]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/damage.qh
Merge branch 'master' into terencehill/menu_quit_game
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / damage.qh
index 02a637ca005aea0f233fc22145286ba1cfa92c7a..a1dadc1a28f052017abbcbddd6252a3c7ec3cc65 100644 (file)
@@ -1,32 +1,34 @@
 #pragma once
 
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-    #include <common/weapons/_all.qh>
-    #include <common/stats.qh>
-    #include <server/items/items.qh>
-    #include <server/miscfunctions.qh>
-    #include <lib/warpzone/common.qh>
-    #include <common/constants.qh>
-    #include <common/teams.qh>
-    #include <common/util.qh>
-    #include <common/weapons/_all.qh>
-    #include "weapons/accuracy.qh"
-    #include "weapons/csqcprojectile.qh"
-    #include "weapons/selection.qh"
-    #include "autocvars.qh"
-    #include <common/notifications/all.qh>
-    #include <common/deathtypes/all.qh>
-    #include <server/mutators/_mod.qh>
-    #include <common/turrets/sv_turrets.qh>
-    #include <common/vehicles/all.qh>
-    #include <lib/csqcmodel/sv_model.qh>
-    #include <common/playerstats.qh>
-    #include "hook.qh"
-    #include "scores.qh"
-    #include "spawnpoints.qh"
-#endif
+#include <common/weapons/_all.qh>
+
+bool autocvar_g_throughfloor_debug;
+float autocvar_g_throughfloor_damage;
+float autocvar_g_throughfloor_force;
+float autocvar_g_throughfloor_damage_max_stddev;
+float autocvar_g_throughfloor_force_max_stddev;
+float autocvar_g_throughfloor_min_steps_player;
+float autocvar_g_throughfloor_max_steps_player;
+float autocvar_g_throughfloor_min_steps_other;
+float autocvar_g_throughfloor_max_steps_other;
+float autocvar_g_mirrordamage;
+bool autocvar_g_mirrordamage_virtual;
+bool autocvar_g_mirrordamage_onlyweapons;
+float autocvar_g_maxpushtime;
+float autocvar_g_balance_damagepush_speedfactor;
+int autocvar_g_balance_firetransfer_damage;
+int autocvar_g_balance_firetransfer_time;
+float autocvar_g_balance_armor_blockpercent;
+float autocvar_g_teamdamage_resetspeed;
+float autocvar_g_teamdamage_threshold;
+float autocvar_g_balance_selfdamagepercent;
+float autocvar_g_friendlyfire;
+float autocvar_g_friendlyfire_virtual;
+float autocvar_g_friendlyfire_virtual_force;
+float autocvar_g_frozen_revive_falldamage;
+int autocvar_g_frozen_revive_falldamage_health;
+bool autocvar_g_frozen_damage_trigger;
+float autocvar_g_frozen_force;
 
 .void(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) event_damage;
 
@@ -47,8 +49,7 @@ float checkrules_firstblood;
 .float damagedbytriggers;
 
 float yoda;
-float damage_goodhits;
-float damage_gooddamage;
+int impressive_hits;
 
 .float pain_finished; // Added by Supajoe
 
@@ -68,7 +69,8 @@ float damage_gooddamage;
 
 .vector death_origin;
 
-.float damage_dealt, typehitsound, killsound;
+.float hitsound_damage_dealt;
+.int typehitsound, killsound;
 
 // used for custom deathtype
 string deathmessage;
@@ -133,7 +135,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
 float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity);
 
 .float damageforcescale;
-const float MIN_DAMAGEEXTRARADIUS = 2;
+const float MIN_DAMAGEEXTRARADIUS = 0.1;
 const float MAX_DAMAGEEXTRARADIUS = 16;
 .float damageextraradius;
 
@@ -142,21 +144,13 @@ const float MAX_DAMAGEEXTRARADIUS = 16;
 bool Heal(entity targ, entity inflictor, float amount, float limit);
 
 .float fire_damagepersec;
-.float fire_endtime;
 .float fire_deathtype;
 .entity fire_owner;
 .float fire_hitsound;
-.entity fire_burner;
-
-void fireburner_think(entity this);
-
-float Fire_IsBurning(entity e);
 
 float Fire_AddDamage(entity e, entity o, float d, float t, float dt);
 
 void Fire_ApplyDamage(entity e);
 
-void Fire_ApplyEffect(entity e);
-
 IntrusiveList g_damagedbycontents;
 STATIC_INIT(g_damagedbycontents) { g_damagedbycontents = IL_NEW(); }