WriteString(msg_type, autocvar_g_xonoticversion);
WriteByte(msg_type, CS(this).version_mismatch);
WriteByte(msg_type, (CS(this).version < autocvar_gameversion));
+ WriteByte(msg_type, map_minplayers);
+ WriteByte(msg_type, GetPlayerLimit());
MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
string modifications = M_ARGV(0, string);