/** Client IP */
ATTRIB(Client, netaddress, string, this.netaddress);
ATTRIB(Client, playermodel, string, this.playermodel);
- ATTRIB(Client, playerskin, int, this.playerskin);
+ ATTRIB(Client, playerskin, string, this.playerskin);
/** fingerprint of CA key the player used to authenticate */
ATTRIB(Client, crypto_keyfp, string, this.crypto_keyfp);
ATTRIB(Client, cvar_cl_accuracy_data_receive, bool, this.cvar_cl_accuracy_data_receive);
ATTRIBARRAY(Client, cvar_cl_weaponpriorities, string, 10);
ATTRIB(Client, cvar_cl_weaponpriority, string, this.cvar_cl_weaponpriority);
+ ATTRIB(Client, cvar_cl_cts_noautoswitch, bool, this.cvar_cl_cts_noautoswitch);
METHOD(Client, m_unwind, bool(Client this));