]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/compat/quake3.qc
Improve target_init support.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / compat / quake3.qc
index 6a7f21aa674d319bad7ece6abeb908b28b764d60..7e934f3d52296e97a310e6b3dfe692a6f5a37857 100644 (file)
@@ -82,11 +82,55 @@ void target_init_verify(entity this)
                        }
 }
 
+void target_init_use(entity this, entity actor, entity trigger)
+{
+       if (!(this.spawnflags & 1))
+       {
+               SetResourceAmount(actor, RESOURCE_ARMOR, start_armorvalue);
+               actor.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot;
+       }
+
+       if (!(this.spawnflags & 2))
+       {
+               SetResourceAmount(actor, RESOURCE_HEALTH, start_health);
+               actor.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot;
+               actor.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
+       }
+
+       if (!(this.spawnflags & 4))
+       {
+               SetResourceAmount(actor, RESOURCE_SHELLS, start_ammo_shells);
+               SetResourceAmount(actor, RESOURCE_BULLETS, start_ammo_nails);
+               SetResourceAmount(actor, RESOURCE_ROCKETS, start_ammo_rockets);
+               SetResourceAmount(actor, RESOURCE_CELLS, start_ammo_cells);
+               SetResourceAmount(actor, RESOURCE_PLASMA, start_ammo_plasma);
+               SetResourceAmount(actor, RESOURCE_FUEL, start_ammo_fuel);
+
+               actor.weapons = start_weapons;
+               if (this.spawnflags & 32)
+               {
+                       // TODO
+               }
+       }
+
+       if (!(this.spawnflags & 8))
+       {
+               actor.strength_finished = 0;
+               actor.invincible_finished = 0;
+               actor.buffs = 0;
+       }
+
+       if (!(this.spawnflags & 16))
+       {
+               // We don't have holdables.
+       }
+
+       SUB_UseTargets(this, actor, trigger);
+}
+
 spawnfunc(target_init)
 {
-       this.spawnflags = 0; // remove all weapons except the ones listed below
-       this.netname = "shotgun"; // keep these weapons through the remove trigger
-       spawnfunc_target_items(this);
+       this.use = target_init_use;
        InitializeEntity(this, target_init_verify, INITPRIO_FINDTARGET);
 }