]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Rename triggers to mapobjects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 4d290e4be5127791fb742a4250f0211028c225ea..b8cd3cdab6ed0cfcb2230b7b054d1030af5f5110 100644 (file)
@@ -33,9 +33,9 @@
 
 #include <common/effects/qc/globalsound.qh>
 
-#include "../common/triggers/func/conveyor.qh"
-#include "../common/triggers/teleporters.qh"
-#include "../common/triggers/target/spawnpoint.qh"
+#include "../common/mapobjects/func/conveyor.qh"
+#include "../common/mapobjects/teleporters.qh"
+#include "../common/mapobjects/target/spawnpoint.qh"
 
 #include "../common/vehicles/all.qh"
 
 #include "../common/items/_mod.qh"
 
 #include "../common/mutators/mutator/waypoints/all.qh"
+#include "../common/mutators/mutator/instagib/sv_instagib.qh"
 
-#include "../common/triggers/subs.qh"
-#include "../common/triggers/triggers.qh"
-#include "../common/triggers/trigger/secret.qh"
+#include "../common/mapobjects/subs.qh"
+#include "../common/mapobjects/triggers.qh"
+#include "../common/mapobjects/trigger/secret.qh"
 
 #include "../common/minigames/sv_minigames.qh"
 
@@ -154,10 +155,15 @@ void ClientData_Detach(entity this)
 
 void ClientData_Touch(entity e)
 {
-       CS(e).clientdata.SendFlags = 1;
+       entity cd = CS(e).clientdata;
+       if (cd) { cd.SendFlags = 1; }
 
        // make it spectatable
-       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != e && IS_SPEC(it) && it.enemy == e, { CS(it).clientdata.SendFlags = 1; });
+       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != e && IS_SPEC(it) && it.enemy == e,
+       {
+               entity cd = CS(it).clientdata;
+               if (cd) { cd.SendFlags = 1; }
+       });
 }
 
 void SetSpectatee(entity this, entity spectatee);
@@ -356,7 +362,7 @@ void PutObserverInServer(entity this)
        this.revival_time = 0;
 
        this.items = 0;
-       this.weapons = '0 0 0';
+       STAT(WEAPONS, this) = '0 0 0';
        this.drawonlytoclient = this;
 
        this.viewloc = NULL;
@@ -558,7 +564,7 @@ void PutPlayerInServer(entity this)
                this.ammo_fuel = warmup_start_ammo_fuel;
                this.health = warmup_start_health;
                this.armorvalue = warmup_start_armorvalue;
-               this.weapons = WARMUP_START_WEAPONS;
+               STAT(WEAPONS, this) = WARMUP_START_WEAPONS;
        } else {
                this.ammo_shells = start_ammo_shells;
                this.ammo_nails = start_ammo_nails;
@@ -568,7 +574,7 @@ void PutPlayerInServer(entity this)
                this.ammo_fuel = start_ammo_fuel;
                this.health = start_health;
                this.armorvalue = start_armorvalue;
-               this.weapons = start_weapons;
+               STAT(WEAPONS, this) = start_weapons;
                if (MUTATOR_CALLHOOK(ForbidRandomStartWeapons, this) == false)
                {
                        GiveRandomWeapons(this, random_start_weapons_count,
@@ -579,7 +585,7 @@ void PutPlayerInServer(entity this)
 
        PS(this).dual_weapons = '0 0 0';
 
-       this.superweapons_finished = (this.weapons & WEPSET_SUPERWEAPONS) ? time + autocvar_g_balance_superweapons_time : 0;
+       this.superweapons_finished = (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS) ? time + autocvar_g_balance_superweapons_time : 0;
 
        this.items = start_items;
 
@@ -1354,8 +1360,8 @@ void ClientDisconnect(entity this)
 
     MUTATOR_CALLHOOK(ClientDisconnect, this);
 
-       if (CS(this).netname_previous) strunzone(CS(this).netname_previous); // needs to be before the CS entity is removed!
-       if (CS(this).weaponorder_byimpulse) strunzone(CS(this).weaponorder_byimpulse);
+       strfree(CS(this).netname_previous); // needs to be before the CS entity is removed!
+       strfree(CS(this).weaponorder_byimpulse);
        ClientState_detach(this);
 
        Portal_ClearAll(this);
@@ -1375,7 +1381,7 @@ void ClientDisconnect(entity this)
 
        bot_relinkplayerlist();
 
-       if (this.clientstatus) strunzone(this.clientstatus);
+       strfree(this.clientstatus);
        if (this.personal) delete(this.personal);
 
        this.playerid = 0;
@@ -1498,7 +1504,7 @@ void player_powerups(entity this)
        Fire_ApplyDamage(this);
        Fire_ApplyEffect(this);
 
-       if (!g_instagib)
+       if (!MUTATOR_IS_ENABLED(mutator_instagib))
        {
                if (this.items & ITEM_Strength.m_itemid)
                {
@@ -1544,7 +1550,7 @@ void player_powerups(entity this)
                }
                if (this.items & IT_SUPERWEAPON)
                {
-                       if (!(this.weapons & WEPSET_SUPERWEAPONS))
+                       if (!(STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS))
                        {
                                this.superweapons_finished = 0;
                                this.items = this.items - (this.items & IT_SUPERWEAPON);
@@ -1561,13 +1567,13 @@ void player_powerups(entity this)
                                if (time > this.superweapons_finished)
                                {
                                        this.items = this.items - (this.items & IT_SUPERWEAPON);
-                                       this.weapons &= ~WEPSET_SUPERWEAPONS;
+                                       STAT(WEAPONS, this) &= ~WEPSET_SUPERWEAPONS;
                                        //Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_SUPERWEAPON_BROKEN, this.netname);
                                        Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
                                }
                        }
                }
-               else if(this.weapons & WEPSET_SUPERWEAPONS)
+               else if(STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS)
                {
                        if (time < this.superweapons_finished || (this.items & IT_UNLIMITED_SUPERWEAPONS))
                        {
@@ -1579,7 +1585,7 @@ void player_powerups(entity this)
                        else
                        {
                                this.superweapons_finished = 0;
-                               this.weapons &= ~WEPSET_SUPERWEAPONS;
+                               STAT(WEAPONS, this) &= ~WEPSET_SUPERWEAPONS;
                        }
                }
                else
@@ -1781,7 +1787,7 @@ void SpectateCopy(entity this, entity spectatee)
        this.invincible_finished = spectatee.invincible_finished;
        this.superweapons_finished = spectatee.superweapons_finished;
        STAT(PRESSED_KEYS, this) = STAT(PRESSED_KEYS, spectatee);
-       this.weapons = spectatee.weapons;
+       STAT(WEAPONS, this) = STAT(WEAPONS, spectatee);
        this.punchangle = spectatee.punchangle;
        this.view_ofs = spectatee.view_ofs;
        this.velocity = spectatee.velocity;
@@ -2146,8 +2152,8 @@ bool joinAllowed(entity this)
        if (CS(this).version_mismatch) return false;
        if (!nJoinAllowed(this, this)) return false;
        if (teamplay && lockteams) return false;
-       if (ShowTeamSelection(this)) return false;
        if (MUTATOR_CALLHOOK(ForbidSpawn, this)) return false;
+       if (ShowTeamSelection(this)) return false;
        return true;
 }
 
@@ -2248,43 +2254,6 @@ bool PlayerThink(entity this)
                return false;
        }
 
-       bool have_hook = false;
-       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-       {
-               .entity weaponentity = weaponentities[slot];
-               if(this.(weaponentity).hook.state)
-               {
-                       have_hook = true;
-                       break;
-               }
-       }
-       bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this);
-       if (have_hook) {
-               do_crouch = false;
-       //} else if (this.waterlevel >= WATERLEVEL_SWIMMING) {
-               //do_crouch = false;
-       } else if (this.vehicle) {
-               do_crouch = false;
-       } else if (STAT(FROZEN, this)) {
-               do_crouch = false;
-    }
-
-       if (do_crouch) {
-               if (!this.crouch) {
-                       this.crouch = true;
-                       this.view_ofs = STAT(PL_CROUCH_VIEW_OFS, this);
-                       setsize(this, STAT(PL_CROUCH_MIN, this), STAT(PL_CROUCH_MAX, this));
-                       // setanim(this, this.anim_duck, false, true, true); // this anim is BROKEN anyway
-               }
-       } else if (this.crouch) {
-        tracebox(this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), this.origin, false, this);
-        if (!trace_startsolid) {
-            this.crouch = false;
-            this.view_ofs = STAT(PL_VIEW_OFS, this);
-            setsize(this, STAT(PL_MIN, this), STAT(PL_MAX, this));
-        }
-       }
-
        FixPlayermodel(this);
 
        if (this.shootfromfixedorigin != autocvar_g_shootfromfixedorigin) {
@@ -2334,6 +2303,7 @@ bool PlayerThink(entity this)
        return true;
 }
 
+.bool would_spectate;
 void ObserverThink(entity this)
 {
        if ( CS(this).impulse )
@@ -2346,7 +2316,7 @@ void ObserverThink(entity this)
                if (PHYS_INPUT_BUTTON_JUMP(this) && joinAllowed(this)) {
                        this.flags &= ~FL_JUMPRELEASED;
                        this.flags |= FL_SPAWNING;
-               } else if(PHYS_INPUT_BUTTON_ATCK(this) && !CS(this).version_mismatch) {
+               } else if(PHYS_INPUT_BUTTON_ATCK(this) && !CS(this).version_mismatch || this.would_spectate) {
                        this.flags &= ~FL_JUMPRELEASED;
                        if(SpectateNext(this)) {
                                TRANSMUTE(Spectator, this);
@@ -2406,12 +2376,19 @@ void SpectatorThink(entity this)
                        }
                        CS(this).impulse = 0;
                } else if (PHYS_INPUT_BUTTON_ATCK2(this)) {
+                       this.would_spectate = false;
                        this.flags &= ~FL_JUMPRELEASED;
                        TRANSMUTE(Observer, this);
                        PutClientInServer(this);
                } else {
                        if(!SpectateUpdate(this))
-                               PutObserverInServer(this);
+                       {
+                               if(!SpectateNext(this))
+                               {
+                                       PutObserverInServer(this);
+                                       this.would_spectate = true;
+                               }
+                       }
                }
        } else {
                if (!(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_ATCK2(this))) {
@@ -2520,8 +2497,7 @@ void PlayerPreThink (entity this)
                }
                if (!assume_unchanged && autocvar_sv_eventlog)
                        GameLogEcho(strcat(":name:", ftos(this.playerid), ":", playername(this, false)));
-               if (CS(this).netname_previous) strunzone(CS(this).netname_previous);
-               CS(this).netname_previous = strzone(this.netname);
+               strcpy(CS(this).netname_previous, this.netname);
        }
 
        // version nagging