]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge remote branch 'origin/master' into samual/mutator_ctf
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 679e0342995434d236f65d290e86515baab37aa5..285493b2a1bfae72edc7d9d46fa8a0034f1aeecd 100644 (file)
@@ -61,7 +61,7 @@ float damage_headshotbonus; // bonus multiplier for head shots, set to 0 after u
 
 float IsDifferentTeam(entity a, entity b)
 {
-       if(teams_matter)
+       if(teamplay)
        {
                if(a.team == b.team)
                        return 0;
@@ -299,13 +299,9 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
        string  s, a, msg;
        float w, type;
 
-       if (targ.classname == "player" || targ.classname == "corpse")
+       if (targ.classname == "player")
        {
-               if (targ.classname == "corpse")
-                       s = "A corpse";
-               else
-                       s = targ.netname;
-
+               s = targ.netname;
                a = attacker.netname;
 
                if (targ == attacker) // suicides
@@ -323,7 +319,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                        if (targ.killcount > 2)
                                msg = ftos(targ.killcount);
-                       if(teams_matter && deathtype == DEATH_MIRRORDAMAGE)
+                       if(teamplay && deathtype == DEATH_MIRRORDAMAGE)
                        {
                                if(attacker.team == COLOR_TEAM1)
                                        deathtype = KILL_TEAM_RED;
@@ -333,9 +329,9 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                        Send_KillNotification(s, msg, ftos(w), deathtype, MSG_SUICIDE);
                }
-               else if (attacker.classname == "player" || attacker.classname == "gib")
+               else if (attacker.classname == "player")
                {
-                       if(teams_matter && attacker.team == targ.team)
+                       if(teamplay && attacker.team == targ.team)
                        {
                                if(attacker.team == COLOR_TEAM1)
                                        type = KILL_TEAM_RED;
@@ -564,7 +560,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                damage = 0;
                                force = '0 0 0';
                        }
-                       else if(teams_matter && attacker.team == targ.team)
+                       else if(teamplay && attacker.team == targ.team)
                        {
                                if(autocvar_teamplay_mode == 1)
                                        damage = 0;
@@ -773,15 +769,21 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        if(deathtype & HITTYPE_HEADSHOT)
                                damage *= 1 + damage_headshotbonus;
 
-                       if(targ.classname == "player")
+                       entity victim;
+                       if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner)
+                               victim = targ.owner;
+                       else
+                               victim = targ;
+
+                       if(victim.classname == "player" || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
                        {
-                               if(IsDifferentTeam(targ, attacker))
+                               if(IsDifferentTeam(victim, attacker))
                                {
                                        if(damage > 0)
                                        {
                                                if(deathtype != DEATH_FIRE)
                                                {
-                                                       if(targ.BUTTON_CHAT)
+                                                       if(victim.BUTTON_CHAT)
                                                                attacker.typehitsound += 1;
                                                        else
                                                                attacker.hitsound += 1;
@@ -792,12 +794,13 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 
                                                if not(DEATH_ISSPECIAL(deathtype))
                                                {
+                                                       if(targ.classname == "player") // don't do this for vehicles
                                                        if(!g_minstagib)
-                                                       if(IsFlying(targ))
+                                                       if(IsFlying(victim))
                                                                yoda = 1;
 
                                                        if(g_minstagib)
-                                                       if(targ.items & IT_STRENGTH)
+                                                       if(victim.items & IT_STRENGTH)
                                                                yoda = 1;
 
                                                        if(deathtype & HITTYPE_HEADSHOT)