]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge MSG_WEAPON and MSG_DEATH to be MSG_MULTI
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 1340137723fa7c1b75781d2565db5744ce934664..38a9d5a468f9ef35dab5ebe4ded42e91a7c4e5cf 100644 (file)
@@ -216,44 +216,6 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                UpdateFrags(attacker, f);
 }
 
-string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
-{
-       string health_output = string_null;
-       string ping_output = string_null;
-       string handicap_output = string_null;
-       string output = string_null;
-
-       if(autocvar_sv_fraginfo && ((autocvar_sv_fraginfo == 2) || inWarmupStage))
-       {
-               // health/armor of attacker (person who killed you)
-               if(autocvar_sv_fraginfo_stats && (player.health >= 1))
-                       health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)");
-               
-               // ping display
-               if(autocvar_sv_fraginfo_ping)
-                       ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(rint(player.ping)), "ms"));
-                       
-               // handicap display 
-               if(autocvar_sv_fraginfo_handicap) 
-               {
-                       if(autocvar_sv_fraginfo_handicap == 2)  
-                               handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(rint(player.cvar_cl_handicap)))));
-                       else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.   
-                               handicap_output = strcat("Handicap ^2", ftos(rint(player.cvar_cl_handicap)));
-               }
-               
-               // format the string
-               output = strcat(health_output, (health_output ? ((ping_output || handicap_output) ? " ^7(" : "") : ((ping_output || handicap_output) ? "^7(" : "")), 
-                       ping_output, (handicap_output ? "^7 / " : ""), 
-                       handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
-               
-               // add new line to the beginning if there is a message
-               if(output) { output = strcat("\n", output); }
-       }
-       
-       return output;
-}
-
 string AppendItemcodes(string s, entity player)
 {
        float w;
@@ -286,7 +248,7 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed)
        s = strcat(":kill:", mode);
        s = strcat(s, ":", ftos(killer.playerid));
        s = strcat(s, ":", ftos(killed.playerid));
-       s = strcat(s, ":type=", ftos(deathtype));
+       s = strcat(s, ":type=", Deathtype_Name(deathtype));
        s = strcat(s, ":items=");
        s = AppendItemcodes(s, killer);
        if(killed != killer)
@@ -297,225 +259,272 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed)
        GameLogEcho(s);
 }
 
-void Send_KillNotification (string s1, string s2, string s3, float msg, float type)
-{
-       WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
-       WriteByte(MSG_BROADCAST, TE_CSQC_KILLNOTIFY);
-       WriteString(MSG_BROADCAST, s1);
-       WriteString(MSG_BROADCAST, s2);
-       WriteString(MSG_BROADCAST, s3);
-       WriteShort(MSG_BROADCAST, msg);
-       WriteByte(MSG_BROADCAST, type);
-}
+#define INFO_NO_MSG 0
 
-// Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
-void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
+void Obituary_SpecialDeath(entity notif_target, float murder, float deathtype, string s1, string s2, string s3, float f1, float f2, float f3)
 {
-       if (clienttype(e) == CLIENTTYPE_REAL)
+       float handled = 0, hits = 0;
+       if(DEATH_ISSPECIAL(deathtype))
        {
-               msg_entity = e;
-               WRITESPECTATABLE_MSG_ONE({
-                       WriteByte(MSG_ONE, SVC_TEMPENTITY);
-                       WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT);
-                       WriteString(MSG_ONE, s1);
-                       WriteString(MSG_ONE, s2);
-                       WriteShort(MSG_ONE, msg);
-                       WriteByte(MSG_ONE, type);
-               });
+               #define DEATHTYPE(name,msg_death,msg_death_by,position) \
+                       { if(deathtype == max(0, name)) \
+                       { \
+                               #if msg_death != NO_MSG \
+                                       if not(murder) \
+                                       { \
+                                               Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_MULTI, msg_death, s1, s2, s3, "", f1, f2, f3, 0); \
+                                               Send_Notification_WOVA(NOTIF_ANY_EXCEPT, notif_target, MSG_INFO, INFO_##msg_death, s1, s2, s3, "", f1, f2, f3, 0); \
+                                               ++handled; \
+                                       } \
+                               #endif \
+                               #if msg_death_by != NO_MSG \
+                                       if(murder) \
+                                       { \
+                                               Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_MULTI, msg_death_by, s1, s2, s3, "", f1, f2, f3, 0); \
+                                               Send_Notification_WOVA(NOTIF_ANY_EXCEPT, notif_target, MSG_INFO, INFO_##msg_death_by, s1, s2, s3, "", f1, f2, f3, 0); \
+                                               ++handled; \
+                                       } \
+                               #endif \
+                               ++hits; \
+                       } }
+
+               DEATHTYPES
+               #undef DEATHTYPE
+               
+               if not(hits)
+               {
+                       backtrace("Obituary_SpecialDeath(): Unhandled deathtype- Please notify Samual!\n");
+               }
+               if not(handled)
+               {
+                       dprint(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
+                       return;
+               }
        }
 }
 
-void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
+float w_deathtype;
+float Obituary_WeaponDeath(entity notif_target, float murder, float deathtype, string s1, string s2, string s3, float f1, float f2)
 {
-       string  s, a, msg;
-       float type;
-
-       if (targ.classname == "player")
+       float death_weapon = DEATH_WEAPONOF(deathtype);
+       if(death_weapon)
        {
-               s = targ.netname;
-               a = attacker.netname;
+               w_deathtype = deathtype;
+               float death_message = weapon_action(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
+               w_deathtype = FALSE;
 
-               if (targ == attacker) // suicides
+               if(death_message)
                {
-                       if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
-                               msg = ColoredTeamName(targ.team); // TODO: check if needed?
-                       else
-                               msg = "";
-            if(!g_cts) // no "killed your own dumb self" message in CTS
-                Send_CSQC_KillCenterprint(targ, msg, "", deathtype, MSG_SUICIDE);
+                       Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_MULTI, death_message, s1, s2, s3, "", f1, f2, 0, 0);
+                       Send_Notification_WOVA(NOTIF_ANY_EXCEPT, notif_target, MSG_INFO, msg_multi_notifs[death_message - 1].nent_msginfo.nent_id, s1, s2, s3, "", f1, f2, 0, 0);
+               }
+               else { dprint(sprintf("Obituary_WeaponDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification for weapon %d!\n", Deathtype_Name(deathtype), deathtype, death_weapon)); }
 
-                       if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
+               return TRUE;
+       }
+       return FALSE;
+}
+
+void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
+{
+       // Sanity check
+       if not(targ.classname == STR_PLAYER) { backtrace("Obituary called on non-player?!\n"); return; }
+
+       // Declarations
+       float notif_firstblood = FALSE;
+       float kill_count_to_attacker, kill_count_to_target;
+
+       // Set final information for the death
+       targ.death_origin = targ.origin;
+       if(targ != attacker) { targ.killer_origin = attacker.origin; }
+       string deathlocation = NearestLocation(targ.death_origin);
+
+       #ifdef NOTIFICATIONS_DEBUG
+       dprint(
+               sprintf("Obituary(%s, %s, %s, %s = %d);\n",
+                       attacker.netname,
+                       inflictor.netname,
+                       targ.netname,
+                       Deathtype_Name(deathtype),
+                       deathtype
+               )
+       );
+       #endif
+       
+       // =======
+       // SUICIDE
+       // =======
+       if(targ == attacker)
+       {
+               if(DEATH_ISSPECIAL(deathtype))
+               {
+                       if(deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
                        {
-                               LogDeath("suicide", deathtype, targ, targ);
-                               GiveFrags(attacker, targ, -1, deathtype);
+                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0);
                        }
-
-                       if (targ.killcount > 2)
-                               msg = ftos(targ.killcount);
                        else
-                               msg = "";
-                       if(teamplay && deathtype == DEATH_MIRRORDAMAGE)
                        {
-                               if(attacker.team == COLOR_TEAM1)
-                                       deathtype = KILL_TEAM_RED;
-                               else
-                                       deathtype = KILL_TEAM_BLUE;
+                               switch(deathtype)
+                               {
+                                       case DEATH_MIRRORDAMAGE:
+                                       {
+                                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                                               break;
+                                       }
+                                       
+                                       default:
+                                       {
+                                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                                               break;
+                                       }
+                               }
+                               LogDeath("suicide", deathtype, targ, targ);
+                               GiveFrags(attacker, targ, -1, deathtype);
                        }
-
-                       Send_KillNotification(s, msg, "", deathtype, MSG_SUICIDE);
                }
-               else if (attacker.classname == "player")
+               else if not(Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
                {
-                       if(!IsDifferentTeam(attacker, targ))
-                       {
-                               if(attacker.team == COLOR_TEAM1)
-                                       type = KILL_TEAM_RED;
-                               else
-                                       type = KILL_TEAM_BLUE;
-
-                               GiveFrags(attacker, targ, -1, deathtype);
+                       backtrace("SUICIDE: what the hell happened here?\n");
+               }
+       }
 
-                               Send_CSQC_KillCenterprint(attacker, s, "", type, MSG_KILL);
+       // ======
+       // MURDER
+       // ======
+       else if(attacker.classname == "player")
+       {
+               if(!IsDifferentTeam(attacker, targ))
+               {
+                       LogDeath("tk", deathtype, attacker, targ);
+                       GiveFrags(attacker, targ, -1, deathtype);
 
-                               if (targ.killcount > 2)
-                                       msg = ftos(targ.killcount);
-                               else
-                                       msg = "";
+                       attacker.killcount = 0;
+                       
+                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
+                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
+                       Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), targ.netname, attacker.netname, targ.killcount);
 
-                               if (attacker.killcount > 2) {
-                                       msg = ftos(attacker.killcount);
-                                       type = KILL_TEAM_SPREE;
+                       // In this case, the death message will ALWAYS be "foo was betrayed by bar"
+                       // No need for specific death/weapon messages...
+               }
+               else
+               {
+                       LogDeath("frag", deathtype, attacker, targ);
+                       GiveFrags(attacker, targ, 1, deathtype);
+
+                       attacker.taunt_soundtime = time + 1;
+                       attacker.killcount = attacker.killcount + 1;
+
+                       #define SPREE_ITEM(counta,countb,center,normal,gentle) \
+                               case counta: \
+                               { \
+                                       AnnounceTo(attacker, strcat(#countb, "kills")); \
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
+                                       break; \
                                }
-                               Send_KillNotification(a, s, msg, type, MSG_KILL);
-
-                               attacker.killcount = 0;
+                       switch(attacker.killcount)
+                       {
+                               KILL_SPREE_LIST
+                               default: break;
+                       }
+                       #undef SPREE_ITEM
 
-                               LogDeath("tk", deathtype, attacker, targ);
+                       if(!checkrules_firstblood)
+                       {
+                               checkrules_firstblood = TRUE;
+                               notif_firstblood = TRUE; // modify the current messages so that they too show firstblood information
+                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
+                               PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
+
+                               // tell spree_inf and spree_cen that this is a first-blood and first-victim event
+                               kill_count_to_attacker = -1;
+                               kill_count_to_target = -2;
                        }
                        else
                        {
-                               if (!checkrules_firstblood)
-                               {
-                                       checkrules_firstblood = TRUE;
-                                       Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
-                                       // TODO: make these print a newline if they dont
-                                       Send_CSQC_KillCenterprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
-                                       Send_CSQC_KillCenterprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
-                                       PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
-                               }
-
-                               if(targ.istypefrag) {
-                                       Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL);
-                                       Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL);
-                               } else {
-                                       Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_FRAG, MSG_KILL);
-                                       Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_FRAGGED, MSG_KILL);
-                               }
-
-                               attacker.taunt_soundtime = time + 1;
+                               kill_count_to_attacker = attacker.killcount;
+                               kill_count_to_target = 0;
+                       }
 
-                               if (deathtype == DEATH_HURTTRIGGER && inflictor.message2 != "")
-                                       msg = inflictor.message2;
-                               else if (deathtype == DEATH_CUSTOM)
-                                       msg = deathmessage;
+                       if(targ.istypefrag)
+                       {
+                               if(attacker.FRAG_VERBOSE)
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
                                else
-                                       msg = "";
-
-                               if(strstrofs(msg, "%", 0) < 0)
-                                       msg = strcat("%s ", msg, " by %s");
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, targ.netname, kill_count_to_attacker);
 
-                               Send_KillNotification(a, s, msg, deathtype, MSG_KILL);
+                               if(targ.FRAG_VERBOSE)
+                                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
+                               else
+                                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, attacker.netname, kill_count_to_target);
+                       }
+                       else
+                       {
+                               if(attacker.FRAG_VERBOSE)
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
+                               else
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, targ.netname, kill_count_to_attacker);
 
-                               GiveFrags(attacker, targ, 1, deathtype);
+                               if(targ.FRAG_VERBOSE)
+                                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
+                               else
+                                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, attacker.netname, kill_count_to_target);
+                       }
 
-                               if (targ.killcount > 2) {
-                                       Send_KillNotification(s, ftos(targ.killcount), a, KILL_END_SPREE, MSG_SPREE);
-                               }
+                       if not(Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
+                               Obituary_SpecialDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
+               }
+       }
 
-                               attacker.killcount = attacker.killcount + 1;
+       // =============
+       // ACCIDENT/TRAP
+       // =============
+       else
+       {
+               switch(deathtype)
+               {
+                       // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options...
+                       // Later on you will only be able to make custom messages using DEATH_CUSTOM,
+                       // and there will be a REAL DEATH_VOID implementation which mappers will use.
+                       /*case DEATH_HURTTRIGGER:
+                       {
+                               s1 = targ.netname;
+                               s2 = inflictor.message;
+                               if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
+                               break;
+                       }*/
 
-                               if (attacker.killcount == 3)
-                               {
-                                       Send_KillNotification(a, "", "", KILL_SPREE_3, MSG_SPREE);
-                                       AnnounceTo(attacker, "03kills");
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3, 1);
-                               }
-                               else if (attacker.killcount == 5)
-                               {
-                                       Send_KillNotification(a, "", "", KILL_SPREE_5, MSG_SPREE);
-                                       AnnounceTo(attacker, "05kills");
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5, 1);
-                               }
-                               else if (attacker.killcount == 10)
-                               {
-                                       Send_KillNotification(a, "", "", KILL_SPREE_10, MSG_SPREE);
-                                       AnnounceTo(attacker, "10kills");
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10, 1);
-                               }
-                               else if (attacker.killcount == 15)
-                               {
-                                       Send_KillNotification(a, "", "", KILL_SPREE_15, MSG_SPREE);
-                                       AnnounceTo(attacker, "15kills");
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15, 1);
-                               }
-                               else if (attacker.killcount == 20)
-                               {
-                                       Send_KillNotification(a, "", "", KILL_SPREE_20, MSG_SPREE);
-                                       AnnounceTo(attacker, "20kills");
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20, 1);
-                               }
-                               else if (attacker.killcount == 25)
-                               {
-                                       Send_KillNotification(a, "", "", KILL_SPREE_25, MSG_SPREE);
-                                       AnnounceTo(attacker, "25kills");
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25, 1);
-                               }
-                               else if (attacker.killcount == 30)
-                               {
-                                       Send_KillNotification(a, "", "", KILL_SPREE_30, MSG_SPREE);
-                                       AnnounceTo(attacker, "30kills");
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30, 1);
-                               }
-                               else if (attacker.killcount > 2) {
-                                       Send_KillNotification(a, ftos(attacker.killcount), "", KILL_SPREE, MSG_SPREE);
-                               }
-                               LogDeath("frag", deathtype, attacker, targ);
+                       case DEATH_CUSTOM:
+                       {
+                               Obituary_SpecialDeath(targ, FALSE, deathtype,
+                                       targ.netname,
+                                       ((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage),
+                                       deathlocation,
+                                       targ.killcount,
+                                       0,
+                                       0);
+                               break;
                        }
-               }
-               else
-               {
-                       Send_CSQC_KillCenterprint(targ, "", "", deathtype, MSG_KILL_ACTION);
-                       if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "")
-                               msg = inflictor.message;
-                       else if (deathtype == DEATH_CUSTOM)
-                               msg = deathmessage;
-                       else
-                               msg = "";
-                       if(strstrofs(msg, "%", 0) < 0)
-                               msg = strcat("%s ", msg);
-
-                       GiveFrags(targ, targ, -1, deathtype);
-                       if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
-                               AnnounceTo(targ, "botlike");
-                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
+                       
+                       default:
+                       {
+                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                               break;
                        }
-                       Send_KillNotification(s, msg, "", deathtype, MSG_KILL_ACTION);
-
-                       if (targ.killcount > 2)
-                               Send_KillNotification(s, ftos(targ.killcount), "", 0, MSG_KILL_ACTION_SPREE);
-
-                       LogDeath("accident", deathtype, targ, targ);
                }
 
-               targ.death_origin = targ.origin;
-               if(targ != attacker)
-                       targ.killer_origin = attacker.origin;
+               LogDeath("accident", deathtype, targ, targ);
+               GiveFrags(targ, targ, -1, deathtype);
 
-               // FIXME: this should go in PutClientInServer
-               if (targ.killcount)
-                       targ.killcount = 0;
+               if(PlayerScore_Add(targ, SP_SCORE, 0) == -5)
+               {
+                       AnnounceTo(targ, "botlike");
+                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
+               }
        }
+
+       // reset target kill count
+       if(targ.killcount) { targ.killcount = 0; }
 }
 
 // these are updated by each Damage call for use in button triggering and such
@@ -527,7 +536,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 {
        float mirrordamage;
        float mirrorforce;
-       float complainteamdamage;
+       float complainteamdamage = 0; 
        entity attacker_save;
        mirrordamage = 0;
        mirrorforce = 0;
@@ -560,7 +569,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        }
        }
 
-       if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE || deathtype == DEATH_QUIET)
+       if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
        {
                // These are ALWAYS lethal
                // No damage modification here