]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/vote.qc
Merge branch 'martin-t/units' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
index 44b8acb8e7a8ff5fb9ea7e18688e269b3bd66be9..5f96334ddfd3141ff0208fbd6bb343f5f2e6724d 100644 (file)
@@ -109,7 +109,7 @@ void Nagger_ReadyCounted()
 // If the vote_caller is still here, return their name, otherwise vote_caller_name
 string OriginalCallerName()
 {
-       if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
+       if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller, false);
        return vote_caller_name;
 }
 
@@ -198,13 +198,13 @@ void VoteSpam(float notvoters, float mincount, string result)
        }
 }
 
+#define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
+
 void VoteCount(float first_count)
 {
        // declarations
        vote_accept_count = vote_reject_count = vote_abstain_count = 0;
 
-       bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
-
        float vote_player_count = 0, notvoters = 0;
        float vote_real_player_count = 0, vote_real_accept_count = 0;
        float vote_real_reject_count = 0, vote_real_abstain_count = 0;
@@ -336,7 +336,7 @@ void reset_map(bool dorespawn)
 {
        if (time <= game_starttime)
        {
-               if (gameover)
+               if (game_stopped)
                        return;
                if (round_handler_IsActive())
                        round_handler_Reset(game_starttime);
@@ -344,7 +344,10 @@ void reset_map(bool dorespawn)
 
        MUTATOR_CALLHOOK(reset_map_global);
 
-       FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
+       FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
+       {
+               if(IS_CLIENT(it))
+                       continue;
                if (it.reset)
                {
                        it.reset(it);
@@ -367,28 +370,26 @@ void reset_map(bool dorespawn)
        {
                if (!MUTATOR_CALLHOOK(reset_map_players))
                {
-                       FOREACH_CLIENT(true, LAMBDA(
-                               /*
-                               only reset players if a restart countdown is active
-                               this can either be due to cvar sv_ready_restart_after_countdown having set
-                               restart_mapalreadyrestarted to 1 after the countdown ended or when
-                               sv_ready_restart_after_countdown is not used and countdown is still running
-                               */
-                               if (restart_mapalreadyrestarted || (time < game_starttime))
+                       if (restart_mapalreadyrestarted || (time < game_starttime))
+                       {
+                               FOREACH_CLIENT(IS_PLAYER(it),
                                {
+                                       /*
+                                       only reset players if a restart countdown is active
+                                       this can either be due to cvar sv_ready_restart_after_countdown having set
+                                       restart_mapalreadyrestarted to 1 after the countdown ended or when
+                                       sv_ready_restart_after_countdown is not used and countdown is still running
+                                       */
                                        // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
-                                       if (IS_PLAYER(it))
-                                       {
-                                               // PlayerScore_Clear(it);
-                                               it.killcount = 0;
-                                               // stop the player from moving so that he stands still once he gets respawned
-                                               it.velocity = '0 0 0';
-                                               it.avelocity = '0 0 0';
-                                               it.movement = '0 0 0';
-                                               PutClientInServer(it);
-                                       }
-                               }
-                       ));
+                                       // PlayerScore_Clear(it);
+                                       CS(it).killcount = 0;
+                                       // stop the player from moving so that he stands still once he gets respawned
+                                       it.velocity = '0 0 0';
+                                       it.avelocity = '0 0 0';
+                                       CS(it).movement = '0 0 0';
+                                       PutClientInServer(it);
+                               });
+                       }
                }
        }
 }
@@ -405,7 +406,7 @@ void ReadyRestart_think(entity this)
 // Forces a restart of the game without actually reloading the map // this is a mess...
 void ReadyRestart_force()
 {
-       if (time <= game_starttime && gameover)
+       if (time <= game_starttime && game_stopped)
                return;
 
        bprint("^1Server is restarting...\n");
@@ -421,9 +422,9 @@ void ReadyRestart_force()
        game_starttime = time + RESTART_COUNTDOWN;
 
        // clear player attributes
-       FOREACH_CLIENT(true, LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
                it.alivetime = 0;
-               it.killcount = 0;
+               CS(it).killcount = 0;
                PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
        ));
 
@@ -455,7 +456,7 @@ void ReadyRestart_force()
        // after a restart every players number of allowed timeouts gets reset, too
        if (autocvar_sv_timeout)
        {
-               FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(it.allowed_timeouts = autocvar_sv_timeout_number));
+               FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(CS(it).allowed_timeouts = autocvar_sv_timeout_number));
        }
     // reset map immediately if this cvar is not set
     if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
@@ -464,8 +465,7 @@ void ReadyRestart_force()
 
 void ReadyRestart()
 {
-       // no assault support yet...
-       if (g_assault || gameover || race_completing) localcmd("restart\n");
+       if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || game_stopped || race_completing) localcmd("restart\n");
        else localcmd("\nsv_hook_gamerestart\n");
 
        // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
@@ -754,8 +754,6 @@ void VoteCommand_call(float request, entity caller, float argc, string vote_comm
        {
                case CMD_REQUEST_COMMAND:
                {
-                       bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
-
                        float tmp_playercount = 0;
 
                        vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
@@ -892,8 +890,6 @@ void VoteCommand_master(float request, entity caller, float argc, string vote_co
 
                                        default:  // calling a vote for master
                                        {
-                                               bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
-
                                                if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
                                                else if (vote_called)
                                                {