.float alivetime; // time of being alive
.float motd_actived_time; // used for both motd and campaign_message
-bool nJoinAllowed(entity this, entity ignore);
+int nJoinAllowed(entity this, entity ignore);
.float spawnshieldtime;
.float item_spawnshieldtime;
.entity iceblock;
.entity frozen_by; // for ice fields
-.entity muzzle_flash;
.float misc_bulletcounter; // replaces uzi & hlac bullet counter.
void PlayerUseKey(entity this);