]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/domination.qc
my code broke forced team balance, and that code was very bad and annoying anyway...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / domination.qc
index 9e56023cb500ebb5425d08321fbff54d55d4a7e8..0a2fe02b66fcf13c88c02240c0fb5b653f31ed88 100644 (file)
@@ -395,196 +395,6 @@ void dom_controlpoint_setup()
 
 
 
-// player has joined game, get him on a team
-// depreciated
-/*void dom_player_join_team(entity pl)
-{
-       entity head;
-       float c1, c2, c3, c4, totalteams, smallestteam, smallestteam_count, selectedteam;
-       float balance_teams, force_balance, balance_type;
-
-       balance_teams = autocvar_g_balance_teams;
-       balance_teams = autocvar_g_balance_teams_force;
-
-       c1 = c2 = c3 = c4 = -1;
-       totalteams = 0;
-
-       // first find out what teams are allowed
-       head = find(world, classname, "dom_team");
-       while(head)
-       {
-               if(head.netname != "")
-               {
-                       //if(head.team == pl.team)
-                       //      selected = head;
-                       if(head.team == COLOR_TEAM1)
-                       {
-                                       c1 = 0;
-                       }
-                       if(head.team == COLOR_TEAM2)
-                       {
-                                       c2 = 0;
-                       }
-                       if(head.team == COLOR_TEAM3)
-                       {
-                                       c3 = 0;
-                       }
-                       if(head.team == COLOR_TEAM4)
-                       {
-                                       c4 = 0;
-                       }
-               }
-               head = find(head, classname, "dom_team");
-       }
-
-       // make sure there are at least 2 teams to join
-       if(c1 >= 0)
-               totalteams = totalteams + 1;
-       if(c2 >= 0)
-               totalteams = totalteams + 1;
-       if(c3 >= 0)
-               totalteams = totalteams + 1;
-       if(c4 >= 0)
-               totalteams = totalteams + 1;
-
-       if(totalteams <= 1)
-               error("dom_player_join_team: Too few teams available for domination\n");
-
-       // whichever teams that are available are set to 0 instead of -1
-
-       // if we don't care what team he ends up on, put him on whatever team he entered as.
-       // if he's not on a valid team, then put him on the smallest team
-       if(!balance_teams && !force_balance)
-       {
-               if(     c1 >= 0 && pl.team == COLOR_TEAM1)
-                       selectedteam = pl.team;
-               else if(c2 >= 0 && pl.team == COLOR_TEAM2)
-                       selectedteam = pl.team;
-               else if(c3 >= 0 && pl.team == COLOR_TEAM3)
-                       selectedteam = pl.team;
-               else if(c4 >= 0 && pl.team == COLOR_TEAM4)
-                       selectedteam = pl.team;
-               else
-                       selectedteam = -1;
-               if(selectedteam > 0)
-               {
-                       SetPlayerColors(pl, selectedteam - 1);
-                       return;
-               }
-               // otherwise end up on the smallest team (handled below)
-       }
-
-       // now count how many players are on each team already
-
-       head = find(world, classname, "player");
-       while(head)
-       {
-               //if(head.netname != "")
-               {
-                       if(head.team == COLOR_TEAM1)
-                       {
-                               if(c1 >= 0)
-                                       c1 = c1 + 1;
-                       }
-                       if(head.team == COLOR_TEAM2)
-                       {
-                               if(c2 >= 0)
-                                       c2 = c2 + 1;
-                       }
-                       if(head.team == COLOR_TEAM3)
-                       {
-                               if(c3 >= 0)
-                                       c3 = c3 + 1;
-                       }
-                       if(head.team == COLOR_TEAM4)
-                       {
-                               if(c4 >= 0)
-                                       c4 = c4 + 1;
-                       }
-               }
-               head = find(head, classname, "player");
-       }
-
-       // c1...c4 now have counts of each team
-       // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
-
-       smallestteam = 0;
-       smallestteam_count = 999;
-
-       // 2 gives priority to what team you're already on, 1 goes in order
-       balance_type = 1;
-
-       if(balance_type == 1)
-       {
-               if(c1 >= 0 && c1 < smallestteam_count)
-               {
-                       smallestteam = 1;
-                       smallestteam_count = c1;
-               }
-               if(c2 >= 0 && c2 < smallestteam_count)
-               {
-                       smallestteam = 2;
-                       smallestteam_count = c2;
-               }
-               if(c3 >= 0 && c3 < smallestteam_count)
-               {
-                       smallestteam = 3;
-                       smallestteam_count = c3;
-               }
-               if(c4 >= 0 && c4 < smallestteam_count)
-               {
-                       smallestteam = 4;
-                       smallestteam_count = c4;
-               }
-       }
-       else
-       {
-               if(c1 >= 0 && (c1 < smallestteam_count ||
-                                       (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
-               {
-                       smallestteam = 1;
-                       smallestteam_count = c1;
-               }
-               if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
-                                       (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
-               {
-                       smallestteam = 2;
-                       smallestteam_count = c2;
-               }
-               if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
-                                       (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
-               {
-                       smallestteam = 3;
-                       smallestteam_count = c3;
-               }
-               if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
-                                       (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
-               {
-                       smallestteam = 4;
-                       smallestteam_count = c4;
-               }
-       }
-
-       if(smallestteam == 1)
-       {
-               selectedteam = COLOR_TEAM1 - 1;
-       }
-       if(smallestteam == 2)
-       {
-               selectedteam = COLOR_TEAM2 - 1;
-       }
-       if(smallestteam == 3)
-       {
-               selectedteam = COLOR_TEAM3 - 1;
-       }
-       if(smallestteam == 4)
-       {
-               selectedteam = COLOR_TEAM4 - 1;
-       }
-
-       SetPlayerColors(pl, selectedteam);
-}
-*/
 /*QUAKED spawnfunc_dom_controlpoint (0 .5 .8) (-16 -16 -24) (16 16 32)
 Control point for Domination gameplay.
 */