- if (it.classname == "weapon_devastator") {
- this.ammo_rockets = it.ammo_rockets;
- this.netname = cons(this.netname, "devastator");
- }
- else if (it.classname == "weapon_vortex") {
- this.ammo_cells = it.ammo_cells;
- this.netname = cons(this.netname, "vortex");
- }
- else if (it.classname == "weapon_electro") {
- this.ammo_cells = it.ammo_cells;
- this.netname = cons(this.netname, "electro");
- }
- else if (it.classname == "weapon_hagar") {
- this.ammo_rockets = it.ammo_rockets;
- this.netname = cons(this.netname, "hagar");
- }
- else if (it.classname == "weapon_crylink") {
- this.ammo_cells = it.ammo_cells;
- this.netname = cons(this.netname, "crylink");
- }
- else if (it.classname == "weapon_mortar") {
- this.ammo_rockets = it.ammo_rockets;
- this.netname = cons(this.netname, "mortar");
- }
- else if (it.classname == "weapon_shotgun") {
- this.ammo_shells = it.ammo_shells;
- this.netname = cons(this.netname, "shotgun");
- }
- else if (it.classname == "weapon_machinegun") {
- this.ammo_nails = it.ammo_nails;
- this.netname = cons(this.netname, "machinegun");
- }
- else if (it.classname == "item_armor_mega")
- SetResourceExplicit(this, RES_ARMOR, 100);
- else if (it.classname == "item_health_mega")
- SetResourceExplicit(this, RES_HEALTH, 200);
- else if (it.classname == "item_buff") {