]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/getreplies.qc
Merge branch 'master' into Juhu/strafehud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / getreplies.qc
index 3262974898a1a284858dcf3ef325c6eb393569ec..17fcc2d3502c6186eaed644fd711763dfa4efa69 100644 (file)
@@ -1,14 +1,17 @@
 #include "getreplies.qh"
 
 #include <common/weapons/_all.qh>
+#include <common/wepent.qh>
 #include <common/stats.qh>
+#include <server/intermission.qh>
+#include <server/main.qh>
+#include <server/mutators/_mod.qh>
 #include <server/world.qh>
-#include <server/miscfunctions.qh>
 
 #include <common/command/_mod.qh>
 #include "getreplies.qh"
 
-#include "../race.qh"
+#include <server/race.qh>
 
 #include <common/constants.qh>
 #include <common/gamemodes/_mod.qh>
@@ -299,3 +302,137 @@ string getmonsterlist()
 
        return sprintf("^7Monsters available: %s\n", monsterlist);
 }
+
+/*
+=============
+GetCvars
+=============
+Called with:
+  0:  sends the request
+  >0: receives a cvar from name=argv(f) value=argv(f+1)
+*/
+void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
+{
+       if (f < 0)
+       {
+               strfree(store.(field));
+       }
+       else if (f > 0)
+       {
+               if (thisname == name)
+               {
+                       strcpy(store.(field), argv(f + 1));
+               }
+       }
+       else
+               stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
+}
+void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
+{
+       GetCvars_handleString(this, store, thisname, f, field, name);
+       if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
+               if (thisname == name)
+               {
+                       string s = func(this, strcat1(store.(field)));
+                       if (s != store.(field))
+                       {
+                               strcpy(store.(field), s);
+                       }
+               }
+}
+void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
+{
+       if (f < 0)
+       {
+       }
+       else if (f > 0)
+       {
+               if (thisname == name)
+                       store.(field) = stof(argv(f + 1));
+       }
+       else
+               stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
+}
+void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
+{
+       if (f < 0)
+       {
+       }
+       else if (f > 0)
+       {
+               if (thisname == name)
+               {
+                       if (!store.(field))
+                       {
+                               store.(field) = stof(argv(f + 1));
+                               if (!store.(field))
+                                       store.(field) = -1;
+                       }
+               }
+       }
+       else
+       {
+               if (!store.(field))
+                       stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
+       }
+}
+string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
+{
+       string o = W_FixWeaponOrder_ForceComplete(wo);
+       strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
+       return o;
+}
+
+/**
+ * @param f -1: cleanup, 0: request, 1: receive
+ */
+void GetCvars(entity this, entity store, int f)
+{
+       string s = string_null;
+
+       if (f == 0)
+               LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
+
+       if (f > 0)
+               s = strcat1(argv(f));
+
+       get_cvars_f = f;
+       get_cvars_s = s;
+       MUTATOR_CALLHOOK(GetCvars);
+
+       Notification_GetCvars(this);
+
+       ReplicateVars(this, store, s, f);
+
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
+
+       GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
+
+       // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
+       if (f > 0)
+       {
+               if (s == "cl_weaponpriority")
+               {
+                       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+                       {
+                               .entity weaponentity = weaponentities[slot];
+                               if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
+                                       this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
+                       }
+               }
+               if (s == "cl_allow_uidtracking")
+                       PlayerStats_GameReport_AddPlayer(this);
+               //if (s == "cl_gunalign")
+                       //W_ResetGunAlign(this, store.cvar_cl_gunalign);
+       }
+}