ATTRIB(Client, cvar_cl_weaponimpulsemode, int, this.cvar_cl_weaponimpulsemode);
ATTRIB(Client, cvar_g_xonoticversion, string, this.cvar_g_xonoticversion);
ATTRIB(Client, autoswitch, bool, this.autoswitch);
+ ATTRIB(Client, cvar_cl_casings, bool, this.cvar_cl_casings);
ATTRIB(Client, cvar_cl_dodging_timeout, float, this.cvar_cl_dodging_timeout);
ATTRIB(Client, cvar_cl_multijump, bool, this.cvar_cl_multijump);
ATTRIB(Client, cvar_cl_accuracy_data_share, bool, this.cvar_cl_accuracy_data_share);
#define SPECTATE_COPY() ACCUMULATE void SpectateCopy(entity this, entity spectatee)
#define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); }
-int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol);
+int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodcontrol);