float next_pingtime;
-.float Version;
-
// player sounds, voice messages
// TODO implemented fall and falling
#define ALLPLAYERSOUNDS \
// _VOICEMSG(droppedflag) \
// _VOICEMSG(negative) \
// _VOICEMSG(seenenemy) \
+// /**/
string globalsound_fall;
string globalsound_metalfall;