if(other == o)
return FALSE;
if(other.classname == "player")
- if(o.team != other.team)
+ if(!teamplay || o.team != other.team)
if not (radar_showennemies)
return FALSE;
return TRUE;
float entcs_send(entity to, float sf)
{
- entity o;
- o = self.owner;
WriteByte(MSG_ENTITY, ENT_CLIENT_ENTCS);
- WriteByte(MSG_ENTITY, num_for_edict(o));
- WriteShort(MSG_ENTITY, o.origin_x);
- WriteShort(MSG_ENTITY, o.origin_y);
- WriteShort(MSG_ENTITY, o.origin_z);
- WriteByte(MSG_ENTITY, o.angles_y * 256.0 / 360);
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & 1)
+ WriteByte(MSG_ENTITY, num_for_edict(self.owner)-1);
+ if(sf & 2)
+ {
+ WriteShort(MSG_ENTITY, self.origin_x);
+ WriteShort(MSG_ENTITY, self.origin_y);
+ WriteShort(MSG_ENTITY, self.origin_z);
+ }
+ if(sf & 4)
+ WriteByte(MSG_ENTITY, self.angles_y * 256.0 / 360);
+ if(sf & 8)
+ WriteByte(MSG_ENTITY, self.health / 10); // FIXME use a better scale?
+ if(sf & 16)
+ WriteByte(MSG_ENTITY, self.armorvalue / 10); // FIXME use a better scale?
return TRUE;
};
void entcs_think()
{
- self.nextthink = time;
+ self.nextthink = time + 0.033333333333; // increase this to like 0.15 once the client can do smoothing
entity o;
o = self.owner;
- if(o.origin != self.origin || o.angles != self.angles)
+ if(o.origin != self.origin)
{
setorigin(self, o.origin);
+ self.SendFlags |= 2;
+ }
+ if(o.angles_y != self.angles_y)
+ {
self.angles = o.angles;
- self.SendFlags |= 1;
+ self.SendFlags |= 4;
+ }
+ if(o.health != self.health)
+ {
+ self.health = o.health;
+ self.SendFlags |= 8;
+ }
+ if(o.armorvalue != self.armorvalue)
+ {
+ self.armorvalue = o.armorvalue;
+ self.SendFlags |= 16;
}
};