // randomization
- else
- sample = strcat(argv(0), ".wav"); // randomization
-
- switch(voicetype)
- {
- case VOICETYPE_LASTATTACKER_ONLY:
- break;
- case VOICETYPE_LASTATTACKER:
- if(self.pusher)
- {
- msg_entity = self;
- if(IS_REAL_CLIENT(msg_entity))
- soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTEN_NONE);
- }
- break;
- case VOICETYPE_TEAMRADIO:
- msg_entity = self;
- if(msg_entity.cvar_cl_voice_directional == 1)
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
- else
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
- break;
- case VOICETYPE_AUTOTAUNT:
- if(!sv_autotaunt)
- break;
- if(!sv_taunt)
- break;
- if(autocvar_sv_gentle)
- break;
- tauntrand = random();
- msg_entity = self;
- if (tauntrand < msg_entity.cvar_cl_autotaunt)
- {
- if (msg_entity.cvar_cl_voice_directional >= 1)
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
- else
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
- }
- break;
- case VOICETYPE_TAUNT:
- if(IS_PLAYER(self))
- if(self.deadflag == DEAD_NO)
- animdecide_setaction(self, ANIMACTION_TAUNT, true);
- if(!sv_taunt)
- break;
- if(autocvar_sv_gentle)
- break;
- msg_entity = self;
- if (msg_entity.cvar_cl_voice_directional >= 1)
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
- else
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
- break;
- case VOICETYPE_PLAYERSOUND:
- msg_entity = self;
- soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTEN_NORM);
- break;
- default:
- backtrace("Invalid voice type!");
- break;
- }
-}
-
-void GlobalSound(string sample, float chan, float voicetype)
-{SELFPARAM();
- float n;
- float tauntrand;
-
- if(sample == "")
- return;
-
- tokenize_console(sample);
- n = stof(argv(1));
- if(n > 0)
- sample = strcat(argv(0), ftos(floor(random() * n + 1)), ".wav"); // randomization
- else
- sample = strcat(argv(0), ".wav"); // randomization
-
- switch(voicetype)
- {
- case VOICETYPE_LASTATTACKER_ONLY:
- if(self.pusher)
- {
- msg_entity = self.pusher;
- if(IS_REAL_CLIENT(msg_entity))
- {
- if(msg_entity.cvar_cl_voice_directional == 1)
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
- else
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
- }
- }
- break;
- case VOICETYPE_LASTATTACKER:
- if(self.pusher)
- {
- msg_entity = self.pusher;
- if(IS_REAL_CLIENT(msg_entity))
- {
- if(msg_entity.cvar_cl_voice_directional == 1)
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
- else
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
- }
- msg_entity = self;
- if(IS_REAL_CLIENT(msg_entity))
- soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTEN_NONE);
- }
- break;
- case VOICETYPE_TEAMRADIO:
- FOR_EACH_REALCLIENT(msg_entity)
- if(!teamplay || msg_entity.team == self.team)
- {
- if(msg_entity.cvar_cl_voice_directional == 1)
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
- else
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
- }
- break;
- case VOICETYPE_AUTOTAUNT:
- if(!sv_autotaunt)
- break;
- if(!sv_taunt)
- break;
- if(autocvar_sv_gentle)
- break;
- tauntrand = random();
- FOR_EACH_REALCLIENT(msg_entity)
- if (tauntrand < msg_entity.cvar_cl_autotaunt)
- {
- if (msg_entity.cvar_cl_voice_directional >= 1)
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
- else
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
- }
- break;
- case VOICETYPE_TAUNT:
- if(IS_PLAYER(self))
- if(self.deadflag == DEAD_NO)
- animdecide_setaction(self, ANIMACTION_TAUNT, true);
- if(!sv_taunt)
- break;
- if(autocvar_sv_gentle)
- break;
- FOR_EACH_REALCLIENT(msg_entity)
- {
- if (msg_entity.cvar_cl_voice_directional >= 1)
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
- else
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
- }
- break;
- case VOICETYPE_PLAYERSOUND:
- _sound(self, chan, sample, VOL_BASE, ATTEN_NORM);
- break;
- default:
- backtrace("Invalid voice type!");
- break;
- }
-}
-
-void PlayerSound(.string samplefield, float chan, float voicetype)
-{SELFPARAM();
- GlobalSound(self.(samplefield), chan, voicetype);
-}
-
-void VoiceMessage(string type, string msg)
-{SELFPARAM();
- float voicetype, ownteam;
- float flood;
- var .string sample = GetVoiceMessageSampleField(type);
-
- if(GetPlayerSoundSampleField_notFound)
- {
- sprint(self, strcat("Invalid voice. Use one of: ", allvoicesamples, "\n"));
- return;
- }
-
- voicetype = GetVoiceMessageVoiceType(type);
- ownteam = (voicetype == VOICETYPE_TEAMRADIO);
-
- flood = Say(self, ownteam, world, msg, 1);
-
- if (IS_SPEC(self) || IS_OBSERVER(self) || flood < 0)
- FakeGlobalSound(self.(sample), CH_VOICE, voicetype);
- else if (flood > 0)
- GlobalSound(self.(sample), CH_VOICE, voicetype);
-}
-
-void MoveToTeam(entity client, float team_colour, float type)
-{
- float lockteams_backup;
-
- lockteams_backup = lockteams; // backup any team lock
-
- lockteams = 0; // disable locked teams
-
- TeamchangeFrags(client); // move the players frags
- SetPlayerColors(client, team_colour - 1); // set the players colour
- Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, client.origin, '0 0 0'); // kill the player
-
- lockteams = lockteams_backup; // restore the team lock
-
- LogTeamchange(client.playerid, client.team, type);
-}