#include <server/items/items.qh>
#include <server/items/spawning.qh>
#include <server/resources.qh>
+#include <server/world.qh>
#include <common/gamemodes/_mod.qh>
#include <common/gamemodes/gamemode/ctf/sv_ctf.qh>
#include <common/mapobjects/triggers.qh>
// BFG -> Crylink || Fireball
SPAWNFUNC_Q3_COND(weapon_bfg, ammo_bfg, cvar_string("g_mod_balance") == "XDF", WEP_CRYLINK, WEP_FIREBALL)
+ // FIXME: WEP_FIREBALL has no ammo_type field so ammo_bfg is deleted by spawnfunc_body
// grappling hook -> hook
SPAWNFUNC_WEAPON(weapon_grapplinghook, WEP_HOOK)