float intermission_running;
float intermission_exittime;
float alreadychangedlevel;
float intermission_running;
float intermission_exittime;
float alreadychangedlevel;
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
.float player_blocked;
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
.float player_blocked;
.float revive_progress = _STAT(REVIVE_PROGRESS);
.float revival_time; // time at which player was last revived
.float revive_progress = _STAT(REVIVE_PROGRESS);
.float revival_time; // time at which player was last revived