float sv_maxidle_spectatorsareidle;
float sv_pogostick;
-float sv_doublejump;
float tracebox_hits_trigger_hurt(vector start, vector mi, vector ma, vector end);
float next_pingtime;
.float freezetag_frozen;
.float freezetag_beginrevive_time;
.float freezetag_revive_progress;
+
+.float killcnt; // keep track of how many times a player has suicided during the previous 5 seconds