if (vote_called)
{
- strunzone(vote_called_command);
- strunzone(vote_called_display);
- strunzone(vote_caller_name);
+ strfree(vote_called_command);
+ strfree(vote_called_display);
+ strfree(vote_caller_name);
}
vote_called = VOTE_NULL;
vote_caller = NULL;
- vote_caller_name = string_null;
vote_endtime = 0;
- vote_called_command = string_null;
- vote_called_display = string_null;
-
vote_parsed_command = string_null;
vote_parsed_display = string_null;
FOREACH_CLIENT(IS_PLAYER(it), {
it.alivetime = 0;
CS(it).killcount = 0;
- PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
+ float val = PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, 0);
+ PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, -val);
});
restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
}
// initiate the restart-countdown-announcer entity
- if (autocvar_sv_ready_restart_after_countdown)
+ if (sv_ready_restart_after_countdown)
{
entity restart_timer = new_pure(restart_timer);
setthink(restart_timer, ReadyRestart_think);
{
FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
}
- // reset map immediately if this cvar is not set
- if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
+
+ if (!sv_ready_restart_after_countdown) reset_map(true);
if (autocvar_sv_eventlog) GameLogEcho(":restart");
}
// Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
// Otherwise scores could be manipulated during the countdown.
- if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
+ if (!sv_ready_restart_after_countdown) Score_ClearAll();
ReadyRestart_force();
}
if (!VoteCommand_checkargs(startpos, argc)) return 0;
+ switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
+ {
+ case MUT_VOTEPARSE_CONTINUE: { break; }
+ case MUT_VOTEPARSE_SUCCESS: { return 1; }
+ case MUT_VOTEPARSE_INVALID: { return -1; }
+ case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
+ }
+
switch (first_command) // now go through and parse the proper commands to adjust as needed.
{
case "kick":
if(argc > next_token)
reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
- if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
- else command_arguments = reason;
+ string command_arguments = reason;
+ if (first_command == "kickban")
+ command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
- vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
+ vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
}
else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return 0; }
break;
}
+ case "nextmap": // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too), maybe fallback instead of aborting if map name is invalid?
+ {
+ vote_command = ValidateMap(argv(startpos + 1), caller);
+ if (!vote_command) return -1;
+ vote_parsed_command = strcat("nextmap ", vote_command);
+ vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
+
+ break;
+ }
+
default:
{
vote_parsed_command = vote_command;
if(parse_error == 0)
print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
}
-
else // everything went okay, continue with calling the vote
{
vote_caller = caller; // remember who called the vote
}
FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
- if (tmp_playercount > 1) Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL); // don't announce a "vote now" sound if player is alone
+ if (tmp_playercount > 1)
+ Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
- if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
+ if (autocvar_sv_eventlog)
+ GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
Nagger_VoteChanged();
VoteCount(true); // needed if you are the only one
}
if(parse_error == 0)
print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
}
-
else // everything went okay, proceed with command
{
localcmd(strcat(vote_parsed_command, "\n"));
print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
- if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
+ if (autocvar_sv_eventlog)
+ GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
+ }
return;
}
{
print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
}
-
else // everything went okay, proceed with giving this player master privilages
{
caller.vote_master = true;
print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
- if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
+ if (autocvar_sv_eventlog)
+ GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
+ }
return;
}
{
print_to(caller, "^1You can not call a vote while a timeout is active.");
}
-
else // everything went okay, continue with creating vote
{
vote_caller = caller;
caller.vote_waittime = time + autocvar_sv_vote_wait;
bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
- if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
+ if (autocvar_sv_eventlog)
+ GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
Nagger_VoteChanged();
VoteCount(true); // needed if you are the only one
}
print_to(caller, "^1You rejected the vote.");
caller.vote_selection = VOTE_SELECT_REJECT;
msg_entity = caller;
- if (!autocvar_sv_vote_singlecount) VoteCount(false); }
+ if (!autocvar_sv_vote_singlecount)
+ VoteCount(false);
+ }
return;
}
{
print_to(caller, "^1You have already voted.");
}
-
else // everything went okay, continue changing vote
{
print_to(caller, "^1You accepted the vote.");
caller.vote_selection = VOTE_SELECT_ACCEPT;
msg_entity = caller;
- if (!autocvar_sv_vote_singlecount) VoteCount(false); }
+ if (!autocvar_sv_vote_singlecount)
+ VoteCount(false);
+ }
return;
}
VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
#undef VOTE_COMMAND
+
+ string cvarname = strcat("sv_vote_command_help_", argv(2));
+ if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
+ wordwrap_sprint(caller, cvar_string(cvarname), 1000);
+ else
+ print_to(caller, "No documentation exists for this vote");
}
}