-#include "../../common/command/command.qh"
+#include <common/command/command.qh>
#include "cmd.qh"
-#include "../_all.qh"
#include "common.qh"
#include "vote.qh"
#include "../scores.qh"
#include "../teamplay.qh"
-#include "../mutators/mutators_include.qh"
+#include "../mutators/all.qh"
#ifdef SVQC
- #include "../../common/vehicles/all.qh"
+ #include <common/vehicles/all.qh>
#endif
-#include "../../common/constants.qh"
-#include "../../common/deathtypes.qh"
-#include "../../common/mapinfo.qh"
-#include "../../common/notifications.qh"
-#include "../../common/teams.qh"
-#include "../../common/util.qh"
+#include <common/constants.qh>
+#include <common/deathtypes/all.qh>
+#include <common/mapinfo.qh>
+#include <common/notifications.qh>
+#include <common/physics/player.qh>
+#include <common/teams.qh>
+#include <common/util.qh>
+#include <common/triggers/triggers.qh>
-#include "../../common/monsters/all.qc"
-#include "../../common/monsters/spawn.qh"
-#include "../../common/monsters/sv_monsters.qh"
+#include <common/minigames/sv_minigames.qh>
-#include "../../warpzonelib/common.qh"
+#include <common/monsters/all.qc>
+#include <common/monsters/spawn.qh>
+#include <common/monsters/sv_monsters.qh>
-void ClientKill_TeamChange (float targetteam); // 0 = don't change, -1 = auto, -2 = spec
+#include <lib/warpzone/common.qh>
+
+void ClientKill_TeamChange(float targetteam); // 0 = don't change, -1 = auto, -2 = spec
// =========================================================
// Server side networked commands code, reworked by Samual
float SV_ParseClientCommand_floodcheck()
{
- if (!timeout_status) // not while paused
+ SELFPARAM();
+ if (!timeout_status) // not while paused
{
- if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
+ if (time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
{
self.cmd_floodcount += 1;
- if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return false; } // too much spam, halt
+ if (self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) return false; // too much spam, halt
}
else
{
self.cmd_floodcount = 1;
}
}
- return true; // continue, as we're not flooding yet
+ return true; // continue, as we're not flooding yet
}
void ClientCommand_autoswitch(float request, float argc)
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argv(1) != "")
+ if (argv(1) != "")
{
self.autoswitch = InterpretBoolean(argv(1));
sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
}
}
-void ClientCommand_checkfail(float request, string command) // internal command, used only by code
+void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- LOG_INFOF("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
- self.checkfail = 1;
- return; // never fall through to usage
- }
-
- default:
- sprint(self, "Incorrect parameters for ^2checkfail^7\n");
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
- sprint(self, " Where 'message' is the message reported by client about the fail.\n");
- return;
- }
- }
-}
-
-void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- if(argv(1) != "")
+ if (argv(1) != "")
{
- if(IS_CLIENT(self))
+ if (IS_CLIENT(self))
{
self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
- if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
+ if (self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
{
self.version_mismatch = 1;
- ClientKill_TeamChange(-2); // observe
+ ClientKill_TeamChange(-2); // observe
}
- else if(autocvar_g_campaign || autocvar_g_balance_teams)
+ else if (autocvar_g_campaign || autocvar_g_balance_teams)
{
- //JoinBestTeam(self, false, true);
+ // JoinBestTeam(self, false, true);
}
- else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
+ else if (teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
{
- self.classname = "observer"; // really?
+ self.classname = STR_OBSERVER; // really?
stuffcmd(self, "menu_showteamselect\n");
}
}
}
}
-void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
+void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argv(1) != "")
+ if (argv(1) != "")
{
- if(intermission_running)
- MapVote_SendPicture(stof(argv(1)));
+ if (intermission_running) MapVote_SendPicture(stof(argv(1)));
return;
}
void ClientCommand_join(float request)
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(IS_CLIENT(self))
+ if (IS_CLIENT(self))
{
- if(!IS_PLAYER(self) && !lockteams && !gameover)
+ if (!IS_PLAYER(self) && !lockteams && !gameover)
{
- if(self.caplayer)
- return;
- if(nJoinAllowed(self))
+ if (self.caplayer) return;
+ if (nJoinAllowed(self, self))
{
- if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
-
- self.classname = "player";
+ if (autocvar_g_campaign) campaign_bots_may_start = 1;
+ self.classname = STR_PLAYER;
PlayerScore_Clear(self);
- Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
+ Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CPID_PREVENT_JOIN);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, ((teamplay && self.team != -1) ? APP_TEAM_ENT(this, INFO_JOIN_PLAY_TEAM) : INFO_JOIN_PLAY), self.netname);
PutClientInServer();
}
else
{
- //player may not join because of g_maxplayers is set
+ // player may not join because of g_maxplayers is set
Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
}
}
}
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void ClientCommand_physics(float request, float argc)
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
string command = strtolower(argv(1));
- if(!autocvar_g_physics_clientselect)
+ if (!autocvar_g_physics_clientselect)
{
sprint(self, "Client physics selection is currently disabled.\n");
return;
}
- if(command == "list" || command == "help")
+ if (command == "list" || command == "help")
{
sprint(self, strcat("Available physics sets: \n\n", autocvar_g_physics_clientselect_options, " default\n"));
return;
}
- if(Physics_Valid(command) || command == "default")
+ if (Physics_Valid(command) || command == "default")
{
stuffcmd(self, strcat("\nseta cl_physics ", command, "\nsendcvar cl_physics\n"));
sprint(self, strcat("^2Physics set successfully changed to ^3", command, "\n"));
}
}
-void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
+void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(IS_CLIENT(self))
+ if (IS_CLIENT(self))
{
- if(warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ if (warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
{
- if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ if (!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
{
- if(time < game_starttime) // game is already restarting
+ if (time < game_starttime) // game is already restarting
return;
- if (self.ready) // toggle
+ if (self.ready) // toggle
{
self.ready = false;
bprint(self.netname, "^2 is ^1NOT^2 ready\n");
}
// cannot reset the game while a timeout is active!
- if (!timeout_status)
- ReadyCount();
- } else {
+ if (!timeout_status) ReadyCount();
+ }
+ else
+ {
sprint(self, "^1Game has already been restarted\n");
}
}
}
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void ClientCommand_say(float request, float argc, string command)
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argc >= 2) { Say(self, false, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
- return; // never fall through to usage
+ if (argc >= 2) Say(self, false, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
+ return; // never fall through to usage
}
default:
void ClientCommand_say_team(float request, float argc, string command)
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argc >= 2) { Say(self, true, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
- return; // never fall through to usage
+ if (argc >= 2) Say(self, true, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
+ return; // never fall through to usage
}
default:
void ClientCommand_selectteam(float request, float argc)
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argv(1) != "")
+ if (argv(1) != "")
{
- if(IS_CLIENT(self))
+ if (IS_CLIENT(self))
{
- if(teamplay)
- if(self.team_forced <= 0)
+ if (teamplay)
+ {
+ if (self.team_forced <= 0)
+ {
if (!lockteams)
{
float selection;
- switch(argv(1))
+ switch (argv(1))
{
- case "red": selection = NUM_TEAM_1; break;
- case "blue": selection = NUM_TEAM_2; break;
- case "yellow": selection = NUM_TEAM_3; break;
- case "pink": selection = NUM_TEAM_4; break;
- case "auto": selection = (-1); break;
-
- default: selection = 0; break;
+ case "red": selection = NUM_TEAM_1;
+ break;
+ case "blue": selection = NUM_TEAM_2;
+ break;
+ case "yellow": selection = NUM_TEAM_3;
+ break;
+ case "pink": selection = NUM_TEAM_4;
+ break;
+ case "auto": selection = (-1);
+ break;
+
+ default: selection = 0;
+ break;
}
- if(selection)
+ if (selection)
{
- if(self.team == selection && self.deadflag == DEAD_NO)
+ if (self.team == selection && !IS_DEAD(self))
+ {
sprint(self, "^7You already are on that team.\n");
- else if(self.wasplayer && autocvar_g_changeteam_banned)
+ }
+ else if (self.wasplayer && autocvar_g_changeteam_banned)
+ {
sprint(self, "^1You cannot change team, forbidden by the server.\n");
+ }
else
{
- if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
+ if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
{
CheckAllowedTeams(self);
GetTeamCounts(self);
- if(!TeamSmallerEqThanTeam(Team_TeamToNumber(selection), Team_TeamToNumber(self.team), self))
+ if (!TeamSmallerEqThanTeam(Team_TeamToNumber(selection), Team_TeamToNumber(self.team), self))
{
Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
return;
}
}
else
+ {
sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
+ }
+ }
else
+ {
sprint(self, "^7selectteam can not be used as your team is forced\n");
+ }
+ }
else
+ {
sprint(self, "^7selectteam can only be used in teamgames\n");
+ }
}
return;
}
void ClientCommand_selfstuff(float request, string command)
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argv(1) != "")
+ if (argv(1) != "")
{
stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
return;
void ClientCommand_sentcvar(float request, float argc, string command)
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argv(1) != "")
+ if (argv(1) != "")
{
- //float tokens;
+ // float tokens;
string s;
- if(argc == 2) // undefined cvar: use the default value on the server then
+ if (argc == 2) // undefined cvar: use the default value on the server then
{
s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
tokenize_console(s);
void ClientCommand_spectate(float request)
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(IS_CLIENT(self))
+ if (IS_CLIENT(self))
{
- if(g_lms)
- {
- if(self.lms_spectate_warning)
- {
- // for the forfeit message...
- self.lms_spectate_warning = 2;
- // mark player as spectator
- PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
- }
- else
- {
- self.lms_spectate_warning = 1;
- sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
- return;
- }
- }
+ int mutator_returnvalue = MUTATOR_CALLHOOK(ClientCommand_Spectate, self);
- if((IS_PLAYER(self) || self.caplayer) && autocvar_sv_spectate == 1)
- {
- if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE);
- ClientKill_TeamChange(-2); // observe
- }
+ if (mutator_returnvalue == MUT_SPECCMD_RETURN) return;
+
+ if ((IS_PLAYER(self) || mutator_returnvalue == MUT_SPECCMD_FORCE) && autocvar_sv_spectate == 1) ClientKill_TeamChange(-2); // observe
}
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void ClientCommand_suggestmap(float request, float argc)
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argv(1) != "")
+ if (argv(1) != "")
{
sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
return;
void ClientCommand_tell(float request, float argc, string command)
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argc >= 3)
+ if (argc >= 3)
{
entity tell_to = GetIndexedEntity(argc, 1);
float tell_accepted = VerifyClientEntity(tell_to, true, false);
- if(tell_accepted > 0) // the target is a real client
+ if (tell_accepted > 0) // the target is a real client
{
- if(tell_to != self) // and we're allowed to send to them :D
+ if (tell_to != self) // and we're allowed to send to them :D
{
// workaround for argv indexes indexing ascii chars instead of utf8 chars
// In this case when the player name contains utf8 chars
}
else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
}
- else if(argv(1) == "#0")
+ else if (argv(1) == "#0")
{
trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
return;
void ClientCommand_voice(float request, float argc, string command)
{
- switch(request)
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argv(1) != "")
+ if (argv(1) != "")
{
- if(argc >= 3)
- VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
- else
- VoiceMessage(argv(1), "");
+ entity e = GetVoiceMessage(argv(1));
+ if (!e)
+ {
+ sprint(this, sprintf("Invalid voice. Use one of: %s\n", allvoicesamples));
+ return;
+ }
+ if (argc >= 3) VoiceMessage(this, e, substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
+ else VoiceMessage(this, e, "");
return;
}
** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
void ClientCommand_(float request)
{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
-
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd \n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd \n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
}
*/
// =====================================
// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define CLIENT_COMMANDS(request,arguments,command) \
+#define CLIENT_COMMANDS(request, arguments, command) \
CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
- CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
void ClientCommand_macro_help()
{
- #define CLIENT_COMMAND(name,function,description) \
+ SELFPARAM();
+ #define CLIENT_COMMAND(name, function, description) \
{ sprint(self, " ^2", name, "^7: ", description, "\n"); }
CLIENT_COMMANDS(0, 0, "");
- #undef CLIENT_COMMAND
-
- return;
+#undef CLIENT_COMMAND
}
float ClientCommand_macro_command(float argc, string command)
{
- #define CLIENT_COMMAND(name,function,description) \
- { if(name == strtolower(argv(0))) { function; return true; } }
+ #define CLIENT_COMMAND(name, function, description) \
+ { if (name == strtolower(argv(0))) { function; return true; } }
CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
- #undef CLIENT_COMMAND
+#undef CLIENT_COMMAND
return false;
}
float ClientCommand_macro_usage(float argc)
{
- #define CLIENT_COMMAND(name,function,description) \
- { if(name == strtolower(argv(1))) { function; return true; } }
+ #define CLIENT_COMMAND(name, function, description) \
+ { if (name == strtolower(argv(1))) { function; return true; } }
CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "");
- #undef CLIENT_COMMAND
+#undef CLIENT_COMMAND
return false;
}
void ClientCommand_macro_write_aliases(float fh)
{
- #define CLIENT_COMMAND(name,function,description) \
+ #define CLIENT_COMMAND(name, function, description) \
{ CMD_Write_Alias("qc_cmd_cmd", name, description); }
CLIENT_COMMANDS(0, 0, "");
- #undef CLIENT_COMMAND
-
- return;
+#undef CLIENT_COMMAND
}
// ======================================
void SV_ParseClientCommand(string command)
{
+ SELFPARAM();
// If invalid UTF-8, don't even parse it
string command2 = "";
float len = strlen(command);
float i;
for (i = 0; i < len; ++i)
command2 = strcat(command2, chr2str(str2chr(command, i)));
- if (command != command2)
- return;
+ if (command != command2) return;
// if we're banned, don't even parse the command
- if(Ban_MaybeEnforceBanOnce(self))
- return;
+ if (Ban_MaybeEnforceBanOnce(self)) return;
float argc = tokenize_console(command);
// cmd vote - master - login - password
// for floodcheck
- switch(strtolower(argv(0)))
+ switch (strtolower(argv(0)))
{
// exempt commands which are not subject to floodcheck
- case "begin": break; // handled by engine in host_cmd.c
- case "download": break; // handled by engine in cl_parse.c
- case "mv_getpicture": break; // handled by server in this file
- case "pause": break; // handled by engine in host_cmd.c
- case "prespawn": break; // handled by engine in host_cmd.c
- case "sentcvar": break; // handled by server in this file
- case "spawn": break; // handled by engine in host_cmd.c
+ case "begin": break; // handled by engine in host_cmd.c
+ case "download": break; // handled by engine in cl_parse.c
+ case "mv_getpicture": break; // handled by server in this file
+ case "pause": break; // handled by engine in host_cmd.c
+ case "prespawn": break; // handled by engine in host_cmd.c
+ case "sentcvar": break; // handled by server in this file
+ case "spawn": break; // handled by engine in host_cmd.c
+ case "c2s": Net_ClientCommand(this, command); return; // handled by net.qh
default:
- if(SV_ParseClientCommand_floodcheck())
- break; // "true": continue, as we're not flooding yet
- else
- return; // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
+ if (SV_ParseClientCommand_floodcheck()) break; // "true": continue, as we're not flooding yet
+ else return; // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
}
/* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
- if(argv(0) == "help")
+ if (argv(0) == "help")
{
- if(argc == 1)
+ if (argc == 1)
{
sprint(self, "\nClient networked commands:\n");
ClientCommand_macro_help();
sprint(self, "For help about a specific command, type cmd help COMMAND\n");
return;
}
- else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
+ else if (CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
{
return;
}
- else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
+ else if (ClientCommand_macro_usage(argc)) // same, but for normal commands now
{
return;
}
}
- else if(MUTATOR_CALLHOOK(SV_ParseClientCommand, strtolower(argv(0)), argc, command))
+ else if (MUTATOR_CALLHOOK(SV_ParseClientCommand, strtolower(argv(0)), argc, command))
{
- return; // handled by a mutator
+ return; // handled by a mutator
}
- else if(CheatCommand(argc))
+ else if (CheatCommand(argc))
{
- return; // handled by server/cheats.qc
+ return; // handled by server/cheats.qc
}
- else if(CommonCommand_macro_command(argc, self, command))
+ else if (CommonCommand_macro_command(argc, self, command))
{
- return; // handled by server/command/common.qc
+ return; // handled by server/command/common.qc
}
- else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+ else if (ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
{
- return; // handled by one of the above ClientCommand_* functions
+ return; // handled by one of the above ClientCommand_* functions
}
else
+ {
clientcommand(self, command);
+ }
}