]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/domination.qc
Merge branch 'master' into MaidenBeast/translation_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / domination.qc
index 891863f97a3a32daa771675391405563ad4675ca..cf0584b7283b6cea20f933597a4a156799f1cb5d 100644 (file)
@@ -21,6 +21,29 @@ Note: The only teams who can use dom control points are identified by spawnfunc_
 .entity sprite;
 .float captime;
 
+// pps: points per second
+.float dom_total_pps;
+.float dom_pps_red;
+.float dom_pps_blue;
+.float dom_pps_yellow;
+.float dom_pps_pink;
+float total_pps;
+float pps_red;
+float pps_blue;
+float pps_yellow;
+float pps_pink;
+void set_dom_state(entity e)
+{
+       // BIG ugly hack to make stat sending work
+       e.dom_total_pps = total_pps;
+       e.dom_pps_red = pps_red;
+       e.dom_pps_blue = pps_blue;
+       if(c3 >= 0)
+               e.dom_pps_yellow = pps_yellow;
+       if(c4 >= 0)
+               e.dom_pps_pink = pps_pink;
+}
+
 void() dom_controlpoint_setup;
 
 void LogDom(string mode, float team_before, entity actor)
@@ -86,9 +109,9 @@ void dompoint_captured ()
 
        if (head.noise != "")
                if(self.enemy)
-                       sound(self.enemy, CHAN_AUTO, head.noise, VOL_BASE, ATTN_NORM);
+                       sound(self.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
                else
-                       sound(self, CHAN_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
+                       sound(self, CH_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
        if (head.noise1 != "")
                play2all(head.noise1);
 
@@ -107,25 +130,57 @@ void dompoint_captured ()
        self.delay = old_delay;
        self.team = old_team;
 
+       switch(self.team)
+       {
+               // "fix" pps when slightly under 0 because of approximation errors
+               case COLOR_TEAM1:
+                       pps_red -= (points/wait_time);
+                       if (pps_red < 0) pps_red = 0;
+                       break;
+               case COLOR_TEAM2:
+                       pps_blue -= (points/wait_time);
+                       if (pps_blue < 0) pps_blue = 0;
+                       break;
+               case COLOR_TEAM3:
+                       pps_yellow -= (points/wait_time);
+                       if (pps_yellow < 0) pps_yellow = 0;
+                       break;
+               case COLOR_TEAM4:
+                       pps_pink -= (points/wait_time);
+                       if (pps_pink < 0) pps_pink = 0;
+       }
+
        switch(self.goalentity.team)
        {
+               // "fix" pps when slightly over total_pps because of approximation errors
                case COLOR_TEAM1:
+                       pps_red += (points/wait_time);
+                       if (pps_red > total_pps) pps_red = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-red", "", "");
                        break;
                case COLOR_TEAM2:
+                       pps_blue += (points/wait_time);
+                       if (pps_blue > total_pps) pps_blue = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-blue", "", "");
                        break;
                case COLOR_TEAM3:
+                       pps_yellow += (points/wait_time);
+                       if (pps_yellow > total_pps) pps_yellow = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-yellow", "", "");
                        break;
                case COLOR_TEAM4:
+                       pps_pink += (points/wait_time);
+                       if (pps_pink > total_pps) pps_pink = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-pink", "", "");
-                       break;
        }
+
        WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, colormapPaletteColor(self.goalentity.team - 1, 0));
        WaypointSprite_Ping(self.sprite);
 
        self.captime = time;
+
+       FOR_EACH_REALCLIENT(head)
+               set_dom_state(head);
 };
 
 void AnimateDomPoint()
@@ -305,11 +360,23 @@ void dom_controlpoint_setup()
        if(!self.message)
                self.message = " has captured a control point";
 
-       if(!self.DOMPOINTFRAGS)
+       if(self.DOMPOINTFRAGS <= 0)
                self.DOMPOINTFRAGS = 1;
-       if(!self.wait)
+       if(self.wait <= 0)
                self.wait = 5;
 
+       float points, waittime;
+       if (autocvar_g_domination_point_rate)
+               points = autocvar_g_domination_point_rate;
+       else
+               points = self.frags;
+       if (autocvar_g_domination_point_amt)
+               waittime = autocvar_g_domination_point_amt;
+       else
+               waittime = self.wait;
+
+       total_pps += points/waittime;
+
        if(!self.t_width)
                self.t_width = 0.02; // frame animation rate
        if(!self.t_length)
@@ -325,8 +392,7 @@ void dom_controlpoint_setup()
        droptofloor();
 
        waypoint_spawnforitem(self);
-       WaypointSprite_SpawnFixed("dom-neut", self.origin + '0 0 32', self, sprite);
-       WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, '0 1 1');
+       WaypointSprite_SpawnFixed("dom-neut", self.origin + '0 0 32', self, sprite, RADARICON_DOMPOINT, '0 1 1');
 };
 
 
@@ -614,22 +680,15 @@ void dom_delayedinit()
        // if no control points are found, spawn defaults
        if (find(world, classname, "dom_controlpoint") == world)
        {
-               // here follow default domination points for each map
-               /*
-               if (world.model == "maps/e1m1.bsp")
-               {
-                       dom_spawnpoint('0 0 0');
-               }
-               else
-               */
+               // TODO in a few months (maybe 2011/08): change this into error() and remove this very poor dom point selection
+               backtrace("This map contains no dom_controlpoint entities. A very poor dom point placement will be chosen. Please fix the map.");
+
+               // if no supported map was found, make every deathmatch spawn a point
+               head = find(world, classname, "info_player_deathmatch");
+               while (head)
                {
-                       // if no supported map was found, make every deathmatch spawn a point
-                       head = find(world, classname, "info_player_deathmatch");
-                       while (head)
-                       {
-                               dom_spawnpoint(head.origin);
-                               head = find(head, classname, "info_player_deathmatch");
-                       }
+                       dom_spawnpoint(head.origin);
+                       head = find(head, classname, "info_player_deathmatch");
                }
        }
 
@@ -648,5 +707,11 @@ void dom_init()
        precache_model("models/domination/dom_unclaimed.md3");
        precache_sound("domination/claim.wav");
        InitializeEntity(world, dom_delayedinit, INITPRIO_GAMETYPE);
+
+       addstat(STAT_DOM_TOTAL_PPS, AS_FLOAT, dom_total_pps);
+       addstat(STAT_DOM_PPS_RED, AS_FLOAT, dom_pps_red);
+       addstat(STAT_DOM_PPS_BLUE, AS_FLOAT, dom_pps_blue);
+       if(c3 >= 0) addstat(STAT_DOM_PPS_YELLOW, AS_FLOAT, dom_pps_yellow);
+       if(c4 >= 0) addstat(STAT_DOM_PPS_PINK, AS_FLOAT, dom_pps_pink);
 };