.float pain_frame; //"
.float crouch; // Crouching or not?
-.float strength_finished = _STAT(STRENGTH_FINISHED);
-.float invincible_finished = _STAT(INVINCIBLE_FINISHED);
.float superweapons_finished = _STAT(SUPERWEAPONS_FINISHED);
.float cnt; // used in too many places
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
.float player_blocked;
-.float weapon_blocked; // weapon use disabled
.float revive_progress = _STAT(REVIVE_PROGRESS);
.float revival_time; // time at which player was last revived