- if (it.classname == "weapon_devastator") {
- SetResourceExplicit(this, RES_ROCKETS, GetResource(this, RES_ROCKETS) + it.count * WEP_CVAR_PRI(devastator, ammo)); // WEAPONTODO
- this.netname = cons(this.netname, "devastator");
- }
- else if (it.classname == "weapon_vortex") {
- SetResourceExplicit(this, RES_CELLS, GetResource(this, RES_CELLS) + it.count * WEP_CVAR_PRI(vortex, ammo)); // WEAPONTODO
- this.netname = cons(this.netname, "vortex");
- }
- else if (it.classname == "weapon_electro") {
- SetResourceExplicit(this, RES_CELLS, GetResource(this, RES_CELLS) + it.count * WEP_CVAR_PRI(electro, ammo)); // WEAPONTODO
- this.netname = cons(this.netname, "electro");
- }
- else if (it.classname == "weapon_hagar") {
- SetResourceExplicit(this, RES_ROCKETS, GetResource(this, RES_ROCKETS) + it.count * WEP_CVAR_PRI(hagar, ammo)); // WEAPONTODO
- this.netname = cons(this.netname, "hagar");
- }
- else if (it.classname == "weapon_crylink") {
- SetResourceExplicit(this, RES_CELLS, GetResource(this, RES_CELLS) + it.count * WEP_CVAR_PRI(crylink, ammo)); // WEAPONTODO
- this.netname = cons(this.netname, "crylink");
- }
- else if (it.classname == "weapon_mortar") {
- SetResourceExplicit(this, RES_ROCKETS, GetResource(this, RES_ROCKETS) + it.count * WEP_CVAR_PRI(mortar, ammo)); // WEAPONTODO
- this.netname = cons(this.netname, "mortar");
- }
- else if (it.classname == "weapon_shotgun") {
- SetResourceExplicit(this, RES_SHELLS, GetResource(this, RES_SHELLS) + it.count * WEP_CVAR_PRI(shotgun, ammo)); // WEAPONTODO
- this.netname = cons(this.netname, "shotgun");
- }
- else if (it.classname == "item_armor_mega")
- SetResourceExplicit(this, RES_ARMOR, 100);
- else if (it.classname == "item_health_mega")
- SetResourceExplicit(this, RES_HEALTH, 200);
- else if (it.classname == "item_buff") {